Fashion outfits from the market only split into 3 parts, instead of covering all the parts that the regular equipment dose.
All the Fashion outfits available are dresses/suits, and with no 'armor' options available.
I can't mix and match my Fashion items with my regular equipment, or use the "change appearance..." option to make one look like the other.
Essentially, why is it that standard equipment has better customization options than the outfits that are paid for, supposedly in the interest of customization?
At the very least, Fasion outfits could have their Shoes/Gloves separate from their respective body parts.
Gloves and boots would add very little to an overall outfit. They would be minor alterations at best. And certainly are not worth the cost of 2 more inventory slots. Having to set aside 3 slots just to hold purchased (and unreclaimable) outfits is bad enough, 5 would be too much.
We honestly need a way to box fashion items back into a single inventory space. Or we need a separate fashion tab to store outfits. Otherwise just expanding the the number of items in an outfit, just continues to add more to the problem.
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ladymythosMember, Neverwinter Knight of the Feywild UsersPosts: 637Bounty Hunter
edited December 2013
We also need to put quest-items into their own quest-bag, or something. Yet another example of F2P gone horribly wrong. Don't get me wrong, I do love the game. But there's a huge difference between F2P done right and F2P done wrong. Neverwinter does a lot of things right, but in some cases, it's so, so wrong. Limiting inventory space is wrong, no matter how you put it. Need to make money? Find other ways. Heck, learn from Path of Exile. That games i F2P too, but you wouldn't know it if you didn't search for ways to pay. :And it's very successful anyways.
But yeah, cosmetic stuff could have been handlet a lot better. I get why a rogue or wizard shouldn't be allowed to cosmetically equip heavy armor, but we should at least have choices. LotrO was one of the first (as I know) to use cosmetic items, and it had entire stores in the game with cosmetic stuff. It even had two sets for cosmetic stuff, and we could use armor cosmetically. This game does have a lot to learn.
I'm also tired of skin-tight outfits. I'd like to see more bulk around shoulders, elbows, knees, etc. Maybe update the currently available fashion items with this idea, such as the Hero of the North pack outfit.
And certainly are not worth the cost of 2 more inventory slots. Having to set aside 3 slots just to hold purchased (and unreclaimable) outfits is bad enough, 5 would be too much.
They are vanity items, by their very definition they represent excess.
If you don't have the space to store them, and aren't planning on wearing them, then you probably should spend the money on storage space.
Hell, as a responsible consumer if something that improves my experience(better customization) also works for the benefit of the developer/publisher(players need to buy more storage), that's a double win in my book, not a drawback or trade-off.
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silvergryphMember, NW M9 PlaytestPosts: 740Arc User
edited December 2013
I would love to see them add fashion recipes to each armor crafting profession. They could use existing art assets to package them as fashion items so we could have fashion chain mail, fashion plate, fashion leather,etc. My elven wizard wants chain mail! And my DC wants full plate!
They are vanity items, by their very definition they represent excess.
If you don't have the space to store them, and aren't planning on wearing them, then you probably should spend the money on storage space.
Hell, as a responsible consumer if something that improves my experience(better customization) also works for the benefit of the developer/publisher(players need to buy more storage), that's a double win in my book, not a drawback or trade-off.
That is simply poor business. It discourages further purchases. If I bought an outfit last month. Im less inclined to buy another one this month. If doing so fills up my inventory. Or if it forces me to destroy already purchased outfits, just to make room.
By the same token, I have also been disinclined to purchase additional mounts for vanities sake. Simply because of limited options to store them.
Even if one purchases all the bags one can. Storage has a hard cap. Vanity options, on the other hand, will contine to grow for the life of the game. It seems a poor idea to limit ones want of any of that, by somthing as simple as inventory limitations.
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ladymythosMember, Neverwinter Knight of the Feywild UsersPosts: 637Bounty Hunter
edited December 2013
Want to talk bad business? Age of Wushu (or something like that) don't let you buy cosmetic clothes. It lets you rent it. If you don't pay the rent once a week or so, you won't be able to use the cosmetic clothes again. Yay...
If you want to have a lot of cosmetic outfits you'll have to get enough storage space to support that. Such is the price of variety in a game with limited initial storage.
One thing they could do, akin to Champions Online costume slots, is have cosmetic slots, with each character having one at first level, and perhaps another at 20, 40, and 60 for a total of four.
This would allow a character to have four cosmetic outfits, along with their combat outfit, for a total of five different looks. The additional cosmetic slots would help a bit with storage issues, as more outfits would be equipped as opposed to occupying storage space. An added benefit would be that one could change between five looks at the press of a button.
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reagenlionel1Member, Neverwinter Beta UsersPosts: 0Arc User
edited December 2013
I'd much rather perfer being able to transmute other armor type appearances with a slightly increased cost.
That is simply poor business. It discourages further purchases. If I bought an outfit last month. Im less inclined to buy another one this month. If doing so fills up my inventory.
The last sentence here is exactly why it ENCOURAGES more purchases.
If you're buying an outfit, especially an EXTRA outfit, chances are you don't really care/mind spending a few extra bucks on the storage for it.
