Hi, new player here and I have a couple of questions:
1) I plan to mostly play solo. Does solo play get harder as you level?
2) Is there one class particularly suited to soloing?
3) Is there a class that has to dodge less than others? I'm playing a ranger and I'm dodging constantly.
4) Should I plan to use potions as I go through dungeons?
Thank you!
Post edited by castamere7 on
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Comments
khimera906Member, NW M9 PlaytestPosts: 898Arc User
edited December 2013
First of all, welcome to Neverwinter!
As in most games the challenge should scale with the level, but I found some high level areas to be easier than some of the lower level ones. The solo content in Neverwinter is generally pretty easy, but there are players that find it difficult. The class that I found easiest to solo with was the Great Weapon Fighter, but that is a matter of preference and I am sure not everybody shares my opinion. The fighter classes and the Devoted Cleric can take damage better. You will definitely be needing a lot of potions in dungeons solo or party, but they are not expensive and if you get a Cleric companion you will save a lot while leveling up.
I wish you the best of luck in your new adventure.
I hate dancing with Lady Luck. She always steps on my toes.
1.Soloing is perfectly viable. The vast majority of content was designed to be completed with any one character and a companion.
2.Any class can solo well. Cleric might be a bit more difficult then the rest at higher levels, but all can solo. Rogue and Wizard are probably the fastest, but fairly squishy. Great Weapon Fighter and Guardian Fighter can be absurdly easy but not nearly as fast to level.
3.Guardian fighters don't dodge at all, they just stand and block. Great weapon fighters can sprint out of red areas, but honestly do better just eating damage to fuel their rage power.
4.Yes, you will become a certified potion addict. That is the intent, potions are your friend and you will use them a ton. You can get a healer companion that will supplement and reduce your potion use, but nothing replaces it. Even being in a group with a skilled player cleric, you should expect to still need to chug potions.
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
Hi, new player here and I have a couple of questions:
1) I plan to mostly play solo. Does solo play get harder as you level?
There are some points where things can be a little tough if you solo - I find fighting the Rime Hound around level 50 to be particularly tough. A lot depends on which class you're playing
2) Is there one class particularly suited to soloing?
I had great success while soloing my Great Weapon Fighter and Control Wizard, (the CW has to be a bit more careful, though).
3) Is there a class that has to dodge less than others? I'm playing a ranger and I'm dodging constantly.
The Guardian Fighter and Great Weapon Fighter can pretty much stand toe-to-toe with enemies.
4) Should I plan to use potions as I go through dungeons?
If you haven't already, pick up a Cleric companion - they reduce downtime between groups greatly. A good epic dungeon team will either be able to control mobs to a degree that your cleric companion or the occasional potion should be enough to get you through. Otherwise, if you have a good cleric on the team, and good aggro management, healing shouldn't be an issue.
Thank you!
My answers in yellow above. Hope they help!
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
1. Not in my experience. I out-levelled the basic quest content though by doing regular foundries. This made it pretty easy.
2. Not really. I've played Guardian Fighter, Cleric and Rogue all to level 60, predominantly solo. Hunter to level 34 on the preview server.
3. The Guardian Fighter doesn't have a dodge ability (shift key), they block instead.
4. Use potions if you need them. They're useful to have.
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited December 2013
As an additional note - if you run leadership tasks that give treasure boxes, they often contain potions, and are a great way to supplement your supply.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
Just my two Coppers:
1) Solo is most definitely possible with every class (some harder than others) but there are a few "weed out" spots that are much more of a challenge than other Zones at the appropriate Level (Pirates Skyhold and Mt. Hottenow come to mind here).
2) The Great Weapon Fighter has a very nice, smooth progression path. There are no peaks and valleys in his Learning Curve. You will steadily increase in power as the challenges you face increase and you will have a nice selection of Single Target abilities, AoEs, Self Heals, and Survivability options. All in all a VERY nice Solo class. The Guardian Fighter advances in fits and starts, getting TREMENDOUS boosts at much less frequent intervals. At LvL 50 and above, a GF may be the easiest Solo class, but getting there can be a bit a a slog, because, while nothing much hurts you, you have trouble hurting anything else either.
3) Guardian Fighter doesn't even HAVE a dodge, and Great Weapon Fighter can just go Unstoppable and walk through the Red Spots unhurt.
