...is there a faster way to bleed a pvp playerbase than allowing twinking? Very few people will level 1-max level and not want to PvP at all. If you try and PvP atm, without the epic scaling gear and stupid high enchants you will be dead weight, you will be frustrated, you will not have fun and you will stop queuing.
I don't mind gear grinds, I don't mind getting stomped on now and then, but that's at max level vs people playing for long periods of time. Not when I'm trying to level characters.
You want to grow a PvP playerbase, you make PvP fun and balanced at ALL LEVELS, especially in a game that still, relatively speaking, new and looking for word of mouth spread.
Put gear restrictions on enchantments, put leaver penalties in, start replacing people when someone leaves, tune down the Mulhorand gear in PvP instances. These are things that have been dealt with by other MMO's years ago, this is just sloppy developing.
You can't argue that twinking is fun, it's not. It's funny to one shot a couple people now and then but then you realize how unfun it is when people start to leave, and you stand around for 7 minutes waiting for points to tick in for domination and then end the round with jack for exp and glory because you had no action all game.
It's a shame, this game has great potential, I like the classes, I like the flavor and I like the combat system, but it is being squandered right now and it's just frustrating as hell. The 10-19 and 20-29 brackets should not be the most fun PvP I can recall.
Father McGruder - Scrub geared DPS DC - I kick HAMSTER for the Lord!
Explosivo - Scrub geared MoF CW - Climb upon my BIG ASSED steed....
Post edited by inquisitorrahl on
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Comments
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited December 2013
This is a newly introduced issue. They seem to have gave 0 thought when they decided that epic items with enchant slots would be OK in low level PvP. Together with the low cost of unslotting enchants, basically anybody can now go perfects/high rank enchants on their low levels. I gotta admit I tried it once on my 30-some DC, and it was as stupid as it gets. I just sent my enchants back to the CW and left the DC as invoking char.
Myself included, I've met quite a few people who have gone to max level and either never wanted to do PVP or ended up never wanting to do it again. However, it was quite odd to run the Storm Front skirmish the other day and find a wizard with Gr. Plague Fire who outdamaged the rest of us by 100% and my rogue was equipped with the Mul set. A low level character can actually afford that. It's only the weapon enchants that require twinking. Even rank 5 regular enchants are easy to get now at lower levels since they just require a green mark.
"We have always been at war with Dread Vault" ~ Little Brother
I can't see the Mulhorand gear being a problem. I only started playing a this past weekend and I was able to get three pieces of it off the AH for my now 26 cleric for about 30,000 AD. And that was only today I decided to buy the gear. I looked for expiring auctions with low bids. Maybe a system needs to be put into place to make it so gear score is a factor in who you face.
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
I can't see the Mulhorand gear being a problem. I only started playing a this past weekend and I was able to get three pieces of it off the AH for my now 26 cleric for about 30,000 AD. And that was only today I decided to buy the gear. I looked for expiring auctions with low bids. Maybe a system needs to be put into place to make it so gear score is a factor in who you face.
Just buying a Mulhorand weapon on all of my characters added another 30-40% on all my damage skills. I'm not even wearing good enchantments and have no weapon enchants. They help quite a bit and if you want to PvP at all I suggest you always at least try and pick up the weapons for cheap AD on the AH.
The enchantments are what break things, doesn't even have to be a weapon enchant. Rank 8+ enchants in all the gear sockets adds up to a lot of extra stats for lower levels.
Father McGruder - Scrub geared DPS DC - I kick HAMSTER for the Lord!
Explosivo - Scrub geared MoF CW - Climb upon my BIG ASSED steed....
This is definitely a game breaking issue for lower level PvP. These types of gear/enchanting capabilities are fine for PvE at lower levels, but definitely not good for PvP. I think it would be harmful to new players seeking to get into the PvP in this game.
You can't stop twinking guys. Yeah you could get it where people don't have p vorpals etc but past what level 15 ish they still are going to start finding gear with slots and be able to put r10's etc in.
And honestly I've yet to see a game that doesn't have twinking in it. Twinking is part of mmo's for good or ill and it will never go away.
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seryiyirisMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 39Arc User
You can't stop twinking guys. Yeah you could get it where people don't have p vorpals etc but past what level 15 ish they still are going to start finding gear with slots and be able to put r10's etc in.
