i just spent $10 and bought 3 character tokens (6 new character slots). Each character starts with a 30 slot bag. I level that character to 7 and get another 18. That's 48 slots plus the bank slots.
Compare that to the $10 it costs to get 1 bag for 1 character for 24 slots. First, I feel this price for bags is stupid. Just stupid. I realize they need to make money but giving me thousands of different items that I need to store and nothing to store them in doesn't make me want to spend money. It has actually had the reverse effect on me. I totally quit playing because the of the endless amounts of time I spent trying to figure out how to manage my inventory. $10 for an account bag unlock would be well worth it but not for a single character.
I just recently started playing again when I saw the character slots go on sale. I knew I could use them as an "offshore" storage facility. Anyway...this may be obvious for some but I thought I would pass this little tidbit along.
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mrspumaMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited December 2013
It does work well for those things that you like to collect or want to wait until your toon can wear. It becomes a little more tedious the more characters you have whereby you may end up spending more time at the mailbox than you'd like.
But yeah...for price, it's definitely the cheaper method for basic storage if you have a lot of stuff that doesn't need to be in one place all the time.
Rather than creating more characters (though i still do that, too!) i found the most efficient thing to do was to create a guild for myself (well, i let Hubby and the kids tag along, but they don't use my vault space) and buy tabs for the vault. Then i can store stuff for my characters and access it with whoever i'm on. Works for me. i have three tabs now. Next tab is 600k, though. Not sure i can swing that any time soon.
Well obviously since you can trade bound items it doesn't help at all. This will allow you to move all the unbound items thereby freeing up more space for your bound items. I don't have a 60 mainly because I quit when I was filling my inventory after every encounter. But is your entire inventory full of bound items at 60?
Rather than creating more characters (though i still do that, too!) i found the most efficient thing to do was to create a guild for myself (well, i let Hubby and the kids tag along, but they don't use my vault space) and buy tabs for the vault. Then i can store stuff for my characters and access it with whoever i'm on. Works for me. i have three tabs now. Next tab is 600k, though. Not sure i can swing that any time soon.
Yea...that was my next step but another excellent tip.
It does work well for those things that you like to collect or want to wait until your toon can wear. It becomes a little more tedious the more characters you have whereby you may end up spending more time at the mailbox than you'd like.
But yeah...for price, it's definitely the cheaper method for basic storage if you have a lot of stuff that doesn't need to be in one place all the time.
I have a pretty decent system that doesn't take all that long...especially if you are just using one of your toons for storage. I like my alts so having a stash of lower level stuff is always nice...runes, id scrolls, heal pots, etc.
I've only bought two bags and there is an adventure that you can do to get a 12 slot bag free. I don't recall the paticular adventure though. With the new system for ruins and artifacts it seems like I don't have to much of a problem anymore.
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sokarrostauMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 45
I've only bought two bags and there is an adventure that you can do to get a 12 slot bag free. I don't recall the paticular adventure though. With the new system for ruins and artifacts it seems like I don't have to much of a problem anymore.
Completing the quest line in the Neverwinter Graveyard gives you the 12 slot bag, around lvl 25-30.
You can also mail items to your own account (limited) this helps alot.
You also have 4 slots per char at the AH which makes a useful holding place, albeit temporary but great for those "Should I keep or sell items", just wack them on over priced. If they happen to sell, bonus.
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dragonchow1Member, Neverwinter Beta UsersPosts: 23Arc User
edited December 2013
I've played one day and already can see bag space problems.
I've always felt silly for this, but I have quit more games because I get sick and tired of spending all my time "making room" than for any other reason. I want to play not work.
I've only bought two bags and there is an adventure that you can do to get a 12 slot bag free. I don't recall the paticular adventure though. With the new system for ruins and artifacts it seems like I don't have to much of a problem anymore.
There are actually 2 quests that give bags....one at 6-7 in blacklake and one at 30ish in the Neverdeath. The blacklake bag is 18 slots and the neverdeath one is 12. Someone has made a conscience decision to have tons of drops and very little storage. I'm sure the marketing folks thought this would be a good way to incentivize people into buying bags. But like I said before, I quit around 48 because I had like 7000 runes or varying shapes and sizes, 5000 potions, 50000 lockboxes, etc. etc. etc. After every kill I had to decide what to throw out. The new system just requires that your "burn up" those extra runes and buy another component to level them up. Not sure if this is better or not because I don't buy those one off things at the lower levels. I may spend AD on them once i get to 60.
This reminds me of old school MMO development where the name of the game was to keep people paying their subs for as long as possible. So what they did was introduce artificial roadblocks to lengthen things like running from point a to point b. I think they had the same mindset...the longer it takes the more sub money they will get. This is why you could see point b right in front of you but a stone the size of an ant was blocking your way so you had to spend 10 minutes running across the map to get around the stone. This just isn't fun. Travel and storage are ultra important to these games and if you noticed, they are some of the highest priced items and only unlock for a single character. It's good they made account wide horse unlocks with the item packs but you will also notice that the flimsy 12 slot bag is only available in the starter packs...not the bigger packs. At least with Sony, the kings of artificial roadblocks, they give account wide unlocks on that stuff.
I have 3 friends of mine that have totally dropped neverwinter vowing never to come back because the inventory limitation bothered them so much. That's not how/why you want people to leave your game.
I've played one day and already can see bag space problems.
I've always felt silly for this, but I have quit more games because I get sick and tired of spending all my time "making room" than for any other reason. I want to play not work.
I am EXACTLY the same way. Also, I am a stone turner. I check every nook and cranny in the game. It took me forever to complete a game like Baldurs Gate because I just couldnt leave a map without every inch being explored. On top of that, I have a REAL hard time discarding things or not picking them up...even gray items. I vendor or AH everything I can. Mix that with my altaholic habits and it makes for no bueno in this game.
It sounds like a simple inventory-control issue to me.
The problem comes down to the "what-if" hoarder scenario in humans. The solution is to simply throw things away or sell them/auction them. I see it this way: if I can't use it right now or in the short future then it's useless to me. The big problem was with all the enchants and rune stones, which I simply picked the one I wanted to focus on and sold off the rest (the new refining system solve that issue).
As for mounts and companions - it's the reason I only buy account-bound items and never character-bound stuff. If I'm not using my Spider or Warhorse - I throw it out as I can reclaim it later, etc.
A little planning goes a long way with regard to inventory space.
i just spent $10 and bought 3 character tokens (6 new character slots). Each character starts with a 30 slot bag. I level that character to 7 and get another 18. That's 48 slots plus the bank slots.
Compare that to the $10 it costs to get 1 bag for 1 character for 24 slots. First, I feel this price for bags is stupid. Just stupid. I realize they need to make money but giving me thousands of different items that I need to store and nothing to store them in doesn't make me want to spend money. It has actually had the reverse effect on me. I totally quit playing because the of the endless amounts of time I spent trying to figure out how to manage my inventory. $10 for an account bag unlock would be well worth it but not for a single character.
I just recently started playing again when I saw the character slots go on sale. I knew I could use them as an "offshore" storage facility. Anyway...this may be obvious for some but I thought I would pass this little tidbit along.
Level them to at least 11 so you can invoke with them daily... level them to 30 for yet another bag AND an extra professions slot if you want to "farm" leadership or any other profession as well.
Sure, everyone want money, but spending THAT much time on inventory management is not my idea of fun. Rather signature if poor game design..
hmm.. let's see here.. you get two free bags in the course of leveling from 0-60. you also have free bank space and you can mail items to yourself... in addition to the OP's suggestion.
in the history of MMOs and other ARPGs, it's very common for you to:
1. pick up lots of loot, and
2. manage through it when your inventory gets full
rather than being poor game design, i'd say it's just the nature of the beast. the fact that there are ways to increase your inventory in the zen shop is irrelevant. if you didn't have that option, you would still have to work through it.
IRL, you can have a backpack and it can only carry so much. if it fills up, you have to either get another bag or manage your inventory. it's a pretty simple concept.
Its an Irritate-To-Pay mechanic. Nothing more complicated than that.
I didn't mind it too much pre Module 2 but since Module 2 my bags basically exploded. Because the chests you get from crafting will now chuck out non-stackable runes, unless you have an immense amount of bag space you're forced to burn them up XP'ing artifacts or sell them. Previously I'd been slowly but surely gradually leveling them up the ranks but now I've been forced to give up on that.
Its not poor inventory management, its not necessarily hoarding. Its a deliberate decision by Cryptic to use this as a mechanism to put pressure on players to spend real world cash. I have no objection to this. I do object to the pricing scheme. I've managed my characters carefully and well across many MMOs. I accept that Cryptic's monetization scheme requires them to leverage game mechanics like this.
Their implementation and the increased pressure on bag space post Module 2 however is extremely annoying. I was going berserk the first few days of Module 2 because all my previously careful inventory management went completely to hell due to changes in the rune system. I don't tend to hoard but I do have a lot of runes because I was chilled out about leveling them up. I'd generate chests from crafting and just gradually level the runes up as luck gave me this or that rune. Module 2 arrives then BOOM, I'm suddenly getting runes that don't stack and some nasty little gotchas regarding refined (but not upgraded) runes become apparent after using the new system (for the record, I still see the new rune system as appalling - ok-ish for artifacts but a terribly over-complicated system for runes themselves). And of course the new items you need to get on with the rune and artifact based game mechanics.
Roo. Cleric. Mad as a bag of badgers, will heal for beer.
hmm.. let's see here.. you get two free bags in the course of leveling from 0-60. you also have free bank space and you can mail items to yourself... in addition to the OP's suggestion.
in the history of MMOs and other ARPGs, it's very common for you to:
1. pick up lots of loot, and
2. manage through it when your inventory gets full
rather than being poor game design, i'd say it's just the nature of the beast. the fact that there are ways to increase your inventory in the zen shop is irrelevant. if you didn't have that option, you would still have to work through it.
IRL, you can have a backpack and it can only carry so much. if it fills up, you have to either get another bag or manage your inventory. it's a pretty simple concept.
Those 2 free bags add up to the same size as your original bag. Some other games have craftable bags, and bank space isn't uncommon. You only get 2 free rows with $5 only getting you an extra 16 slots. If you want a greater bag it will cost you $10 per character per bag and even then you can run into issues, especially with these new marks taking up space that they were to supposedly reduce. Just because it's common for limited space, doesn't mean that things could be much better. If you're a free2player I'd imagine you can spend quite a lot of time managing your inventory if you want to keep useful items.
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited December 2013
I can understand people's frustrations, but because you can subsidize all or some of the cost by playing, this really becomes a moot point. Yeah - it can suck to have to decide whether to put those ADs you've been saving toward a new bag instead of some epic gear, but in the end that's a decision you have to make...
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Comments
But yeah...for price, it's definitely the cheaper method for basic storage if you have a lot of stuff that doesn't need to be in one place all the time.
Yea...that was my next step but another excellent tip.
I have a pretty decent system that doesn't take all that long...especially if you are just using one of your toons for storage. I like my alts so having a stash of lower level stuff is always nice...runes, id scrolls, heal pots, etc.
Completing the quest line in the Neverwinter Graveyard gives you the 12 slot bag, around lvl 25-30.
You also have 4 slots per char at the AH which makes a useful holding place, albeit temporary but great for those "Should I keep or sell items", just wack them on over priced. If they happen to sell, bonus.
I've always felt silly for this, but I have quit more games because I get sick and tired of spending all my time "making room" than for any other reason. I want to play not work.
There are actually 2 quests that give bags....one at 6-7 in blacklake and one at 30ish in the Neverdeath. The blacklake bag is 18 slots and the neverdeath one is 12. Someone has made a conscience decision to have tons of drops and very little storage. I'm sure the marketing folks thought this would be a good way to incentivize people into buying bags. But like I said before, I quit around 48 because I had like 7000 runes or varying shapes and sizes, 5000 potions, 50000 lockboxes, etc. etc. etc. After every kill I had to decide what to throw out. The new system just requires that your "burn up" those extra runes and buy another component to level them up. Not sure if this is better or not because I don't buy those one off things at the lower levels. I may spend AD on them once i get to 60.
