I found after playing 25 levels a distinct thought about the diffeence in this toons gameplay.
HR's will show the skill of the Player better than any other.
What has happened for me to deduce this is consistent battles in PvP where I am the winner (10 matches 10 1st Place) and the margin between me and 2nd is 2x most of the time. (i.e. my 5k to next 2.5k) Mind you, this is early on, and end game is a little harrowing in comparison, but what I see is my skill in battlefield analysis and tactics. At these levels this skill set shines through and will carry on.
I did two Orc assaults for the AD - and both those time I did High 90's (**** near broke 100k) at level 16. The 2nd place (both times wizards) were 42.5k ish. That really told me something was up with planning and placement for optimal strike.
So you understand, what I mean is no other toon can utilize its skill set to maximize hit potential and damage. Every other toon is damage goes into this target mostely, or with some timed encounters this group of targets. The difference between a good HR who can place in top ranks and a great one will be the great one can always maximize damage of the tool set on multiple targets, from long ranges or close range.
Rank of Classes imo of skill needed/showing
1. HR
2. CW
3. DC (best guess dont have dc)
4. TR (bot form and perma stealth with GF at 6)
5. GWF (Destroyer paragon like my main I put ahead of TR at 4)
6. GF (sorry but trained monkey could do it.....)
So as a last note, Cryptic, good job. Its nice to have a toon that can show off talent more than just repeated flavor of some other guys ideas. Mind you I DO NOT PROFESS TO BE THE END ALL OF MMORPG TALENT. I am just saying my military experience and training is showing through with the HR. Which also DEVS - be careful with balance in the future I am sure ther are going to be a handful of great rangers shine through - and if that means crys for nerfs watch out. That kind of factor cant be balanced out, and if you try, you will ruin it for all.
There's also the fact that HRs are insanely powerful and deal with trash better than any other class, making skirmishes cake.
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited December 2013
HR just has ludicrously high DPS at low level. It's still pretty darn strong at high level too thanks to split shot being a reasonably fast at will AOE.
i have a lv60 HR and the dps is high BUT you need a CW to help the CC is the worst for a HR you cannot dps if there isn't control it need's to have balancing done like the melee side of the HR i seem to never use it besides on the odd occasion for the buff's and thats all i really wish there was better balance in the melee side
If you're not swapping between your two stances in difficult combat you are doing it wrong. The class feature is the stance swap, and the encounters are on separate cooldowns. Swapping between the two stances to layer damage and effects is stupidly effective unless it's too dangerous to melee.
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sokarrostauMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 45
If you're not swapping between your two stances in difficult combat you are doing it wrong. The class feature is the stance swap, and the encounters are on separate cooldowns. Swapping between the two stances to layer damage and effects is stupidly effective unless it's too dangerous to melee.
This. A thousand times this. It gives me a sad to go into a dungeon with 4 other HRs only to find that 3 of them never leave archery stance even when in melee.
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
edited December 2013
Your list is backwards heh, I hate playing my wizard because it turns every dungeon into easy mode. Maximising potential on my GF is much more engaging and difficult.
Your list is just a top-down of easiest to get DPS.
Low level CW DPS is poor compared to what they can do with epic gear. You've only got two AOE spells at that point, Chill Strike on Mastery and Conduit of Ice. You don't have tons of recovery or critical strike. No Shard no Eye of the Storm. Can't slot two Dailies so no Singularity+mad AP gain+ Oppressive Force. The early game isn't a good representative of the later game. At that point, a cleric does good DPS compared to everyone else.
"We have always been at war with Dread Vault" ~ Little Brother
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kaiserschmarrnMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 390
edited December 2013
For a pure archer build there is no real need to swap stances that often. If you go with the nature buff skills you only need to switch every 10 seconds or so, to renew the buffs. If you are a pure dps archer then you will do more damage by staying on the target instead of getting in close range, hitting your melee skills and getting out again.
The best archer ranger will be the one with a good tank buddy who can keep aggro off him and let the archer do his thing - namely burning the boss down.
I have a melee/nature build coming up as second Ranger, things will be different for him of course.
This. A thousand times this. It gives me a sad to go into a dungeon with 4 other HRs only to find that 3 of them never leave archery stance even when in melee.
It's probably because they wanted to play an archer, not a melee. If I were to try out HR, it would be solely in archery. But I'm not, since it's not really an archer, and that's the class I was hoping to try out here. Granted, the hybrid archer/melee is a cool idea and I suppose they did a good job building it, that it's very effective when played as a hybrid, and further that a lot of other people are currently enjoying it, but it's not the class I expected or even wanted.
What I like about the ranger is that, despite the kinds of power effects you get, it feels more like a classic DnD ranger than a lot of the more bow heavy classes you get in online games these days. The class not only has both blade fighting and archery, but nature magic, stealth via the Forest Ghost daily power, and the boar melee reminds me a bit of the druid's wild shape. Even without a tracking power, the class really plays up the explorer/woodsman side of the class.
Comments
This. A thousand times this. It gives me a sad to go into a dungeon with 4 other HRs only to find that 3 of them never leave archery stance even when in melee.
Your list is just a top-down of easiest to get DPS.
But 99% of this game is just a DPS race.
The best archer ranger will be the one with a good tank buddy who can keep aggro off him and let the archer do his thing - namely burning the boss down.
I have a melee/nature build coming up as second Ranger, things will be different for him of course.
I'll just leave this here.
It's probably because they wanted to play an archer, not a melee. If I were to try out HR, it would be solely in archery. But I'm not, since it's not really an archer, and that's the class I was hoping to try out here. Granted, the hybrid archer/melee is a cool idea and I suppose they did a good job building it, that it's very effective when played as a hybrid, and further that a lot of other people are currently enjoying it, but it's not the class I expected or even wanted.