And honestly I've yet to see a game that doesn't have twinking in it. Twinking is part of mmo's for good or ill and it will never go away.
hmm tx. Still only one game though well maybe 2 if it's the same in both.
That said it's still a feature in mmo's and I don't think it needs to go anywhere. People like to twink, and even if the mulhorand gear never existed people would still be doing it, they just wouldn't have weapon and armor enchants but they'd still know where to go for blue gear with slots and be able slot r10's in them.
There would be a difference but it's overall fairly small as getting -10 hp or -20000000000 hp amounts to the same thing... dead.
You can't stop twinking guys. Yeah you could get it where people don't have p vorpals etc but past what level 15 ish they still are going to start finding gear with slots and be able to put r10's etc in.
And honestly I've yet to see a game that doesn't have twinking in it. Twinking is part of mmo's for good or ill and it will never go away.
It is for Ill only, and it can go away. Several mechanics that would make twinking vastly less desirable in pvp (not necessarily recommending any of these, just pointing out any one of them would make twinking less popular):
1. the variable reward method: increase rewards based on lower quality gear reduce rewards for higher quality gear. Gear above a certain point makes participating in PvP and PvE both yield no drops, no exp, no glory and no quest completion (for example, if you're doing the level 30 daily domination an have a gear score more than double what datamining says is the target for that bracket you cannot ever get credit for your matches and thus cannot complete the mission and will not accumulate any glory. On the other hand if you have less than 33% of the target gear score you might get double or triple glory/exp/gold and complete the daily with only one match not 3).
2. Brackets by gear score and not level. Got an 8k level 10, have fun fighting 8k level 50s.
3. Remove all gear from players upon entering the arena and replace it with temporary fake gear that all has the same stats. Essentially, make it just like any old first-person shooter where everyone is on equal footing. Possibly have 2 or 3 gar sets to select from.
4. Ladder systems that removes glory for fighting players vastly below you in experience/rank. Not just "only reward you for fighting equal or greater", but actually punish you for fighting too far below your rank.
5. add level requirements to everything, or scale all bonuses by level of wielder, so that a in the hands of a level 10 character a rank 3 enchantment and a rank 10 enchantment give the same bonus. In the hands of a level 30 character a rank 5 mod and rank 10 mod give the same, but 1-3 are lower. Champions already has a version of this. But it's not so extreme.
Twinking only exists when the developers create mechanics that allow it. Changing the mechanics changes the way players will behave and there are methods to give a good reason to actually use worse gear, thus making the system reward skill not gear.
3. Remove all gear from players upon entering the arena and replace it with temporary fake gear that all has the same stats. Essentially, make it just like any old first-person shooter where everyone is on equal footing. Possibly have 2 or 3 gar sets to select from.
This would be the best option, but I doubt it will ever happen in this game.
This would be the best option, but I doubt it will ever happen in this game.
That would be the worst option for cryptic. Everyone that spent money and time getting r10's perfects, bis gear would quit in anger and never look back or spend another dime. Invalidate peoples time and they will not give you money again.
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nwnghostMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited December 2013
They could create a ranked vs unranked PvP option eventually, where one of the two options would give you some default gear while the other lets you use whatever gear you have.
They could create a ranked vs unranked PvP option eventually, where one of the two options would give you some default gear while the other lets you use whatever gear you have.
A ranked and unranked system where ranked has a gear score/ ELO rating system and offers the best AD, gear or title rewards would work out well I think.
I don't mind improving on gear, ranking up enchants. That's been a large part of MMO's and I don't think it's inherently bad. What's bad is when you have 300 stat enchantments that are made for level 60 stat maxing and put into gear in level brackets where it takes 2-3 pieces of gears total stat points to even add up to 300 stats period, let alone 300 of a specific stat.
It's dumb, it's broken and it turns new players off. I've tried to get some friends into this game and they like it until they start running into twinks and then they think that PvP is just always going to be that way(to an extent it still can be even at 60 but not so bad) and they don't even want to bother to keep leveling.
We need to grow the player base, not stomp it into a handful of bitter grizzled "hardcore pvp'ers" that just say if you can't deal with it you suck, get better etc and then complain that they have 15 minute queues, it's the same 5 people over and over again and they're bored and its Cryptics fault they didn't get more players somehow.
Father McGruder - Scrub geared DPS DC - I kick HAMSTER for the Lord!
Explosivo - Scrub geared MoF CW - Climb upon my BIG ASSED steed....
I don't mind improving on gear, ranking up enchants. That's been a large part of MMO's and I don't think it's inherently bad. What's bad is when you have 300 stat enchantments that are made for level 60 stat maxing and put into gear in level brackets where it takes 2-3 pieces of gears total stat points to even add up to 300 stats period, let alone 300 of a specific stat.
It's dumb, it's broken and it turns new players off. I've tried to get some friends into this game and they like it until they start running into twinks and then they think that PvP is just always going to be that way(to an extent it still can be even at 60 but not so bad) and they don't even want to bother to keep leveling.
We need to grow the player base, not stomp it into a handful of bitter grizzled "hardcore pvp'ers" that just say if you can't deal with it you suck, get better etc and then complain that they have 15 minute queues, it's the same 5 people over and over again and they're bored and its Cryptics fault they didn't get more players somehow.
That's why pvp will always be a losing proposition for Cryptic, if you take away that twinking you take away some of their money so that won't happen. The game can grow from pve and that's where they should put their time. PvP'ers will never have a good system with the pay system in this game unless Cryptic is willing to lose profits, and no company is going to be willing to do that.
They can easily grow profits by making the epic enchants more accessible (like reduce the price of coal. ward, or give it a chance to drop in DD/skirm chests or something).
Or give the glory vendor some low-level items (BoP) that are comparable to the stuff people are twinking with, for hefty prices. At least then there's an incentive to actually try at those levels.
They can easily grow profits by making the epic enchants more accessible (like reduce the price of coal. ward, or give it a chance to drop in DD/skirm chests or something).
Or give the glory vendor some low-level items (BoP) that are comparable to the stuff people are twinking with, for hefty prices. At least then there's an incentive to actually try at those levels.
Reducing prices wouldn't make more profits at this point, lower price creating more profits assumes that there would be more people willing to pay at that point. However I'd say that lowering prices at this point would only make it easier to farm ad to buy them. The mass of people that could have been reached by lower prices were already turned off by the high prices and really are unlikely to come back.
The best option would be to make a new pvp queue with better rewards, giving you a default white gear and no enchants on it. That would solve many problems (especially since high GS pvp isn't fun). There's also the GS matchmaking option. Once you've joined the queue, your gear is locked, you can't change anything, of course.
Many F2P mmos have chosen to put everyone on an equal footing in pvp, to make balancing easier and to preserve fun in pvp. Eventually Neverwinter will come to this option, if the devs are brave enough to do it. Fun always draws more player into a game. Unbalanced matches, cheating and pay to win always created a high player turnover. With a champion mode with white gear for everyone, only bad players with nice gear (from cash shop or cheating) and hoping for a quick match against unexperienced players will queue for regular pvp, and i won't pity them.
Reducing prices wouldn't make more profits at this point, lower price creating more profits assumes that there would be more people willing to pay at that point. However I'd say that lowering prices at this point would only make it easier to farm ad to buy them. The mass of people that could have been reached by lower prices were already turned off by the high prices and really are unlikely to come back.
There are people (like myself) who have stayed around for the PvE (for now) while all but abandoning PvP because we don't have pvorps or tenes or stuff like that. If I felt like I could be actually competitive in PvP instead of getting curb stomped (either because those enchants were removed from PvP or I could easily get them) I might give it another go.
But yes, for those whom the p2w has driven them to uninstall, the incentive will likely be quite low.
Comments
It's not the gear itself that much, it is what you can slot in it...
Just buying a Mulhorand weapon on all of my characters added another 30-40% on all my damage skills. I'm not even wearing good enchantments and have no weapon enchants. They help quite a bit and if you want to PvP at all I suggest you always at least try and pick up the weapons for cheap AD on the AH.
The enchantments are what break things, doesn't even have to be a weapon enchant. Rank 8+ enchants in all the gear sockets adds up to a lot of extra stats for lower levels.
Explosivo - Scrub geared MoF CW - Climb upon my BIG ASSED steed....
And honestly I've yet to see a game that doesn't have twinking in it. Twinking is part of mmo's for good or ill and it will never go away.
Guild Wars.
That said it's still a feature in mmo's and I don't think it needs to go anywhere. People like to twink, and even if the mulhorand gear never existed people would still be doing it, they just wouldn't have weapon and armor enchants but they'd still know where to go for blue gear with slots and be able slot r10's in them.
There would be a difference but it's overall fairly small as getting -10 hp or -20000000000 hp amounts to the same thing... dead.
It is for Ill only, and it can go away. Several mechanics that would make twinking vastly less desirable in pvp (not necessarily recommending any of these, just pointing out any one of them would make twinking less popular):
1. the variable reward method: increase rewards based on lower quality gear reduce rewards for higher quality gear. Gear above a certain point makes participating in PvP and PvE both yield no drops, no exp, no glory and no quest completion (for example, if you're doing the level 30 daily domination an have a gear score more than double what datamining says is the target for that bracket you cannot ever get credit for your matches and thus cannot complete the mission and will not accumulate any glory. On the other hand if you have less than 33% of the target gear score you might get double or triple glory/exp/gold and complete the daily with only one match not 3).
2. Brackets by gear score and not level. Got an 8k level 10, have fun fighting 8k level 50s.
3. Remove all gear from players upon entering the arena and replace it with temporary fake gear that all has the same stats. Essentially, make it just like any old first-person shooter where everyone is on equal footing. Possibly have 2 or 3 gar sets to select from.
4. Ladder systems that removes glory for fighting players vastly below you in experience/rank. Not just "only reward you for fighting equal or greater", but actually punish you for fighting too far below your rank.
5. add level requirements to everything, or scale all bonuses by level of wielder, so that a in the hands of a level 10 character a rank 3 enchantment and a rank 10 enchantment give the same bonus. In the hands of a level 30 character a rank 5 mod and rank 10 mod give the same, but 1-3 are lower. Champions already has a version of this. But it's not so extreme.
Twinking only exists when the developers create mechanics that allow it. Changing the mechanics changes the way players will behave and there are methods to give a good reason to actually use worse gear, thus making the system reward skill not gear.
This would be the best option, but I doubt it will ever happen in this game.
That would be the worst option for cryptic. Everyone that spent money and time getting r10's perfects, bis gear would quit in anger and never look back or spend another dime. Invalidate peoples time and they will not give you money again.
A ranked and unranked system where ranked has a gear score/ ELO rating system and offers the best AD, gear or title rewards would work out well I think.
It's dumb, it's broken and it turns new players off. I've tried to get some friends into this game and they like it until they start running into twinks and then they think that PvP is just always going to be that way(to an extent it still can be even at 60 but not so bad) and they don't even want to bother to keep leveling.
We need to grow the player base, not stomp it into a handful of bitter grizzled "hardcore pvp'ers" that just say if you can't deal with it you suck, get better etc and then complain that they have 15 minute queues, it's the same 5 people over and over again and they're bored and its Cryptics fault they didn't get more players somehow.
Explosivo - Scrub geared MoF CW - Climb upon my BIG ASSED steed....
Or give the glory vendor some low-level items (BoP) that are comparable to the stuff people are twinking with, for hefty prices. At least then there's an incentive to actually try at those levels.
Many F2P mmos have chosen to put everyone on an equal footing in pvp, to make balancing easier and to preserve fun in pvp. Eventually Neverwinter will come to this option, if the devs are brave enough to do it. Fun always draws more player into a game. Unbalanced matches, cheating and pay to win always created a high player turnover. With a champion mode with white gear for everyone, only bad players with nice gear (from cash shop or cheating) and hoping for a quick match against unexperienced players will queue for regular pvp, and i won't pity them.
There are people (like myself) who have stayed around for the PvE (for now) while all but abandoning PvP because we don't have pvorps or tenes or stuff like that. If I felt like I could be actually competitive in PvP instead of getting curb stomped (either because those enchants were removed from PvP or I could easily get them) I might give it another go.
But yes, for those whom the p2w has driven them to uninstall, the incentive will likely be quite low.