The most of my friends here is leaving game because now is easier do a party with 5 CW or 4 CW and other ****..
If in PVE it's going continue the game Neverwinter will lost alot of player.
The economy of the game will be worst, because only 1 or 2 classes will look for itens in a future, the other itens will be like GF's itens, almost for free...
Or Neverwinter bring for us RAIDs, with restriction or partys, like 25 players for RAID, 2 cleric, 2 tanker, ETC... or in 2 months the game will finish..
The Valindra's arc is done, please, bring any realy boss of Dungeons & Dragons RPG please, like Tiamat... And do it in RAIDs, not in party 5 players, please...
Valindra is just an Elite Mob in D&D RPG system...
Run with better people and don't look for speed runs in lfg. I run with guildies all the time and for most the t2's I won't sweat it if there is no cw period. People just want CW's for speed clears, it's a result of the game not being hard enough to require high defense toons. Toss more cc immune adds in that can swing for 30k+ before defense and you'll see some use for more than cw's.
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nwnghostMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
True enough you don't get all your defense from stats though. Part of it comes from ac, feats, etc. It's part of why it takes so much to kill say a sent compared to a destroyer.
This is correct, but most of my friend is leaving game because we are in END GAME, u know? All itens, enchants and etc... Just PVP dont hold people in game... Needs a good PVE too... Valindra is done.. D&D RPG system needs alot of dungeons with many people, like RAIDs.. or game turn boring...
This is correct, but most of my friend is leaving game because we are in END GAME, u know? All itens, enchants and etc... Just PVP dont hold people in game... Needs a good PVE too... Valindra is done.. D&D RPG system needs alot of dungeons with many people, like RAIDs.. or game turn boring...
Calling for raids is a very different thing than saying that you can't get a party because all people want is 4 CW's. One is a balance issue, and one is a wanted content issue.
Calling for raids is a very different thing than saying that you can't get a party because all people want is 4 CW's. One is a balance issue, and one is a wanted content issue.
No... Other posts here is asking about do party only with different classes, and the most guys said it's bad cause u need to have freedom to do DGs with who u want. So, to solve that problem, RAID's in my opinion is the best way. Now the game has 6 classes and 5 free slot in partys. 1 class stay out... In raids it's possible to do big partys where everyone can do... I played D&D RPG table system, and when game bring the realy bosses from D&D, in 5 guys will be impossible... Was just an idea
The most of my friends here is leaving game because now is easier do a party with 5 CW or 4 CW and other ****..
Or Neverwinter bring for us RAIDs, with restriction or partys, like 25 players for RAID, 2 cleric, 2 tanker, ETC... or in 2 months the game will finish..
What makes you think that raid groups will ask for anything other than 1 GF, 2 DC and 22 CWs?
Raids are just a matter of higher numbers. If the fight mechanisms are kept unchanged, your raids will be all-CW as well
"[LFG] CW lfm 24 more CWs for Raid"
All-CW parties are favoured at the moment because, being given it does not die, a CW has more DPS and you can lootfarm faster. But by just making the foes a lil more resistant (fire foes getting immune to arcane/fire, ice foes getting immune to chill, heavy foes immune to EF etc) the CWs would find themselves out of their safety zone and a good old tanky GF would be welcome again.
English is not my first language.
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twstdechoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 630Bounty Hunter
Raids are just a matter of higher numbers. If the fight mechanisms are kept unchanged, your raids will be all-CW as well
"[LFG] CW lfm 24 more CWs for Raid"
All-CW parties are favoured at the moment because, being given it does not die, a CW has more DPS and you can lootfarm faster. But by just making the foes a lil more resistant (fire foes getting immune to arcane/fire, ice foes getting immune to chill, heavy foes immune to EF etc) the CWs would find themselves out of their safety zone and a good old tanky GF would be welcome again.
Even if you went as basic as Arcane (all magic), Divine, Piercing, Slashing, Bludgeoning for your damage types. This would avoid breaking CW's into too many sub groups.
GWF's and GF's have a choice of damage type based on their weapon (if they are smart, they carry one of each around with them), HR has a choice based on stance.
Then give mobs things like resistances and immunities to certain damage types, as well as susceptibility to others.
