Hello guy's , Alizea Angelo Salutes you all.
Now
We all complain that HR is so OP..and Broken skills ( to much cc/effect that ignores immunity (ITC/UNSTO),,,Refreshing Invoke with Stealth Bug etc..but no actualy real video regarding HR issue's
So here it is : Enjoy/debate/Be honest.(hope dev's will kindly check this )
Dont turn this into a flame.. It's just a feedback.
http://www.youtube.com/watch?v=oMn5eC0eCHA
yes HR is a very nice class..but as all new classes it's slighty unbalanced.
Comments
Sure the way it looks in this video.. is like we have some twinked out OP CC combos.. but the reality of it is. If that GWF wanted to steam roll you. HE could.. at any point.
If they want to reduce our snares, ect .. then they need to bump our dmg a bit. Sure Aim shot hits for 15k+ on squishes.. But on Guardians or GWF in Bezerker Rage.. its around 4 - 5k.... Doesn't take long for them to see you.. charge, knockdown, stun... and make you part of the pavement.
Trith : Fury Soulbinder :
And thank you for raising how much damage Aimed Shot can do when you land it, which is quite easy to do as long as you attack in places not easily reachable by most classes like elevations and ledges. Please do take note, not even the at-will of a TR, which is known to have the strongest single target DPS in the game can hit for 4 - 5k, let alone 15k on squishies.
As for GWF's being OP, that's for another thread. We've got a lot of em in the Gameplay section already. It is best to drop by on some of em to lay down your opinions there instead.
Dont be confused about our AT WILL hitting so hard. Its a long cast.. easily inturpted, that and we have NO other move that comes close to hitting as hard. Heck even our daily's only hit for 9k. That and most of our encounters are on 15 - 17 sec cool downs. You mention split shot on a single target. Its still one of our hardest hitting moves regardless.
So sure, a self buffed HR hitting a target thats been enfeebled, with cloth can hit for 15k. What about your rogue? My TR with a 11k GS can basically 2 shot ANY HR / WIZ. So I don't want to hear it. Not to mention the rogues daily that hits for 20k + STILL even after the nerf.
Sorry your sour about HR's and them having roots / snares. But as someone who plays a rogue. Id expect you to be the last one in here complaining about another class. IF you want to play a class that seems to have immunity from snares and roots. I get steam rolled by Guardian fighters all day long. Bull Rush along with other knock backs pwn me all day long. Even if i DO land a binding shot on them..
Cheerz
Trith : Fury Soulbinder :
This tactic does not work on punishing charge GWFs. Also a dot weapon enchant like Plague Fire or a bleed can counter aim shot rangers pretty hard.
Trith : Fury Soulbinder :
You're missing the point, and rest assured, I'm not complaining. You are too quick to go on the defensive. I couldn't really care less if you get to keep your roots or not. Heck, I'd even welcome it if your roots can go through a boss's CC immunity as well. That'd be awesome. What I was trying to point out is that the HR in the video wasn't trying to win, which is why the GWF's HP isn't moving. If the HR wanted to beat a GWF in 1 vs. 1, he has all the right tools to do so. It'll all end up on how well he built his HR and the difference in skill between the HR and GWF.
Not to mention you are comparing a TR's 20 second Encounter to an HR's At-Will without any CD at all. Sure, it may take 2 seconds to pull off and can be interrupted. But it's an At-Will. You get interrupted, you can easily find another opportunity to try again as you don't have to wait 20 seconds to do it again. And when you do pop one out, it'll hurt a lot. Only an HR can do something like this at this point in the game. And again, I do not mind if they Aimed Shot hits hard. I see it as something beautiful and unique about the HR.
I'm not asking for nerfs. But it would be great if we could be a little more objective about this issue at hand. It's not about nerfing HR's, it's about fixing unintended mechanics like Roots and Interrupts not being tagged as a control power and going through CC immunity, and Forest Ghost turning every attack you do into a Daily "action" which ends up proc-ing Stormstep Action.
PS. I have a GF. And what you are saying is true. I like sending HR's prone simply because they're in front of my area of coverage. I'm just confused what they're doing there, because a squishy class definitely should not be trying to faceroll a tank class in melee unless they want to kiss the pavement.