4) Potions are your Friends! Don't be afraid to use them. A LOT.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited December 2013
1) Solo leveling is perfectly viable. A few areas may prove challenging, but nothing is impossible to get past on any class.
Endgame play consists of group activities, dungeons, skirmishes and some single player content in the Feywild and Shadowmantle daily quest and minidungeons.
2) Not really. The trade off is mostly that faster levelling = more health pots drunk. So far, I'm finding that Hunter-Ranger is very fast to level. Guardian Fighter is the slowest class to level(but also pretty much impossible to die on).
3) Guardian Fighter. Because you don't have a dodge, you get a block. Ranger and CW are rather squishy I found. TR is slightly less so and GWF and GF can facetank most things.
Hi, new player here and I have a couple of questions:
1) I plan to mostly play solo. Does solo play get harder as you level?
It gets harder, but nothing is too difficult to do solo.
2) Is there one class particularly suited to soloing?
Guardian Fighters make excellent soloists due to their durability. Permastealth Trickster Rogues can solo anything, but don't function well in groups unless all the group members are permastealth Trickster Rogues. Most classes can solo without too much difficulty, but I find Devoted Clerics hard to solo while leveling.
3) Is there a class that has to dodge less than others? I'm playing a ranger and I'm dodging constantly.
Guardian Fighter
4) Should I plan to use potions as I go through dungeons?
Great, thanks for all the replies! This is encouraging.
So at some point, a GWF is better off standing there and absorbing damage than dodging??
Taking hits fuels your unstoppable meter. Hitting tab puts you into unstoppable mode, when said meter is at least half full. While in unstoppable mode, you take less damage, are nearly immune to control effects, and attack faster. With the heavier armor and more HP GWFs tend to have, they can take those hits without it impacting them very much, and retaliate in kind...
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
Hi, new player here and I have a couple of questions:
1) I plan to mostly play solo. Does solo play get harder as you level?
It mostly depends on your play style and abilities, I found Helms Hold and Ice Spire (once you get to Giants, Frost Golems and Wolf Pack Leaders) the hardest.
Difficulty comes, as usual, in the form of enemies having seemingly millions of HP compared to your piddly 2k to 5k, But some Elites do have a few clever powers, that take a bit of learning to be able to counter.
2) Is there one class particularly suited to soloing?
Better suited? Not really, although I guess if your looking for the 'safest' it's probably the Guardian Fighter, as they are pretty much indestructible, particularly with a Cleric companion, but they are ssllooww to level until you can get better gear/enchants to increase DPS
3) Is there a class that has to dodge less than others? I'm playing a ranger and I'm dodging constantly.
HR and TR and Cleric I think are the kings/queens of the dodge, though GWF's have their 'sprint' and I think CW's have a 'teleport'?
GF has none and doesn't want one!!! Because they have adamantine ... appendages ... and it's there job to stand and facetank puny enemies, not run away!!!
4) Should I plan to use potions as I go through dungeons?
HR's are I think, The WORST Potion Junkies in NW. GWF's also can become addicts at lower levels if your not careful, or don't have a cleric companion, but once get to about 30+ it becomes less of an issue.
Also You'll start to see other potion types drop at lvl 20+(?) which also add boosts to various stats, and I normally use these when doing dungeons, most last about 20mins so they are normally good for 1 dungeon
arontimesMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited December 2013
Note that once you reach the middle levels (30ish), you can buy cheap regeneration gear (<Item> of Youth), which really cuts down on your potion usage. If you're good at dodging/blocking and you pace yourself well, you can even do without a cleric disciple companion.
Note that once you reach the middle levels (30ish), you can buy cheap regeneration gear (<Item> of Youth), which really cuts down on your potion usage. If you're good at dodging/blocking and you pace yourself well, you can even do without a cleric disciple companion.
Well, by that point, 2G is a small investment, and unless you've already filled up all your active companion slots, a cleric companion isn't a bad thing to have, anyway...
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
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khimera906Member, NW M9 PlaytestPosts: 898Arc User
edited December 2013
I am not trying to be a smartass over her, but I think he want's to know which classes need to dodge damage more not which has a dodge move or other feature instead.
I find that Leadership level too slow compared to your character so I get little to no use out of Leadreship potions. That doesn't meant they can't be useful for lower level alts though. I don't think I'll have to buy any potions for my HR till he reaches level 60
I hate dancing with Lady Luck. She always steps on my toes.