Matter of fact, with the usual sustenance model for F2P MMO's, the only people to ever run into the storage problem are exactly the people who would be willing to buy more storage alongside the new outfit.
It might look the opposite for an outsider, but anyone with a development background will tell you that this is exactly the case.
Top spenders are top spenders for a reason, and when they spend money, they really don't care if it's 20$ or 200$, as long as THEY feel it's worth it.
The last sentence here is exactly why it ENCOURAGES more purchases.
If you're buying an outfit, especially an EXTRA outfit, chances are you don't really care/mind spending a few extra bucks on the storage for it.
Matter of fact, with the usual sustenance model for F2P MMO's, the only people to ever run into the storage problem are exactly the people who would be willing to buy more storage alongside the new outfit.
It might look the opposite for an outsider, but anyone with a development background will tell you that this is exactly the case.
Top spenders are top spenders for a reason, and when they spend money, they really don't care if it's 20$ or 200$, as long as THEY feel it's worth it.
That's exactly how it is. The f2p model is very similar to the razor/razor blade thing. Sell the razor cheap, and make a killing on the blades. Give the game away, and make a killing with desirable optional goodies, like cosmetic outfits and the space needed to store them.
I would love to see them add fashion recipes to each armor crafting profession.
That's also a cool idea, though I'm not really certain how viable it'd be from a monetization standpoint.
Regardless of all other concerns, the big point here is that currently the game underutilizes it's robust appearence system, but making fasion items only go into 3 slots.
From what I read around, there's some items that are free to transmute their appearance onto other gear.
Finding out about that, I feel that's what Fashion items should have been all along: a set of fancy gear you can transmute onto your regular stuff: freely and an infinite number of times, either via being free to transmute further, or not destroying the original item(although that option would have to soulbind the item that changes its appearance).
Again, another reason for cryptic to take a look at the game Perfect World and se what they're doing. In PW fashion is so common that finding a player without some sort of fashion is pretty rare. And since they have so many different fashion sets they gave fashions their own bag space which give you (I forget how many spaces but enough for about 4 sets) 3 fashion presets, meaning with a simple push of a button you can quickly change your fashion load out. And of course as any good F2P game would, they sell Fashion stone in the zen store that give you more bag space and 3 more preset slots. If I remember right I think the max is 30 slot and I forgot how many spaces.
Which should also give you an idea of how popular fashion is in that game. Cryptic is missing out on massive amounts of money with its limited fashion selection and space.....and also dyes.
One other idea is to take the "transfer look" option and make it cost gold instead of diamonds. Without getting to preachy about it, there's too much high demand on a player's existing ADs as it is. The formula that was used on removing enchantments when deciding how much gold is needed can also work on, say, making high level boots look like a pair of those "boneshard wrap" barbarian boots, or making high level cloaks and hoods look like the ones from the ranger packs. You already give up the stats of the original item, and have to acquire it in the first place, so there's no real concern about balance with this idea.
Also, in the future there could be a "tailor" vendor in the coaster market that sells basic fashion items for coins. These wouldn't be very fancy like the Zen stuff, and most would be individual items instead of full sets. Things like a hood that's not armor, or a "swashbuckler" style shirt with a vest and gloves. That way, there's a middle ground between the ratty outfit from that early quest and the over-the-top finery that takes real life money to pay for. Also, the later is more justifiable that way.
One other idea is to take the "transfer look" option and make it cost gold instead of diamonds. Without getting to preachy about it, there's too much high demand on a player's existing ADs as it is.
Not so sure about this. If the demand on ADs was high, the ZEN:AD exchange rate wouldn't be at 500.
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reagenlionel1Member, Neverwinter Beta UsersPosts: 0Arc User
One other idea is to take the "transfer look" option and make it cost gold instead of diamonds. Without getting to preachy about it, there's too much high demand on a player's existing ADs as it is. The formula that was used on removing enchantments when deciding how much gold is needed can also work on, say, making high level boots look like a pair of those "boneshard wrap" barbarian boots, or making high level cloaks and hoods look like the ones from the ranger packs. You already give up the stats of the original item, and have to acquire it in the first place, so there's no real concern about balance with this idea.
Also, in the future there could be a "tailor" vendor in the coaster market that sells basic fashion items for coins. These wouldn't be very fancy like the Zen stuff, and most would be individual items instead of full sets. Things like a hood that's not armor, or a "swashbuckler" style shirt with a vest and gloves. That way, there's a middle ground between the ratty outfit from that early quest and the over-the-top finery that takes real life money to pay for. Also, the later is more justifiable that way.
Not a bad idea. I actually dont mind that transmute uses diamonds. Its just way too much right. the prices to transmute anything is just too much no matter what level you are.
The prices should be reduced by at the least 60%. then will have people able to transmute more things, more often.
Did a step in the right direction for free transmutation items. But thats only for event items. That does nothing really for tranmuting things of regular use.
I dont mind the AD sinks. But the AD sinks is just way too out of proportion as it is and has always been.
Not so sure about this. If the demand on ADs was high, the ZEN:AD exchange rate wouldn't be at 500.
Zen/ad exchange rate is based on supply and demand and when I say supply Im not talking about how many ADs you have.