Nice, I never thought Punishing Charge can somehow negate Roots. This is good to know!
The one last night must of been doing a bug or glitch. He was able to bull rush me "UP ON A PILLAR" 2 stories above him.. which was knocking me prone or off the pillar in general. ( This was over cap 2 on the lava map )
Honestly, if I didn't slot Marauders escape as one of my encounters. I might as well be a rogue with green daggers running around out there
Trith : Fury Soulbinder :
Trith : Fury Soulbinder :
no, the gwf in the video is using punishing charge but he's still on leash by roots
The stormstep bug needs to be addressed.
The roots ignoring cc immunity needs to be addressed.
These are bugs and should be fixed. (They are not the only ones but hey I'm still reporting bugs for the other classes so that's hardly unexpected.)
That at-wills are a feature not a bug. They build class identity in many ways. Somone not liking how they change the game play dynamic is missing the point; they are supposed to create a different gameplay dynamic. You are supposed to learn new tactics for PvP and PvE when a new class is introduced and learn how to work best with and against that class, not just complain that it doesn't work the same as every other class.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
The point is, with punishing charge he can drag the root point with him. After punishing charge the GWF will be rooted at the point where he stops, therefore the GWF can charge the ranger who is casting Aimed shot and interrupt him this way. Pretty much all gap closers work this way with root, like Marauders or TRs Deft Strike.
Fun trick using the currently broken SSA/FG combo: Use FG/SSA while fighting a boss, drop Rain of Arrows 4 times on the boss, all at once. The cooldown of RoA is also reduced (like all powers) and the concentrated damage is pretty impressive. I can also get 3-4 thorn wards out at a time if I try. My current "record" is 3 RoA and 3 TW right on the head of Hrimnir. Highly amusing.
Once those bugs are fixed, HRs are going to need a damage boost or more ways to avoid damage.
HRs shouldn't be trading that much damage and survivability for the small bit of CC/buff utility that they get.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Other than being able to dodge 6 times? 7 with Fox's Cunning, and Lone Wolf + Boar Hide for a total of ~30% DR buffs. No, I don't think so. People have been depending too much on roots. The HR offers a lot more than just immunity-ignoring roots and bugged SSA/FG combos. I don't see much melee spec-ed HR's in PVP so far and IMO those are the most effective HR's when you combine their strong burst with some ranged pelting from afar.
Besides, it's not as if Roots will become any less effective after the fix. It'll just stop ignoring CC immunity.
I'm really happy with the HR and I'm not depending on bugs at all, yes I do benefit from them from time to time, but I don't aim to use them. Considering my Archer isn't optimised and I range from 1st to 3rd in DPS while also contributing debuffs, dodges and a tiny bit of healing (which is more noticeable without a DC), and I'm having a lot of fun playing it, I consider the HR a success.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Here's my take on it:-
Range HR
- Good in PVE
- does great damage to both adds and boss mainly from using SS and AS (but you will have to contend your place with other DPS class CW,TR and des GWF)
- Okey in PVP (when really geared well),
- you typically kill those glass cannon instantly
- against tank with great gap closer you can typically put up a white flag (eg. against GWF (IV), all they need to do to get out of ur SR is sprint to u and TR if you dodge back even better for them cuz the roots will go out of range when they TR u again and the roots will disappear; rather than dodging back u need to dodge twice forward to ensure the GWF stay rooted but once they fix this bug of root going through CC Immune range would be harder to play in PVP)
- Animation for at-will and encounters are slow thus when being rush you typically have a hard time
Melee (combat) HR
- Bad in PVE (DD not solo content, solo content isn't an issue with Melee)
- Many can say that Melee isn't that bad in PVE, when they pump in everything into DPS but doing so makes you a glass cannon that can't really take any hit in the frontline leaving you without any surviving skill to play in higher tier DD (TR have ITC, des/sent GWF have unstoppable, GF their block on critical moments)
- limited melee encounter's that deal great AOE damage; not bad single target melee encounter for PVE (Fox strike is the only melee encounter that does great single target dps, boar does decent)
- You have a okey AOE at-will (clear the ground) but the damage isn't that good
Good in PVP
- Melee HR are meant for PVP and they can be a beast in it, but like all PVP the most important thing is to be tanky
- Almost all your melee animation are super quick = very hard for opponent to react and dodge and can only predict and dodge.
