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Disappointed about the Reward System

ganellon111ganellon111 Member, Neverwinter Beta Users Posts: 2 Arc User
edited January 2014 in General Discussion (PC)
Hi all!

I'm very disappointed about the way the Neverwinter Reward System works!

Why the Rewards for Events and Campaigns are randomly?!
If someone completes a Quest he must get also the right Reward for that Quest!
Why must i play 100 times a Quest or an Event, spending Hours for that and waiting 'til my rolls bring some drop!?

How many times may i play a Quest to get an epic item? 100 times? 200 times? 1000 times?!! Thats why i stopped playing Campaign Quests and Events, i dont have the time for that!

In STO there is no issue like that, everybody can acquire rare items from the Events not only the lucky ones!

Can be done something about it?
Because i believe a Reward System must be based on the work that someone doing in the game and not on the "Dices"!
Post edited by ganellon111 on

Comments

  • chocobofarmerchocobofarmer Member Posts: 512 Arc User
    edited January 2014
    If you didn't know, the medallion of battle you get in the cta event is meant to let you buy the weapon you need, and the peg leg fashion item. The vendor is in town on the second level, you will see a big ship mast thing. The only item that is really random is the swashbuckler companion, and that is bind on equip, so you can buy it in the AH for a very cheap price if you want the companion.

    The way it is now is much, much, much better than it was before, and I wouldn't want it to change in any way.
  • elusiveonen7elusiveonen7 Member Posts: 190 Arc User
    edited January 2014
    If you didn't know, the medallion of battle you get in the cta event is meant to let you buy the weapon you need, and the peg leg fashion item. The vendor is in town on the second level, you will see a big ship mast thing. The only item that is really random is the swashbuckler companion, and that is bind on equip, so you can buy it in the AH for a very cheap price if you want the companion.

    The way it is now is much, much, much better than it was before, and I wouldn't want it to change in any way.

    Well an obvious improvement would be anything that you can buy from the shop can drop from the chest, and of course putting the companion on the shop.
  • chocobofarmerchocobofarmer Member Posts: 512 Arc User
    edited January 2014
    I estimate the swashbuckler droprate at ~5%, and right now you can buy them in the AH for 45k. If you don't get the swashbuckler from event, it won't cost that much to get it from the AH. If you were here when people were complaining about having to do 100+ runs before they get a shadow wolf mount, you'd understand that the current system of tokens requiring ~25 runs for the peg leg or ~15 runs for both weapon transmutes for a class is much preferable, and really can't be improved upon. If they did what you suggest to allow the weapon transmutes or peg leg to drop from chest, then they would have to increase the token costs of the items at the store in order to reach the same average number of runs required to get items, in other words increasing randomness which is a much greater source of frustration than grinding with a known number of required runs. Anyway done posting here, if my explanation doesn't make sense then I don't think you can be made to understand.
  • aettthornaettthorn Member Posts: 73 Arc User
    edited January 2014
    Well an obvious improvement would be anything that you can buy from the shop can drop from the chest, and of course putting the companion on the shop.

    The point in any game is to get the players to keep playing it. The point in a F2P game is to get people to keep playing it and giving the player things they need to pay for, or you don't make a profit.

    If everything was very easy to get, and you knew exactly where to go to get it, then you wouldn't need to keep playing. And if you make it random, you can get a certain percentage of the playerbase to spend money to get it instead. That is exactly what they are trying to do.
  • elusiveonen7elusiveonen7 Member Posts: 190 Arc User
    edited January 2014
    aettthorn wrote: »
    The point in any game is to get the players to keep playing it. The point in a F2P game is to get people to keep playing it and giving the player things they need to pay for, or you don't make a profit.

    If everything was very easy to get, and you knew exactly where to go to get it, then you wouldn't need to keep playing. And if you make it random, you can get a certain percentage of the playerbase to spend money to get it instead. That is exactly what they are trying to do.

    No, some F2P games look for every possible angle to get money from players. Only some F2P games allow people to buy power, but it doesn't have to be that way. Don't even start with me. Keep in mind that we were talking about this one event, where does making everything easy to get come into this?
  • xxmantaraxxxxmantaraxx Member Posts: 362 Arc User
    edited January 2014
    I see no problem. The size of reward is directly related to how much time you are willing to put into them. For me, It worth every second. I have loved all the CTAs, ESPECIALLY PUGing them. ITs so chaotic in a good way and not once on any of my characters have I had a failed attempt. I like free stuff and these events give me more free stuff the more I do them. Stop complaining please.

