So, my Cleric must be an addicted gambler and she owes everybody tones of money or something because they all what her dead
With the New changes to the companions (the Cleric especially), encounters with more them one enemy have turned into a chase. The problem is not that she backs away, that's a good thing. The problem is that all the mobs agro her for no reason and she has to constantly back away, leading to frustrating encounters.
How does she create more threat with her light healing powers then me dealing 10k-20k dmg per hit. And why do the mobs change target as soon as I daze them? Does she really create that much threat or do the Rogue powers create so little threat?
I hate dancing with Lady Luck. She always steps on my toes.
Comments
While normally I would agree with you, there has been a huge change since mod 2. Before the patch I had very little issue with my Tiefling cleric companion pulling aggro. Since the patch, I like the OP, see the entire group go gangbuster to kick my cleric in the face...regardless of what else I am doing.
- JailBreak (in development)
Yeah the increased threat on companions is good, but this is a bit too much. I think they just need to tone it down some. On the otherhand.. I do get some major kik-boodi in while they are focused on her..
Roland Mac Sheonin GF | Tarron Direheart SW |
Gone are the days where you stand at the entrance to a room, toss a dagger at just one enemy to pull just that one to you, because now the minute you do that, she flies into the room ahead of you and instantly draws aggro. I have literally stood there and did nothing as she immediately backed away down a hallway taking everything in the room with her. The chase is on!
Evasion is a good thing, except when the evader evades themselves into another group of enemies who come to join the party.
I tend to use her now as a free regen potion. Dismissing and summoning as needed and as I am doing just Sharandar and Dread Ring stuff, I rarely get into situation that a potion cant fix.
On the other hand, my GF can outaggro the cleric disciple with ease
I imagine you could work out similar tactics with other classes, buff up you pets HP and DEF, so they last a bit longer, then use it to keep everybody in one place, and slowly peel off enemies one at a time, I imagine (though I've never rolled one) that the TR would be the best at this technique, due to there single target DPS capabilities.
I have to chase after the mobs, give them a few stabs, then chase a bit more, and so on. I have to be careful how I time encounters not to miss. At least with the bulkier mobs. The ones with less HP, I just fling a few daggers, and they're dead.
Edit:
Actually, now that I think about it, this kinda defeats the whole purpose of the change in the companion's behavior. The Cleric gets all the agro so you don't need any healing. However, if all the mobs chase her, they will eventually kill her, then they will come after you. And now you have all the agro and no healer. Not cool.