I am not trying to be a smartass over her, but I think he want's to know which classes need to dodge damage more not which has a dodge move or other feature instead.
I find that Leadership level too slow compared to your character so I get little to no use out of Leadreship potions. That doesn't meant they can't be useful for lower level alts though. I don't think I'll have to buy any potions for my HR till he reaches level 60
I think this is correct and what the question is referring to.
@OP: The general squishiness of the six classes are as follows - and do note that ALL of them will need to have the health pots in inventory. Also the following "ranking" is based on my personal perspective and I don't claim it's the definitive, but rather a general 'guide" to consider.
Squishiest to tankiest (in a solo-play excursion):
6: Trickster Rogue is probably the squishiest and needs to dodge more than any other class. Fortunately many of their encounter powers offer some kind of doge or movement buff in addition to the shift-powwer that dodges.
5: Hunter Ranger (at this point in my playing of it) feels to be the next weakest class. However this class focuses a lot on ranged skills and can switch into a melee mode. The shift-power offers five smaller dodges which can be either "just enough" to get out of the way or allows multi-angle dodging. I found I am drinking a LOT of pots between levels 5 through 20 on this one (including all five I've rolled on Preview) - which is why I'm going with Archer spec and trying to stay at distance from encounters.
4: Control Wizard, but they have awesome (and for me: the most fun) controlling powers to slow-down the onslaught of bad guys. The fun with the CW is how you can immobilize a bad guy and pummel them with DPS while they're stuck. Only problem is those mini-bosses and big bosses who are control-immune (note that even some main solo-dungeon bosses can be controlled, but most cannot).
3: Devoted Cleric. The DC is probably just as squishy as a CW, but you get decent gear that helps in this regard pretty early-on. I wasn't drinking as many pots as my CW was, but then again: the DC has a self-heal (as little as it is, it still helps a lot). DPS-wise the DC is actually quite surprising! They can definitely hold their own in terms of cutting down that bad guys. It's difficult for me to decide if the DC or CW is better in combat with regard to how fast they can kill-off the baddies.
2: Guardian Fighter. I rank the Guardian Fighter as the second-strongest because this one still requires the use of the shift-power to block incoming damage. If your timing is off or you miss the opportunity completely - it freakin' HURTS. Though not as much pot-sucking as all the other classes mentioned so far, I find my GF sucking more pots than my GWF. But over-all a pretty tanky class for sure. I find the most fun I have with this one isn;t as much in the dealing damage powers as it is in the act of blocking attacks with the shield. It really does take some timing effort.
1: Great Weapon Fighter. This one just stands there and laughs. The shift-power is a fast-movement "sprint" - I get the impression it's intended more to run INTO the battle than away from it. Most red circles are meaningless (they'll need a pot afterward, but usually only one, and I did say this is MY perspective, right?). Finishing off a group of bad guys is pretty slow, but I'm not so sure it's as slow as with the GF - it's hard for me to tell. I will say this: my GWF together with Cleric companion = massive tanking.
As for which class you end-up making your main? That's for you to decide. I'm having my fun with the HR because it's shiny-new. Before it was released my main is my still-levelling CW and I'm having a blast with it. I've already max-levelled my Cleric (but still have four zones to go plus Sharendar and the new one) - but it's not as much fun as it used to be (I'm like CW more).
Once my CW hits the 60 mark, I'll continue my HR and pick-up me GWF (which is currently at twenty-something). I might even delete and reroll the GWF just to feel the experience again. Saving my GF for last.
And I remind all readers that everything I've written above is based on SOLO-PLAY, and obviously only from my own perspective.
I hope the Original Poster (and perhaps others) find my insight and perspective helpful to some small degree.
Comments
As in most games the challenge should scale with the level, but I found some high level areas to be easier than some of the lower level ones. The solo content in Neverwinter is generally pretty easy, but there are players that find it difficult. The class that I found easiest to solo with was the Great Weapon Fighter, but that is a matter of preference and I am sure not everybody shares my opinion. The fighter classes and the Devoted Cleric can take damage better. You will definitely be needing a lot of potions in dungeons solo or party, but they are not expensive and if you get a Cleric companion you will save a lot while leveling up.
I wish you the best of luck in your new adventure.