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  • aettthornaettthorn Member Posts: 73 Arc User
    edited January 2014
    No, some F2P games look for every possible angle to get money from players. Only some F2P games allow people to buy power, but it doesn't have to be that way. Don't even start with me. Keep in mind that we were talking about this one event, where does making everything easy to get come into this?

    The OP is talking about all events, dungeons, and the campaign, if you look at it. He wasn't just talking about this one event.

    I am also not a fan of the way some F2P games work things, but I understand why they do it. I really don't get why some people like the F2P model over a subscription model, where you can get basically everything for "free" without needing to pay for it separately. Different models for different people, but this is kind of how the F2P model works.
  • elusiveonen7elusiveonen7 Member Posts: 190 Arc User
    edited January 2014
    If they wish to make it a grind, that's fine, the amount the companion costs could be stupidly high, which still requires more runs than any normal person should do. While doing those runs with a goal in mind, you also might get lucky and have the companion drop. I've never had an issue with playing the game, I have an issue with being nudged to buy zen all the time. The event is plenty fun either way.
  • nixxionixxio Member, Neverwinter Beta Users Posts: 21 Arc User
    edited January 2014
    This is not Star Trek Online, don't compare them.
  • ganellon111ganellon111 Member, Neverwinter Beta Users Posts: 2 Arc User
    edited January 2014
    I see no problem. The size of reward is directly related to how much time you are willing to put into them. For me, It worth every second. I have loved all the CTAs, ESPECIALLY PUGing them. ITs so chaotic in a good way and not once on any of my characters have I had a failed attempt. I like free stuff and these events give me more free stuff the more I do them. Stop complaining please.

    I'm not talking only about the Events but for the Campaigns reward system too.
    I played already the "Gnalroot Cave" quest in Sharandar Campaign a 100 times and never got the epic item!! is this ok? does this make any sense for a Campaign? - i dont think so.

    I play many other F2P games and none of them gives the main Rewards randomly, that sucks!
    - and yes, i'll keep complain!
  • nixxionixxio Member, Neverwinter Beta Users Posts: 21 Arc User
    edited January 2014
    It's not a "main reward" it's RNG for a collection piece, don't like it? Run a dungeon.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited January 2014
    I'm not talking only about the Events but for the Campaigns reward system too.
    I played already the "Gnalroot Cave" quest in Sharandar Campaign a 100 times and never got the epic item!! is this ok? does this make any sense for a Campaign? - i dont think so.

    I play many other F2P games and none of them gives the main Rewards randomly, that sucks!
    - and yes, i'll keep complain!

    gnarlroot cave is the first of three mini-dungeons in the sharandar area. if you run all three daily, then you have a much better chance at getting the epic gear sets. but honestly, the epic gear sets that those bosses drop are not highly sought after items. i've salvaged every single one i've got... but then again, i've been playing the game for a while. you may just be starting.

    if your trying to rush through the sharandar campaign, you should be grabbing the 6-celestial coin reward from the Vault of Piety called the cache of sharandar treasures. this gives sparks which are needed to progress through the that campaign. though some of the campaign progression items require doing the daily quests in each of the three areas.

    at any rate, sorry to hear that you're having some bad luck with RNG. no MMO is exactly the same and that's definitely a good thing in my opinion. good luck to you!
  • flayedawgflayedawg Member Posts: 475 Arc User
    edited January 2014
    There are a lot of things I think need work on this game, but the OP's issue is not one of them. Though, I do think the amount of green, unidentified "vendor trash" needs to drop significantly :(
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  • baraterobaratero Member Posts: 11 Arc User
    edited January 2014
    Btw, which class would benefit the most from a Swachbuckler companion from this event ?
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited January 2014
    Personally, I prefer a more consistent and reliable path toward the rewards I want. We sort of have this in some areas - like the medallions of battle and the various seals. My gripe is that you could get someone that runs an epic dungeon once, gets lucky, and gets the item they want. At the same time, someone could run a particular dungeon many many times, and not get what they're looking for. To me, the path toward acquiring what you want should be more predictable...

    That being said, there *is* a segment of the playerbase that *will* keep grinding away in order to get the pieces they want...
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  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited January 2014
    baratero wrote: »
    Btw, which class would benefit the most from a Swachbuckler companion from this event ?
    . . .Great Weapon Fighter, I'd say. As they're always in the thick of hit getting hit left and right, especially if they take the new paragon path.
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