how about a dual spec which we pay monthly?like for that month you got a dual spec which cost (lets say $5). if that Membership thingy expires, we lose dual spec and we can only use our main spec. how about that? its a win-win situation. the point in dual speccing is for one pve spec and one pvp spec. i know many people already are suggesting this but i would like this feature to come up because its awesome. listen to the customers. customers are always right.lmao
perhaps make a poll who wants a dual spec?
Post edited by vill0228 on
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited January 2014
I want dual spec and I suggested it in topics and directly to the developers.
I will however not pay for it 5 USD, or 1 USD. I would pay subscription if all "convenience" would disappear from game and everybody would be on same footing regardless of wallet size, but these things won't happen.
What I would pay is somewhere around 100-300 Zen, just like other char services.
Well it would be nice if you they make it cheaper... With lowpriced pvp/pve specs you will switch more and more people will do it...Its enough hard to get ZEN plus its a bit ofensive to spend that much time or money for slot in bank/extra hero. I don't want to pay real money for everyday changes. It's not Diablo 2, its a modern game so I think you should make it more viable for users.
ps: lower talent points and cost so ppl will change more often.
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silvergryphMember, NW M9 PlaytestPosts: 740Arc User
edited January 2014
I don't think the game needs full dual specs. By full dual spec, I mean two builds with different powers known and/or at different ranks.
We get more than enough power points to be able to slot for PvP and PvE. If you want maximum flexibility, you can actually have 2 points in every power and 3 points in a few key favorites. But even sticking to rank 3 for everything you want to slot there's way more than enough for multiple builds. You can have 20 rank 3 powers at level 60.
Two specs are actually enough to have Rank 3 in every single power. So, every character with 2 specs would effectively have max ranks in everything. That would not be a desirable situation.
I do support the idea of multiple tray layouts that you can switch to that just provide a quick way of swapping out which powers are on your bar. As long as it can only be out of combat, and on a cool down of at least several minutes. I also support gear sets that can be saved and swapped out with the same restrictions. There should be keybinds available so that we can string together a bar layout swap and gear set to a single keypress.
The feat points may be something to swap out for PvE or PvP, but only to min/max as absolutely as possible. That is a "best of both worlds" type thing which should be expensive. The current system is good. However, I do think it is currently a little too expensive. I would like to see them lower the AD cost for Feat respecs.
I would also like them to give one free full respec at level 60. This is in keeping with what they do in at least one other Cryptic title (Champions Online). And. for the vast majority of characters, a single respec is all they will ever "need".
So, tl/dr version: No to full dual specs with separate power point expenditures, yes to saved bar layouts, yes to saved gear sets and yes to cheaper feat respecs.
I personally wouldn't mind seeing subclasses. This is something another MMO used. Basically you make a char of class A and level them to 60, run a series of quests that allow to you add a new class to the same char. While in town you can talk to an NPC to change between Class A and Class B.
Foundry - Fight Club? (nw-dluqbofu7)
- JailBreak (in development)
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
edited January 2014
Dual spec would be nice. For instance, any feat that affects threat in any way, shape or form is just a waste of points in pvp.
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
I don't think the game needs full dual specs. By full dual spec, I mean two builds with different powers known and/or at different ranks.
We get more than enough power points to be able to slot for PvP and PvE. If you want maximum flexibility, you can actually have 2 points in every power and 3 points in a few key favorites. But even sticking to rank 3 for everything you want to slot there's way more than enough for multiple builds. You can have 20 rank 3 powers at level 60.
Two specs are actually enough to have Rank 3 in every single power. So, every character with 2 specs would effectively have max ranks in everything. That would not be a desirable situation.
I do support the idea of multiple tray layouts that you can switch to that just provide a quick way of swapping out which powers are on your bar. As long as it can only be out of combat, and on a cool down of at least several minutes. I also support gear sets that can be saved and swapped out with the same restrictions. There should be keybinds available so that we can string together a bar layout swap and gear set to a single keypress.
The feat points may be something to swap out for PvE or PvP, but only to min/max as absolutely as possible. That is a "best of both worlds" type thing which should be expensive. The current system is good. However, I do think it is currently a little too expensive. I would like to see them lower the AD cost for Feat respecs.
I would also like them to give one free full respec at level 60. This is in keeping with what they do in at least one other Cryptic title (Champions Online). And. for the vast majority of characters, a single respec is all they will ever "need".
So, tl/dr version: No to full dual specs with separate power point expenditures, yes to saved bar layouts, yes to saved gear sets and yes to cheaper feat respecs.
I am not sure how can you even say these things?!?
The OPTIMAL PvE and PvP specs are so far from each other, there is NO WAY one can have both. I've tried quite hard, and all you end up with is a mediocre char at both.