That said the demand put on us for AD is out of proportion to the amount the average player can get. While some players that are able to farm T2 dungeons may be able make large amounts of ADs daily, the majority of the players are lucky if they make 10-20k ADs a day.
Comments
Gloves and boots would add very little to an overall outfit. They would be minor alterations at best. And certainly are not worth the cost of 2 more inventory slots. Having to set aside 3 slots just to hold purchased (and unreclaimable) outfits is bad enough, 5 would be too much.
We honestly need a way to box fashion items back into a single inventory space. Or we need a separate fashion tab to store outfits. Otherwise just expanding the the number of items in an outfit, just continues to add more to the problem.
But yeah, cosmetic stuff could have been handlet a lot better. I get why a rogue or wizard shouldn't be allowed to cosmetically equip heavy armor, but we should at least have choices. LotrO was one of the first (as I know) to use cosmetic items, and it had entire stores in the game with cosmetic stuff. It even had two sets for cosmetic stuff, and we could use armor cosmetically. This game does have a lot to learn.
They are vanity items, by their very definition they represent excess.
If you don't have the space to store them, and aren't planning on wearing them, then you probably should spend the money on storage space.
Hell, as a responsible consumer if something that improves my experience(better customization) also works for the benefit of the developer/publisher(players need to buy more storage), that's a double win in my book, not a drawback or trade-off.
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That is simply poor business. It discourages further purchases. If I bought an outfit last month. Im less inclined to buy another one this month. If doing so fills up my inventory. Or if it forces me to destroy already purchased outfits, just to make room.
By the same token, I have also been disinclined to purchase additional mounts for vanities sake. Simply because of limited options to store them.
Even if one purchases all the bags one can. Storage has a hard cap. Vanity options, on the other hand, will contine to grow for the life of the game. It seems a poor idea to limit ones want of any of that, by somthing as simple as inventory limitations.
One thing they could do, akin to Champions Online costume slots, is have cosmetic slots, with each character having one at first level, and perhaps another at 20, 40, and 60 for a total of four.
This would allow a character to have four cosmetic outfits, along with their combat outfit, for a total of five different looks. The additional cosmetic slots would help a bit with storage issues, as more outfits would be equipped as opposed to occupying storage space. An added benefit would be that one could change between five looks at the press of a button.
The last sentence here is exactly why it ENCOURAGES more purchases.
If you're buying an outfit, especially an EXTRA outfit, chances are you don't really care/mind spending a few extra bucks on the storage for it.
Matter of fact, with the usual sustenance model for F2P MMO's, the only people to ever run into the storage problem are exactly the people who would be willing to buy more storage alongside the new outfit.
It might look the opposite for an outsider, but anyone with a development background will tell you that this is exactly the case.
Top spenders are top spenders for a reason, and when they spend money, they really don't care if it's 20$ or 200$, as long as THEY feel it's worth it.
That's exactly how it is. The f2p model is very similar to the razor/razor blade thing. Sell the razor cheap, and make a killing on the blades. Give the game away, and make a killing with desirable optional goodies, like cosmetic outfits and the space needed to store them.
There's this thing called a "bank". I'm pretty sure that if they want to, they can allow us to expand that infinitely.
That's also a cool idea, though I'm not really certain how viable it'd be from a monetization standpoint.
Regardless of all other concerns, the big point here is that currently the game underutilizes it's robust appearence system, but making fasion items only go into 3 slots.
From what I read around, there's some items that are free to transmute their appearance onto other gear.
Finding out about that, I feel that's what Fashion items should have been all along: a set of fancy gear you can transmute onto your regular stuff: freely and an infinite number of times, either via being free to transmute further, or not destroying the original item(although that option would have to soulbind the item that changes its appearance).
Which should also give you an idea of how popular fashion is in that game. Cryptic is missing out on massive amounts of money with its limited fashion selection and space.....and also dyes.
Also, in the future there could be a "tailor" vendor in the coaster market that sells basic fashion items for coins. These wouldn't be very fancy like the Zen stuff, and most would be individual items instead of full sets. Things like a hood that's not armor, or a "swashbuckler" style shirt with a vest and gloves. That way, there's a middle ground between the ratty outfit from that early quest and the over-the-top finery that takes real life money to pay for. Also, the later is more justifiable that way.
Not so sure about this. If the demand on ADs was high, the ZEN:AD exchange rate wouldn't be at 500.
Not a bad idea. I actually dont mind that transmute uses diamonds. Its just way too much right. the prices to transmute anything is just too much no matter what level you are.
The prices should be reduced by at the least 60%. then will have people able to transmute more things, more often.
Did a step in the right direction for free transmutation items. But thats only for event items. That does nothing really for tranmuting things of regular use.
I dont mind the AD sinks. But the AD sinks is just way too out of proportion as it is and has always been.
Zen/ad exchange rate is based on supply and demand and when I say supply Im not talking about how many ADs you have.
That said the demand put on us for AD is out of proportion to the amount the average player can get. While some players that are able to farm T2 dungeons may be able make large amounts of ADs daily, the majority of the players are lucky if they make 10-20k ADs a day.