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HR dodge is broken

linknigrilinknigri Member Posts: 97 Arc User
edited January 2014 in Bug Reports (PC)
HR dodge seams preaty bad, it canot evade some atacks at all, most are some gwf strikes, but there are other powers it wont evade as well.

Also the Dodge window is preaty bad, seams that u have to dodge before an atack is even made, its not working like the other classes at all.

There is also another issue, on sharandar with the witches, when she tries to turn u into a pet, when u dodge, u are still turned into a pet, but u can still atack and use abilities.


Sory about the bad english
Post edited by linknigri on

Comments

  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2014
    linknigri wrote: »
    HR dodge seams preaty bad, it canot evade some atacks at all, most are some gwf strikes, but there are other powers it wont evade as well.

    Also the Dodge window is preaty bad, seams that u have to dodge before an atack is even made, its not working like the other classes at all.

    There is also another issue, on sharandar with the witches, when she tries to turn u into a pet, when u dodge, u are still turned into a pet, but u can still atack and use abilities.


    Sory about the bad english

    What's your latency like? because I haven't had these problems. I have dodged each of those things you mention on my HR.
  • rhoricrhoric Member Posts: 1 Arc User
    edited January 2014
    Dodge works for me also. Sometimes I am a little late in dodging and that is on me.
  • mvffin1mvffin1 Member Posts: 100 Arc User
    edited January 2014
    the invincibility frames are REALLY picky.
  • jacksoonjacksoon Member, NW M9 Playtest Posts: 332 Arc User
    edited January 2014
    Hr can dodge 6 time, maybe is for this that the cryptic made you to pay more attention when you dodge. If your dodge work like the CW or the Dc you will be immortal
  • chocobofarmerchocobofarmer Member Posts: 512 Arc User
    edited January 2014
    The period of immunity begins later than all the other dodges.
  • fantasyrpgfantasyrpg Member Posts: 3
    edited January 2014
    The regular dodge is much harder to time but, the two biggest issues I have are dodging large AoE and the way Marauder's Escape works(or doesn't work in my opinion). Dodging AoE we knew from the start that we would have to use two dodges in some situations but, the problem is it still takes longer for HR to dodge twice than it takes other classes to dodge once. If you don't start dodging the moment an AoE appears, you probably won't make it out if you have to dodge twice. The problem I have with Marauder's Escape is it doesn't work like a dodge providing a "window of immunity" against hits, it just moves you back 50 feet and you take all hits aimed at you before you started the move. Can't count the number of times I've shot backwards and taken hits halfway through the animation and ended up dead.
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