Raids are not a D&D "thing". I've never played D&D with more than 6 people in my party. What it needs are better boss mechanics and trash mob mechanics that reward multiple class types within a party.
Even if you went as basic as Arcane (all magic), Divine, Piercing, Slashing, Bludgeoning for your damage types. This would avoid breaking CW's into too many sub groups.
GWF's and GF's have a choice of damage type based on their weapon (if they are smart, they carry one of each around with them), HR has a choice based on stance.
Then give mobs things like resistances and immunities to certain damage types, as well as susceptibility to others.
Raids are not a D&D "thing". I've never played D&D with more than 6 people in my party. What it needs are better boss mechanics and trash mob mechanics that reward multiple class types within a party.
^^^^^
This is a pretty good idea.
It would allow easier balancing so that if any class was too dominant then mobs or bosses' resistance to that class' damage could easily be tweaked.
Even if you went as basic as Arcane (all magic), Divine, Piercing, Slashing, Bludgeoning for your damage types. This would avoid breaking CW's into too many sub groups.
GWF's and GF's have a choice of damage type based on their weapon (if they are smart, they carry one of each around with them), HR has a choice based on stance.
Then give mobs things like resistances and immunities to certain damage types, as well as susceptibility to others.
Raids are not a D&D "thing". I've never played D&D with more than 6 people in my party. What it needs are better boss mechanics and trash mob mechanics that reward multiple class types within a party.
Just significantly increasing boss HP levels along with damage output would fix the; "all dps" speed run mentality with dungeon running in this game, I believe.
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twstdechoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 630Bounty Hunter
edited February 2014
I don't think so, it would just restrict speed runs to higher geared groups, making the divide between the haves and have nots even larger. If you want to put a dent in the speed run mentality, get rid of the mechanic that drives some of that mentality. Stop running Dungeon Delves on a scheduled timer, and implement the DD keys, giving people X amount of DD keys per day for free.
You will still have some people running it without keys for seals and boss drops though.
Comments
http://nw-forum.perfectworld.com/showthread.php?579321-Diminishing-Returns-Part-of-the-problem-with-balancing-in-NWO
Calling for raids is a very different thing than saying that you can't get a party because all people want is 4 CW's. One is a balance issue, and one is a wanted content issue.
No... Other posts here is asking about do party only with different classes, and the most guys said it's bad cause u need to have freedom to do DGs with who u want. So, to solve that problem, RAID's in my opinion is the best way. Now the game has 6 classes and 5 free slot in partys. 1 class stay out... In raids it's possible to do big partys where everyone can do... I played D&D RPG table system, and when game bring the realy bosses from D&D, in 5 guys will be impossible... Was just an idea
What makes you think that raid groups will ask for anything other than 1 GF, 2 DC and 22 CWs?
Raids are just a matter of higher numbers. If the fight mechanisms are kept unchanged, your raids will be all-CW as well
"[LFG] CW lfm 24 more CWs for Raid"
All-CW parties are favoured at the moment because, being given it does not die, a CW has more DPS and you can lootfarm faster. But by just making the foes a lil more resistant (fire foes getting immune to arcane/fire, ice foes getting immune to chill, heavy foes immune to EF etc) the CWs would find themselves out of their safety zone and a good old tanky GF would be welcome again.
Even if you went as basic as Arcane (all magic), Divine, Piercing, Slashing, Bludgeoning for your damage types. This would avoid breaking CW's into too many sub groups.
CW's - Arcane
DC - Divine
TR - Piercing
HR - Piercing (ranged)/Slashing(dual wielding)
GWF - Slashing/Bludgeoning
GF - Slashing/Bludgeoning
GWF's and GF's have a choice of damage type based on their weapon (if they are smart, they carry one of each around with them), HR has a choice based on stance.
Then give mobs things like resistances and immunities to certain damage types, as well as susceptibility to others.
Raids are not a D&D "thing". I've never played D&D with more than 6 people in my party. What it needs are better boss mechanics and trash mob mechanics that reward multiple class types within a party.
^^^^^
This is a pretty good idea.
It would allow easier balancing so that if any class was too dominant then mobs or bosses' resistance to that class' damage could easily be tweaked.
You will still have some people running it without keys for seals and boss drops though.