Let me give you a few examples so you can understand how it works. I will post from the CW perspective.
- PvP: full Con/Int halfling. PvE: full Int/Cha Human/Tiefling. (OK, so here we have even an ideal race, but one can do both PvP/PvE on each of these races, however, the initial roll stats are important, so they should be part of the spec).
- PvP: defensive boons, PvE: full offensive boons minus +700 HP.
- PvP: Oppressor (basically useless in PvE) or Thaum (but without the PvE feats such as Malevolent Surge, Destructive Wizardry, Frozen Power Transfer), PvE: thaum with all the +buff/debuff feats
- PvP: cooldown reduction, flat damage increase from Int (Fight On 5/5, Learned Spellcaster 5/5); PvE: full AoE focus (Wizard's Wrath 3/3, Focused Wizardry 3/3)
- PvP: Ray of Frost, Repel, Chilling Cloud = useless in PvE; PvE: Evocation, Icy Terrain, Steal Time, Sudden Storm almost useless in PvP
So now that I have argued my case for Dual Spec and why it is extremely needed, please let us know if you still think it is unnecessary and why.
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silvergryphMember, NW M9 PlaytestPosts: 740Arc User
The OPTIMAL PvE and PvP specs are so far from each other, there is NO WAY one can have both. I've tried quite hard, and all you end up with is a mediocre char at both.
I think this is a good thing. You can be optimal at one or the other or mediocre at both. That's just good game design. Decisions have to be meaningful.
Powers: We have enough power points so that every character at 60 already has the powers for a PvE build and a PvP build if they are so inclined. And probably a solo build, party build, skirmish build, and epic dungeon build. The only thing I would like to see as far as powers go is a way to save bar layouts and swap them quickly.
Feats: I do think it should cost fewer AD to respec feats. Feat choices are way more limited than power choices and have a much greater impact on effectiveness for a given role or play style. I would even support a way to set up a second feat build that you can quickly swap to. Just pay the AD cost to respec each time you click it. This, like D&D itself, is a game about making choices and building a character. The luxury of changing those choices and fundamentally shifting the character's focus should come at a cost.
Ability Scores: Buy a respec. Ability scores are central to a character and reworking them should not be trivial. I would support changing initial rolls on a respec. Preferably as a special respec that costs more than a standard respec.
Boons: If you want to change boons you should have to buy a respec. These are nice bonuses but far from necessary. Again, choices define the character. Plan ahead. Especially since we also have companion active bonuses and artifacts now to make up for any suboptimal choices here. This is not an issue except for min/maxing. And I support min/maxing. But, squeezing out every last drop requires planning, sacrifice and sometimes expense. If it didn't then it wouldn't be impressive or even noteworthy when someone achieves that awesome build.
If you want to be 100% optimized for PvE and PvP you should make two characters. You should not be able to do the work to level up one time and have what amounts to two or more level 60s. We have characters with distinct builds and play styles. Not just one dimensional game pieces. This is only because we have to make choices for these characters. Choices with both benefits and consequences.
Just look around at some of the posted builds in the class forums and you will see that many of them include power bar layouts for PvE, PvP and other more specific roles and even layouts based on party composition. All without respecs or dual specs.
ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
edited January 2014
The boons are so dreadfully boring to acquire that I just can't see myself ever making another character. You know why it's called Dread Ring, right? Because everyone dreads dailies.
Anyways, PvE content is so trivially easy that there's no reason to spec for it specifically. Just spec for PvP and blow through PvE like you always would anyways.
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silvergryphMember, NW M9 PlaytestPosts: 740Arc User
Anyways, PvE content is so trivially easy that there's no reason to spec for it specifically. Just spec for PvP and blow through PvE like you always would anyways.
I think this is a good thing. You can be optimal at one or the other or mediocre at both. That's just good game design. Decisions have to be meaningful.
No way.
You have to be able to perform OPTIMALLY in both aspects, EXACTLY as I have been able to do in that other MMO. This is NOT some ARPG where stuff like "build decisions are meaningful" might hold some weight. What is important is player performance and enjoyment, not some concepts from the past.
This is a modern MMO that should have modern MMO features.
The boons are so dreadfully boring to acquire that I just can't see myself ever making another character. You know why it's called Dread Ring, right? Because everyone dreads dailies.
Anyways, PvE content is so trivially easy that there's no reason to spec for it specifically. Just spec for PvP and blow through PvE like you always would anyways.
I already have specced as hybrid cause it's all I can do, and I HATE it. Whenever I played as full PvE or full PvP I actually enjoyed myself. Now I have to either fall behind in DPS (with good players) either underperform in PvP (with good players...).
