Help!! I'm trying having some major problems in PvP. Often, my 'powers' fail to activate, activation lags, and on occasion no activation but the CD timer begins. My 'puter is fairly new.. i-7 3970, 64Gb of memory, Nvidia GeForce GTX Titan, and a 105 Mbps network connection (In reality, its closer mid 90's with high 80's at the worst). I really thought it'd be enough, guess not. ..If it matters, frame rate and latency are a virtual rollercoaster. Any Suggestions?
It usually happens with powers that has discrepancies between the "power animation" and actual "activation time".
** For instance, a TR's Shadow Strike; when you activate this power, it displays an animation where you twirl a knife and then fling it in a fancy manner. However, the actual activation of the power begins after you have actually thrown it. Therefore, imagine a scenario where you fire of Shadow Strike against an enemy, and then as you "twirl" the knife, the enemy walks behind a wall.
** In this case, the power is flagged as "activated" in terms of its animation, and therefore goes into cooldown. However, before the knife leaves the hand, the enemy has become untargetable, so the power effect is not applied, and simply cancelled.
** Another common instance is where you attempt to fire off such a power(delayed activation) at its maximum range. A prime example would be a Whisper Knife TR's encounter, "Vengeance's Pursuit". This power has the TR jump and then fling a knife. Now, when I try to activate this power at maximum range, my character jumps up. But the actual activation of the effect starts only after the knife actually leaves the hand.. so if the target steps back even a little, the power is cancelled during the jump.. so it is not uncommon to see my character jumping around like Mario™ -- a result of multiple failed activations.
... and ofcourse, net latency/lag tends to make these phenomenons manifest more frequently (sometimes menacingly).
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
There used to be an issue, in the summer, with GWFs losing Unstoppable when they got hit by certain effects just as the animation began... Then GWFs couldn't pop Unstoppable even when their Determination meters were full until after they died. Pretty frustrating, so I can share in your angst.
It does come out to random occurrence, and it is a bug of sorts depending on class/ability/etc. I'd try and record the issue and file a bug report.
With my HR I noticed lately that when I cast Forest Ghost it doesnt work sometimes. I see for a sec the green animation after casting it but the next second it dissapears so the mobs see me and attack me. I suppose other HR have notice that too. I would appreciate their comments on this particular case. Some other weird things are happenning lately like when you are shooting arrows and at a certain moment you want to move aside to avoid some mob attack but you cant and you just keep shooting like you are blocked for a few seconds more.
Comments
** For instance, a TR's Shadow Strike; when you activate this power, it displays an animation where you twirl a knife and then fling it in a fancy manner. However, the actual activation of the power begins after you have actually thrown it. Therefore, imagine a scenario where you fire of Shadow Strike against an enemy, and then as you "twirl" the knife, the enemy walks behind a wall.
** In this case, the power is flagged as "activated" in terms of its animation, and therefore goes into cooldown. However, before the knife leaves the hand, the enemy has become untargetable, so the power effect is not applied, and simply cancelled.
** Another common instance is where you attempt to fire off such a power(delayed activation) at its maximum range. A prime example would be a Whisper Knife TR's encounter, "Vengeance's Pursuit". This power has the TR jump and then fling a knife. Now, when I try to activate this power at maximum range, my character jumps up. But the actual activation of the effect starts only after the knife actually leaves the hand.. so if the target steps back even a little, the power is cancelled during the jump.. so it is not uncommon to see my character jumping around like Mario™ -- a result of multiple failed activations.
... and ofcourse, net latency/lag tends to make these phenomenons manifest more frequently (sometimes menacingly).
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
It does come out to random occurrence, and it is a bug of sorts depending on class/ability/etc. I'd try and record the issue and file a bug report.
Good luck mi amigo!
/netgraph 1
It will make you cry /: