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Please remove the 7 day Coffers and contents from being Bound

hudman21hudman21 Member Posts: 276 Arc User
edited December 2013 in General Discussion (PC)
I dont understand the logic in making the Coffers and contents bound. Yes I know they can be sent account wide.

It was a source of income as a new player. As it stands now, I really dont care if I miss a day anymore. *shrug*

Also, please fix the blue Marks of Potency as far as drop rate. 25K seems like an awfully high cost for one mark!?!

This is just my opinion, there is no need to flame if you have a different one.
Life is full of drains, I prefer to be a fountain
Post edited by hudman21 on

Comments

  • alienslofalienslof Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 26 Arc User
    edited December 2013
    +1 I second this.
    A dream to some, a NIGHTMARE to others!

    Lolth be praised!
  • charononuscharononus Member Posts: 5,715 Arc User
    edited December 2013
    It was probably done to keep people from having an alt invoking army supplying them and the ah with coal wards. If enough are on the ah no one will ever buy one with zen.
  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited December 2013
    They are bound to account, so having alts to pray works just fine for personal use.

    It does prevent having armies of alts selling them on the AH, which is fine with me, as such could be abused by outside interests seeking illegitimate profit from the game.

    I'm not blessed with perfect enchants, stones, and artifacts on all my characters. Every Peridot I get from the coffers is put to immediate use. As such I don't see their inclusion in the seven day coffer as a problem.
  • reagenlionel1reagenlionel1 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    The thing though is that the drop rate for Coal wards have been significantly lowered AS WELL as them being bound.

    Thats a bit over doing it. Now its hell of difficult to get a coal ward. On all 10 of my characters since Mod 2 came out. I havent gotten not 1 Coal ward. And over half that time I havent even gotten a preservation ward.
  • rapticorrapticor Member, NW M9 Playtest Posts: 1,078 Arc User
    edited December 2013
    What's worse is they added things like Peridots to the coffer. At least before the worst you'd get was a green ward which was actually useful. Now not even getting either ward is just major sad pandaface.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited December 2013
    rapticor wrote: »
    What's worse is they added things like Peridots to the coffer. At least before the worst you'd get was a green ward which was actually useful. Now not even getting either ward is just major sad pandaface.

    I agree with this.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited December 2013
    . . . . . I'd prefer them to stay Account-Bound, as this stops the account-armies/dummy accounts from flooding the market with them. What needs adjusted, in my opinion, is the abysmal drop rate on them due to the amount of junk added to the table. 7-days for a peridot feels like a divine slap in the face. I get plenty of refining stones from all the other looting places in the game for them. Having them added to a 7-day item's loot table just doesn't sit well with me.
  • rapticorrapticor Member, NW M9 Playtest Posts: 1,078 Arc User
    edited December 2013
    knightfalz wrote: »
    I'm not blessed with perfect enchants, stones, and artifacts on all my characters. Every Peridot I get from the coffers is put to immediate use. As such I don't see their inclusion in the seven day coffer as a problem.

    Neither am I but a peridot is worth 500 refining points. Which is very easy to get with some crappy rank 3-4 runes. It's hardly a suitable reward for something that took SEVEN CONSECUTIVE DAYS to earn. If you don't see that as a problem I'm not sure how to explain it any better. Having the stones in addition to one of the wards would have been a much better solution rather than taking the place of.
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited December 2013
    Not a massive fan of the contents being bound either. The wards I can understand, but having a stack of bound peridots and a separate stack of unbound peridots is quite irritating. Furthermore, I regularly get peridots from just playing the game(at least 3-4 a day from dread ring dailies alone) as well as a large number of r2-4 enchants from my fey blessing gear, leadership chests and node farming in professions hour.
    A peridot as a reward for a 7-day chest isn't really very exciting. My suggestion for the coffer contents:

    Coal Ward + 2 R3 enchants (2.5%)
    Coal Ward + 1 R4 enchant (2.5%)
    Sapphire + 2 R3 enchants (10%)
    Sapphire + 1 R4 enchant (10%)
    Random Blue Mark (5%)
    Pres Ward + 4 R3 enchants (10%)
    Pres Ward + 2 R4 enchants/1 peridot(10%)
    Aquamarine + 4 R3 enchants (15%)
    Aquamarine + 2 R4 enchants/1 peridot (15%)
    10-20 Trade bars (20%)
    RIP Neverwinter 26/06/2014
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited December 2013
    Personally I feel that the bind to account change is understandable to stop alt farming. However the reduction of the coal ward AND pres ward rate at the same time really does reduce the incentive to log in regularly.

    Perhaps they could consider keeping the reduced coal ward rate or perhaps double it and make the coffer always contain a ward, either green or blue. Not a huge change but would help a lot.
  • shiralacshiralac Member, NW M9 Playtest Posts: 139 Arc User
    edited December 2013
    Although in my opinon the coffers was not originally changed to prevent the farmers from farming, i do agree with Zebular, that this should stay account wide, and the drop rate should increase on the coalascent wards.
    There is no such thing as Pleather Armor.
  • reagenlionel1reagenlionel1 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    the changes seem so counter intuitive. When they make changes like this. they go over board with them.

    The fact that they are now account bound, the drop rate should be INCREASED, not decreased. it makes no sense.
  • lucidproph3cylucidproph3cy Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    I'd have to agree with the bind to account move. I don't mind the decrease in percentage since you only need a tenth of what you needed before roughly for coal wards. However I think peridots are a bummer. I'd love to see maybe a mark of potency or other marks added instead since they are 25k each for potency and much more for others since these have a horrible drop rate maybe it's just me. I think that would be a great reward since it's not a zen store item and it's something you will always need.
  • izzbannizzbann Member Posts: 6 Arc User
    edited December 2013
    I am not sure what the thinking is here. Currently, with a 5% coal drop rate, a character can upgrade one enchant every 20 weeks without spending money or farming for 2 weeks (approx. at 24k refine per day).
  • lucidproph3cylucidproph3cy Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2013
    Let's say you wanted to get coal only from prayer boxes. Previous to the module you needed 85 coal wards or something similar to that. With a 15 percent chance rate that's 85/.15 which is 567 boxes you need to open at that percentage. Now with the module you need 15 at a drop rate of 5 percent 15/.05 which is 300 boxes so technically you need 267 less boxes so I don't see the complaint about the drop rate since it is technically making it easier.

    Now let's say you purchase all the coal wards. Previous AH price was 100k for one if you have to buy 85 to make the perfect you needed 8.5 mil. Let say you strictly bought them from the zen store with an exchange rate of 450 ad per 1 zen. A coal ward is 1000 zen so you would pay 450k per coal ward. You need 15 coal wards to make a perfect so 450k x 15 is 6.75 mil thus reducing the cost of a perfect by 1.25 million ad. You could take shards into account and do the calculation into the price it may or may not break even but I doubt it since you needed 256 for a perfect and now only need 32. But marks of potency close the gap with the new system I can't remember how many you need but it would have to be 13 to break the gap making it the same cost or slightly more expensive to get.
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