I should be able to play my char to the max of its abilities in BOTH aspects of the game.
spec for pvp?as if they like perma stealth rogue on t2 runs or perhaps a tank gwf.and i think theres no class which will have its max potential in both pve and pvp. lets say GWF tank is best for pvp and GWF dps best for pve.we need dual spec for ability points,powers,talents, and boons.
Anyways, PvE content is so trivially easy that there's no reason to spec for it specifically. Just spec for PvP and blow through PvE like you always would anyways.
That's what I've been doing with my CW. But with my cleric, i can't, because the pve spec is badly needed in pve. Sometimes, people take so much damage that runs are a lot smoother with the pve spec. I wouldn't try VT with a DC PvP virtuous build, except with the people I know and trust. Which mean a handful of nice guys, but it's always good to be able to play with a wider variety of people.
Yesterday, i have respec'd my CW for a more offensive/debuff build. Well, in pvp, it's horrible. My poor (former) PvP CW is now a nice and useless piece of meat rogues, tanks and GWFs can make fly and kill on a whim. All this for team damage buffs. And while my fire renegade is fun to play in PvE, I really miss my spellstorm oppressor wizard when I queue for PvP. Having both would be great.
I wouldn't mind a dual feats system only (one pve, one pvp), but a dual build system would be so much better. I really have little use for severe reaction in PvE, and I'm not sure twisting immolation can be useful in PvP with all the CC resistance stuff around, but i picked them, because both are life savers in their respective fields, but it means i can't pick some of the best feats for PvP (the last feat from oppressor, bitter cold, alacrity), and that I'm missing something in pve: I don't know wtf i would do in pvp with malevolent surge (a nice +30% damage increase provided you can aoe stuff constantly).
Comments
I will however not pay for it 5 USD, or 1 USD. I would pay subscription if all "convenience" would disappear from game and everybody would be on same footing regardless of wallet size, but these things won't happen.
What I would pay is somewhere around 100-300 Zen, just like other char services.
ps: lower talent points and cost so ppl will change more often.
We get more than enough power points to be able to slot for PvP and PvE. If you want maximum flexibility, you can actually have 2 points in every power and 3 points in a few key favorites. But even sticking to rank 3 for everything you want to slot there's way more than enough for multiple builds. You can have 20 rank 3 powers at level 60.
Two specs are actually enough to have Rank 3 in every single power. So, every character with 2 specs would effectively have max ranks in everything. That would not be a desirable situation.
I do support the idea of multiple tray layouts that you can switch to that just provide a quick way of swapping out which powers are on your bar. As long as it can only be out of combat, and on a cool down of at least several minutes. I also support gear sets that can be saved and swapped out with the same restrictions. There should be keybinds available so that we can string together a bar layout swap and gear set to a single keypress.
The feat points may be something to swap out for PvE or PvP, but only to min/max as absolutely as possible. That is a "best of both worlds" type thing which should be expensive. The current system is good. However, I do think it is currently a little too expensive. I would like to see them lower the AD cost for Feat respecs.
I would also like them to give one free full respec at level 60. This is in keeping with what they do in at least one other Cryptic title (Champions Online). And. for the vast majority of characters, a single respec is all they will ever "need".
So, tl/dr version: No to full dual specs with separate power point expenditures, yes to saved bar layouts, yes to saved gear sets and yes to cheaper feat respecs.
Champions Online Advanced Forum Search
- JailBreak (in development)
I am not sure how can you even say these things?!?
The OPTIMAL PvE and PvP specs are so far from each other, there is NO WAY one can have both. I've tried quite hard, and all you end up with is a mediocre char at both.
Let me give you a few examples so you can understand how it works. I will post from the CW perspective.
- PvP: full Con/Int halfling. PvE: full Int/Cha Human/Tiefling. (OK, so here we have even an ideal race, but one can do both PvP/PvE on each of these races, however, the initial roll stats are important, so they should be part of the spec).
- PvP: defensive boons, PvE: full offensive boons minus +700 HP.
- PvP: Oppressor (basically useless in PvE) or Thaum (but without the PvE feats such as Malevolent Surge, Destructive Wizardry, Frozen Power Transfer), PvE: thaum with all the +buff/debuff feats
- PvP: cooldown reduction, flat damage increase from Int (Fight On 5/5, Learned Spellcaster 5/5); PvE: full AoE focus (Wizard's Wrath 3/3, Focused Wizardry 3/3)
- PvP: Ray of Frost, Repel, Chilling Cloud = useless in PvE; PvE: Evocation, Icy Terrain, Steal Time, Sudden Storm almost useless in PvP
So now that I have argued my case for Dual Spec and why it is extremely needed, please let us know if you still think it is unnecessary and why.