2.Any class can solo well. Cleric might be a bit more difficult then the rest at higher levels, but all can solo. Rogue and Wizard are probably the fastest, but fairly squishy. Great Weapon Fighter and Guardian Fighter can be absurdly easy but not nearly as fast to level.
3.Guardian fighters don't dodge at all, they just stand and block. Great weapon fighters can sprint out of red areas, but honestly do better just eating damage to fuel their rage power.
4.Yes, you will become a certified potion addict. That is the intent, potions are your friend and you will use them a ton. You can get a healer companion that will supplement and reduce your potion use, but nothing replaces it. Even being in a group with a skilled player cleric, you should expect to still need to chug potions.
My answers in yellow above. Hope they help!
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
2. Not really. I've played Guardian Fighter, Cleric and Rogue all to level 60, predominantly solo. Hunter to level 34 on the preview server.
3. The Guardian Fighter doesn't have a dodge ability (shift key), they block instead.
4. Use potions if you need them. They're useful to have.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
1) Solo is most definitely possible with every class (some harder than others) but there are a few "weed out" spots that are much more of a challenge than other Zones at the appropriate Level (Pirates Skyhold and Mt. Hottenow come to mind here).
2) The Great Weapon Fighter has a very nice, smooth progression path. There are no peaks and valleys in his Learning Curve. You will steadily increase in power as the challenges you face increase and you will have a nice selection of Single Target abilities, AoEs, Self Heals, and Survivability options. All in all a VERY nice Solo class. The Guardian Fighter advances in fits and starts, getting TREMENDOUS boosts at much less frequent intervals. At LvL 50 and above, a GF may be the easiest Solo class, but getting there can be a bit a a slog, because, while nothing much hurts you, you have trouble hurting anything else either.
3) Guardian Fighter doesn't even HAVE a dodge, and Great Weapon Fighter can just go Unstoppable and walk through the Red Spots unhurt.
4) Potions are your Friends! Don't be afraid to use them. A LOT.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
Endgame play consists of group activities, dungeons, skirmishes and some single player content in the Feywild and Shadowmantle daily quest and minidungeons.
2) Not really. The trade off is mostly that faster levelling = more health pots drunk. So far, I'm finding that Hunter-Ranger is very fast to level. Guardian Fighter is the slowest class to level(but also pretty much impossible to die on).
3) Guardian Fighter. Because you don't have a dodge, you get a block. Ranger and CW are rather squishy I found. TR is slightly less so and GWF and GF can facetank most things.
4) Yes.
It gets harder, but nothing is too difficult to do solo.
Guardian Fighters make excellent soloists due to their durability. Permastealth Trickster Rogues can solo anything, but don't function well in groups unless all the group members are permastealth Trickster Rogues. Most classes can solo without too much difficulty, but I find Devoted Clerics hard to solo while leveling.
Guardian Fighter
Yes.
So at some point, a GWF is better off standing there and absorbing damage than dodging??
A lot of the time. Sometimes you want to, but you'll learn when its necessary and when its better just to take the damage.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
Taking hits fuels your unstoppable meter. Hitting tab puts you into unstoppable mode, when said meter is at least half full. While in unstoppable mode, you take less damage, are nearly immune to control effects, and attack faster. With the heavier armor and more HP GWFs tend to have, they can take those hits without it impacting them very much, and retaliate in kind...
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Hi, new player here and I have a couple of questions:
1) I plan to mostly play solo. Does solo play get harder as you level?
It mostly depends on your play style and abilities, I found Helms Hold and Ice Spire (once you get to Giants, Frost Golems and Wolf Pack Leaders) the hardest.
Difficulty comes, as usual, in the form of enemies having seemingly millions of HP compared to your piddly 2k to 5k, But some Elites do have a few clever powers, that take a bit of learning to be able to counter.
2) Is there one class particularly suited to soloing?
Better suited? Not really, although I guess if your looking for the 'safest' it's probably the Guardian Fighter, as they are pretty much indestructible, particularly with a Cleric companion, but they are ssllooww to level until you can get better gear/enchants to increase DPS
3) Is there a class that has to dodge less than others? I'm playing a ranger and I'm dodging constantly.
HR and TR and Cleric I think are the kings/queens of the dodge, though GWF's have their 'sprint' and I think CW's have a 'teleport'?