- You have great gap closer encounter (MR is one of the longest gap closer i have seen, and does decent damage)
- You only have 1 prone encounter but still it is good (boar does decent damage, have quite a range and super fast animation, just beware there's a small sec that you can't attack after casting it so if miss dodge for ur life)
- Great single target encounter (Fox strike does great damage when burst it on a single target, take note that there is a slight delay of about 0.3sec before FS hits so best to prone ur target before using it, also prone makes ur target unable to use deflect)
- Awesome feats - 10% to deflect, 10% to crit chance and MOH = mini tene (before the tene nerf). You can just imagine how quickly you can bring down a tank and how tanky you can be.
FYI. I am playing a Melee HR now, and i stay away from bugs as they will eventually get fix I don't use root and SSA (not really geared yet as still using some rare gear and haven't gotten many boons or only 1water arti, using lesser bile and lesser elven), and here's just some of my stat to show you can compete well with other class with stat like this in a 1v1 PVP but of course PVP isn't so much about 1v1 but how the team coordinate:-
HP - 28k (due to r5 rad)
Regen - 1100
Dr - 30%
Deflect - 39.7%
Crit chance - 34.5%
Arpen - 15.8% + 8%
recovery - 16%
Yes it is really unbalanced, it should be buffed as it its currently the most useless and underpowered class in the whole game, its sad lots of people cant see it.
Its sad to see people complaining to aimed shot, since the CW has encounter skills that hit for even more damage than an interruptable 3 sec cast at-will that can only be used if no one is looking at you.
Its sad to see people saying that it has lots of damage, since its damage is lower than the CW, than the TR, than the GWF, what kind of dps is that? Oh no but the beated u in that damage score of the dungeon right? piff, the only reason they do that its becase split shot has a range big enought to hit everything in the screen, the numbers are preaty bad.
Its sad to see people complaing about rooting working on unstopable, since a gwf with end gear canot be killed by an HR and since rooting does not stop someone from kicking the *** of anything that is on its range.
Its sad to see people thinking the HR is op. I'd love that this people would roll it till they reach lvl 60, so then they could see that the class is pathetic, underpowered and cannot win anything with the same gs on x1, not because pvp is all about team and bla bla bla, but because HR is not even close to any other class in power. (ps: u will win some non sentinel, non geared gwf that does not use avalanche of steal, but yeah why not make unstopable breaking roots so they wont be able to beat them too)
There are plenty of HRs that do well in the game. It's not 1 or 2. It's many. I'll agree there are fixes that need to be done. Bugs to fix, I'd love to see clear the ground/electric shot get some love too. That said, no we're not a horrible under-powered class that can't fight out of a wet paper bag. I'm only at 10k GS and I have beaten 13k GS people. I'm decent but I wouldn't say elite player either. It's a matter of using all of the abilities.
When I'm on top of my game, I'm a nightmare to people. They can't catch me and I can get off aimed shots on them. My favorite is when I line up the aimed shot on a TR, they triumphantly throw impact shot at me.. only for my fox shift to dodge it and I hit them for 15k. So would I say the HR is overpowered? no. I wouldn't say it's weak either. If everyone else is doing ok and you're not.. maybe it's you?
My damage with r7s and normal vorpal is usally just a little bit lower than my gfs cw with r8s and greater and in a run today another hr with a perfect/r8s cramed the dps tables leaving us both in the dust.
Hunter has good damage i can tell u that, it needs some tweaking in the melee part though, but thats their role aoe dps with pretty decent single target too.
The HR's damage is lower than a cw's encounters, but only because we can hit faster with moderate to high damage and have more encounters than they do and we also ignore a lot of DR; we don't have extremely long cast times/animations excepting the moves that require a charge. And if you have a complaint about those moves you don't have to use them just use something else till you get better at it.
I also apologize for the joke earlier; I was in a weird mood.