I think this is a good thing. You can be optimal at one or the other or mediocre at both. That's just good game design. Decisions have to be meaningful.
Powers: We have enough power points so that every character at 60 already has the powers for a PvE build and a PvP build if they are so inclined. And probably a solo build, party build, skirmish build, and epic dungeon build. The only thing I would like to see as far as powers go is a way to save bar layouts and swap them quickly. There is no reason why you can't have all 7 of these powers at rank 3 and swap them out as desired. No dual spec is needed to accomplish this.
Here's two power specs that, between them, give you Rank 3 in all powers and the ability to use all the PvE powers you just mentioned in one spec, and all the PvP powers in the other. These aren't well thought out builds, but they illustrate how dual specs for power points just gives everyone Rank 3 in everything.
http://nwcalc.com/cw?b=iyn:27wnwg:209pzg,1000000:100000:100000:100000&h=0&p=ssm
http://nwcalc.com/cw?b=npb:2609u4:142ocs,1000000:100000:100000:100000&h=0&p=ssm
You might as well remove all power choices and just unlock them all as the character levels, leaving no choices, no variety, and no character identity.
Feats: I do think it should cost fewer AD to respec feats. Feat choices are way more limited than power choices and have a much greater impact on effectiveness for a given role or play style. I would even support a way to set up a second feat build that you can quickly swap to. Just pay the AD cost to respec each time you click it. This, like D&D itself, is a game about making choices and building a character. The luxury of changing those choices and fundamentally shifting the character's focus should come at a cost.
Ability Scores: Buy a respec. Ability scores are central to a character and reworking them should not be trivial. I would support changing initial rolls on a respec. Preferably as a special respec that costs more than a standard respec.
Boons: If you want to change boons you should have to buy a respec. These are nice bonuses but far from necessary. Again, choices define the character. Plan ahead. Especially since we also have companion active bonuses and artifacts now to make up for any suboptimal choices here. This is not an issue except for min/maxing. And I support min/maxing. But, squeezing out every last drop requires planning, sacrifice and sometimes expense. If it didn't then it wouldn't be impressive or even noteworthy when someone achieves that awesome build.
If you want to be 100% optimized for PvE and PvP you should make two characters. You should not be able to do the work to level up one time and have what amounts to two or more level 60s. We have characters with distinct builds and play styles. Not just one dimensional game pieces. This is only because we have to make choices for these characters. Choices with both benefits and consequences.
Just look around at some of the posted builds in the class forums and you will see that many of them include power bar layouts for PvE, PvP and other more specific roles and even layouts based on party composition. All without respecs or dual specs.
Champions Online Advanced Forum Search
Anyways, PvE content is so trivially easy that there's no reason to spec for it specifically. Just spec for PvP and blow through PvE like you always would anyways.
Lol. Then there's this. You sir, are very wise.
Champions Online Advanced Forum Search
No way.
You have to be able to perform OPTIMALLY in both aspects, EXACTLY as I have been able to do in that other MMO. This is NOT some ARPG where stuff like "build decisions are meaningful" might hold some weight. What is important is player performance and enjoyment, not some concepts from the past.
This is a modern MMO that should have modern MMO features.
Such as Dual Spec.
I already have specced as hybrid cause it's all I can do, and I HATE it. Whenever I played as full PvE or full PvP I actually enjoyed myself. Now I have to either fall behind in DPS (with good players) either underperform in PvP (with good players...).
I should be able to play my char to the max of its abilities in BOTH aspects of the game.
That's what I've been doing with my CW. But with my cleric, i can't, because the pve spec is badly needed in pve. Sometimes, people take so much damage that runs are a lot smoother with the pve spec. I wouldn't try VT with a DC PvP virtuous build, except with the people I know and trust. Which mean a handful of nice guys, but it's always good to be able to play with a wider variety of people.
Yesterday, i have respec'd my CW for a more offensive/debuff build. Well, in pvp, it's horrible. My poor (former) PvP CW is now a nice and useless piece of meat rogues, tanks and GWFs can make fly and kill on a whim. All this for team damage buffs. And while my fire renegade is fun to play in PvE, I really miss my spellstorm oppressor wizard when I queue for PvP. Having both would be great.
I wouldn't mind a dual feats system only (one pve, one pvp), but a dual build system would be so much better. I really have little use for severe reaction in PvE, and I'm not sure twisting immolation can be useful in PvP with all the CC resistance stuff around, but i picked them, because both are life savers in their respective fields, but it means i can't pick some of the best feats for PvP (the last feat from oppressor, bitter cold, alacrity), and that I'm missing something in pve: I don't know wtf i would do in pvp with malevolent surge (a nice +30% damage increase provided you can aoe stuff constantly).
So, yes, a dual spec would be very welcome.