GF has none and doesn't want one!!! Because they have adamantine ... appendages ... and it's there job to stand and facetank puny enemies, not run away!!!
4) Should I plan to use potions as I go through dungeons?
HR's are I think, The WORST Potion Junkies in NW. GWF's also can become addicts at lower levels if your not careful, or don't have a cleric companion, but once get to about 30+ it becomes less of an issue.
Also You'll start to see other potion types drop at lvl 20+(?) which also add boosts to various stats, and I normally use these when doing dungeons, most last about 20mins so they are normally good for 1 dungeon
Thank you!
Taking a break from Neverwinter indefinitely...
Well, by that point, 2G is a small investment, and unless you've already filled up all your active companion slots, a cleric companion isn't a bad thing to have, anyway...
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
I find that Leadership level too slow compared to your character so I get little to no use out of Leadreship potions. That doesn't meant they can't be useful for lower level alts though. I don't think I'll have to buy any potions for my HR till he reaches level 60
I think this is correct and what the question is referring to.
@OP: The general squishiness of the six classes are as follows - and do note that ALL of them will need to have the health pots in inventory. Also the following "ranking" is based on my personal perspective and I don't claim it's the definitive, but rather a general 'guide" to consider.
Squishiest to tankiest (in a solo-play excursion):
6: Trickster Rogue is probably the squishiest and needs to dodge more than any other class. Fortunately many of their encounter powers offer some kind of doge or movement buff in addition to the shift-powwer that dodges.
5: Hunter Ranger (at this point in my playing of it) feels to be the next weakest class. However this class focuses a lot on ranged skills and can switch into a melee mode. The shift-power offers five smaller dodges which can be either "just enough" to get out of the way or allows multi-angle dodging. I found I am drinking a LOT of pots between levels 5 through 20 on this one (including all five I've rolled on Preview) - which is why I'm going with Archer spec and trying to stay at distance from encounters.
4: Control Wizard, but they have awesome (and for me: the most fun) controlling powers to slow-down the onslaught of bad guys. The fun with the CW is how you can immobilize a bad guy and pummel them with DPS while they're stuck. Only problem is those mini-bosses and big bosses who are control-immune (note that even some main solo-dungeon bosses can be controlled, but most cannot).
3: Devoted Cleric. The DC is probably just as squishy as a CW, but you get decent gear that helps in this regard pretty early-on. I wasn't drinking as many pots as my CW was, but then again: the DC has a self-heal (as little as it is, it still helps a lot). DPS-wise the DC is actually quite surprising! They can definitely hold their own in terms of cutting down that bad guys. It's difficult for me to decide if the DC or CW is better in combat with regard to how fast they can kill-off the baddies.
2: Guardian Fighter. I rank the Guardian Fighter as the second-strongest because this one still requires the use of the shift-power to block incoming damage. If your timing is off or you miss the opportunity completely - it freakin' HURTS. Though not as much pot-sucking as all the other classes mentioned so far, I find my GF sucking more pots than my GWF. But over-all a pretty tanky class for sure. I find the most fun I have with this one isn;t as much in the dealing damage powers as it is in the act of blocking attacks with the shield. It really does take some timing effort.
1: Great Weapon Fighter. This one just stands there and laughs. The shift-power is a fast-movement "sprint" - I get the impression it's intended more to run INTO the battle than away from it. Most red circles are meaningless (they'll need a pot afterward, but usually only one, and I did say this is MY perspective, right?). Finishing off a group of bad guys is pretty slow, but I'm not so sure it's as slow as with the GF - it's hard for me to tell. I will say this: my GWF together with Cleric companion = massive tanking.
As for which class you end-up making your main? That's for you to decide. I'm having my fun with the HR because it's shiny-new. Before it was released my main is my still-levelling CW and I'm having a blast with it. I've already max-levelled my Cleric (but still have four zones to go plus Sharendar and the new one) - but it's not as much fun as it used to be (I'm like CW more).
Once my CW hits the 60 mark, I'll continue my HR and pick-up me GWF (which is currently at twenty-something). I might even delete and reroll the GWF just to feel the experience again. Saving my GF for last.
And I remind all readers that everything I've written above is based on SOLO-PLAY, and obviously only from my own perspective.
I hope the Original Poster (and perhaps others) find my insight and perspective helpful to some small degree.