Greetings people, been having a lot of troubles upon deciding which weapon enchantment to use with my GWF, current GS is 15k, 30% critical chance and my aim goes like this Power>Critical Strike>Recovery>Defense.
On my experience, I've already tried with terror, vorpal and spell plague, currentlly running vorpal, but feel like I've lost damage compared to when I used terror or spell plague, would like to hear a second opinion.
tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited January 2014
Vorpal is good for stacking those massive deep gash bleeds. Perfect lightning is excellent for a significant boost to AoE damage. My recommendation is to make a P vorpal and a P lightning on the test server and then parse a few runs through a foundry or mini dungeon to see if it improves your time or damage with your preferred encounter rotations.
RIP Neverwinter 26/06/2014
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kolbe11Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited January 2014
Tang is right about P.Lightening, but the issue I have with lightening is that its DPS is <font color="orange">HAMSTER</font> until it gets to Perfect as it just does not chain enough to complete with the others until then.
I think it was fondlz who ran the numbers a while ago, but the flaming/vorpal/plague fire were the best choices overall and their mean difference in DPS was ~4%.
If you do more PvE and want to run a team debuff, go plague fire or flaming as both have awesome DoT; If you want to split between PvE and PvP, go Vorpal.
"It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
On a GWF, these days Deep Gash is almost mandatory (at least in PvE) and since that is an auto-critting bleed the most effective way to buff your overall damage is via Crit Severity, i.e. Vorpal.
Alternatively, Leeroy Jenkins has been experimenting with higher level enhancements recently in PvE and had some good success with Perfect Bilethorn too from a tanking perspective and decent damage.
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kolbe11Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
On a GWF, these days Deep Gash is almost mandatory (at least in PvE) and since that is an auto-critting bleed the most effective way to buff your overall damage is via Crit Severity, i.e. Vorpal.
Alternatively, Leeroy Jenkins has been experimenting with higher level enhancements recently in PvE and had some good success with Perfect Bilethorn too from a tanking perspective and decent damage.
Referencing Fondlez post #314 here or #12 here I thought P.Vorpal/P.Lightening/P.Flaming/GPF were only within a few %DPS of one another and still the best options for fighter classes (GF/GWF). Deep Gash + Mod2 change that?
"It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
Imagine if TR's still had their 100% critting, Duelist's Flurry bleed (main source of sustained damage in PvE), and it also procced off non-damaging attacks?
From a pure (personal) damage perspective, that relegates other weapon enhancements to utility or for fun, unless you don't have Deep Gash, in which case you are not trying to min-max damage anyway and anything goes.
Of course, from a team damage perspective, the party buffing enhancements (Plague Fire and Terror) are likely to remain very beneficial to any party that does not have them. So, there is that also to consider...
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kolbe11Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Sounds like I'll be going back to Vorpal (even though the animation is trash). While Bilehorn sounds cool, it assumes something will survive 4s to endure the Poison Damage and I really dislike that:
Lesser +3.8% Poison damage. Additional 6.5% Poison damage after 4s.
Normal +5.2% Poison damage. Additional 8.1% Poison damage after 4s.
Greater +6% Poison damage. Additional 11% Poison damage after 4s.
Perfect +7.5% Poison damage. Additional 16% Poison damage after 4s.
Seems like at the high end, P.Vorpal + Deep Gash wins hands down, followed by P.Lightning and P.Bilehorn (assuming perfect chaining and mobs surviving 4s). At the mid-level (most obtainable by the masses), Vorpal, Flaming and Plague fire should still do descent damage.
"It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
Hello I had a few question to ask
1)is vorpal really the best enchant for a sent like me ? I have a great vorp but my crit is very less..and currently I saw the best end gear gwp like (diamond mustang , steamroler or godson) their crit chance is only about like 35% and compare to a tr is way way lesser!
2) is terror same like plague fire if 1 or more teammate have it does not stack ? .
3)other than vorp which is the second best enchant for a sent ? (I can get greater but not perfect)
Comments
Character:
7thS1n---Trickster Rouge LV 70(perma-Stun build)
7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
7ThM4G3-- Control Wizard
7ThW4rL0CK-- Scrooge Warlock
7THW4R--Great Weapon Fighter
Character:
7thS1n---Trickster Rouge LV 70(perma-Stun build)
7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
7ThM4G3-- Control Wizard
7ThW4rL0CK-- Scrooge Warlock
7THW4R--Great Weapon Fighter
I think it was fondlz who ran the numbers a while ago, but the flaming/vorpal/plague fire were the best choices overall and their mean difference in DPS was ~4%.
If you do more PvE and want to run a team debuff, go plague fire or flaming as both have awesome DoT; If you want to split between PvE and PvP, go Vorpal.
Alternatively, Leeroy Jenkins has been experimenting with higher level enhancements recently in PvE and had some good success with Perfect Bilethorn too from a tanking perspective and decent damage.
Referencing Fondlez post #314 here or #12 here I thought P.Vorpal/P.Lightening/P.Flaming/GPF were only within a few %DPS of one another and still the best options for fighter classes (GF/GWF). Deep Gash + Mod2 change that?
Definitely.
Imagine if TR's still had their 100% critting, Duelist's Flurry bleed (main source of sustained damage in PvE), and it also procced off non-damaging attacks?
From a pure (personal) damage perspective, that relegates other weapon enhancements to utility or for fun, unless you don't have Deep Gash, in which case you are not trying to min-max damage anyway and anything goes.
Of course, from a team damage perspective, the party buffing enhancements (Plague Fire and Terror) are likely to remain very beneficial to any party that does not have them. So, there is that also to consider...
Sounds like I'll be going back to Vorpal (even though the animation is trash). While Bilehorn sounds cool, it assumes something will survive 4s to endure the Poison Damage and I really dislike that:
Lesser +3.8% Poison damage. Additional 6.5% Poison damage after 4s.
Normal +5.2% Poison damage. Additional 8.1% Poison damage after 4s.
Greater +6% Poison damage. Additional 11% Poison damage after 4s.
Perfect +7.5% Poison damage. Additional 16% Poison damage after 4s.
Seems like at the high end, P.Vorpal + Deep Gash wins hands down, followed by P.Lightning and P.Bilehorn (assuming perfect chaining and mobs surviving 4s). At the mid-level (most obtainable by the masses), Vorpal, Flaming and Plague fire should still do descent damage.
1)is vorpal really the best enchant for a sent like me ? I have a great vorp but my crit is very less..and currently I saw the best end gear gwp like (diamond mustang , steamroler or godson) their crit chance is only about like 35% and compare to a tr is way way lesser!
2) is terror same like plague fire if 1 or more teammate have it does not stack ? .
3)other than vorp which is the second best enchant for a sent ? (I can get greater but not perfect)