This reminds me of old school MMO development where the name of the game was to keep people paying their subs for as long as possible. So what they did was introduce artificial roadblocks to lengthen things like running from point a to point b. I think they had the same mindset...the longer it takes the more sub money they will get. This is why you could see point b right in front of you but a stone the size of an ant was blocking your way so you had to spend 10 minutes running across the map to get around the stone. This just isn't fun. Travel and storage are ultra important to these games and if you noticed, they are some of the highest priced items and only unlock for a single character. It's good they made account wide horse unlocks with the item packs but you will also notice that the flimsy 12 slot bag is only available in the starter packs...not the bigger packs. At least with Sony, the kings of artificial roadblocks, they give account wide unlocks on that stuff.
I have 3 friends of mine that have totally dropped neverwinter vowing never to come back because the inventory limitation bothered them so much. That's not how/why you want people to leave your game.
I am EXACTLY the same way. Also, I am a stone turner. I check every nook and cranny in the game. It took me forever to complete a game like Baldurs Gate because I just couldnt leave a map without every inch being explored. On top of that, I have a REAL hard time discarding things or not picking them up...even gray items. I vendor or AH everything I can. Mix that with my altaholic habits and it makes for no bueno in this game.
Two different quests for two different bags. The one in Blacklake is an 18 slot bag and the one in the Graveyard is 12 slot.
The problem comes down to the "what-if" hoarder scenario in humans. The solution is to simply throw things away or sell them/auction them. I see it this way: if I can't use it right now or in the short future then it's useless to me. The big problem was with all the enchants and rune stones, which I simply picked the one I wanted to focus on and sold off the rest (the new refining system solve that issue).
As for mounts and companions - it's the reason I only buy account-bound items and never character-bound stuff. If I'm not using my Spider or Warhorse - I throw it out as I can reclaim it later, etc.
A little planning goes a long way with regard to inventory space.
Level them to at least 11 so you can invoke with them daily... level them to 30 for yet another bag AND an extra professions slot if you want to "farm" leadership or any other profession as well.
hmm.. let's see here.. you get two free bags in the course of leveling from 0-60. you also have free bank space and you can mail items to yourself... in addition to the OP's suggestion.
in the history of MMOs and other ARPGs, it's very common for you to:
1. pick up lots of loot, and
2. manage through it when your inventory gets full
rather than being poor game design, i'd say it's just the nature of the beast. the fact that there are ways to increase your inventory in the zen shop is irrelevant. if you didn't have that option, you would still have to work through it.
IRL, you can have a backpack and it can only carry so much. if it fills up, you have to either get another bag or manage your inventory. it's a pretty simple concept.
I didn't mind it too much pre Module 2 but since Module 2 my bags basically exploded. Because the chests you get from crafting will now chuck out non-stackable runes, unless you have an immense amount of bag space you're forced to burn them up XP'ing artifacts or sell them. Previously I'd been slowly but surely gradually leveling them up the ranks but now I've been forced to give up on that.
Its not poor inventory management, its not necessarily hoarding. Its a deliberate decision by Cryptic to use this as a mechanism to put pressure on players to spend real world cash. I have no objection to this. I do object to the pricing scheme. I've managed my characters carefully and well across many MMOs. I accept that Cryptic's monetization scheme requires them to leverage game mechanics like this.
Their implementation and the increased pressure on bag space post Module 2 however is extremely annoying. I was going berserk the first few days of Module 2 because all my previously careful inventory management went completely to hell due to changes in the rune system. I don't tend to hoard but I do have a lot of runes because I was chilled out about leveling them up. I'd generate chests from crafting and just gradually level the runes up as luck gave me this or that rune. Module 2 arrives then BOOM, I'm suddenly getting runes that don't stack and some nasty little gotchas regarding refined (but not upgraded) runes become apparent after using the new system (for the record, I still see the new rune system as appalling - ok-ish for artifacts but a terribly over-complicated system for runes themselves). And of course the new items you need to get on with the rune and artifact based game mechanics.
Ancient Shadows: Mature. Sensible. Custard.
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Those 2 free bags add up to the same size as your original bag. Some other games have craftable bags, and bank space isn't uncommon. You only get 2 free rows with $5 only getting you an extra 16 slots. If you want a greater bag it will cost you $10 per character per bag and even then you can run into issues, especially with these new marks taking up space that they were to supposedly reduce. Just because it's common for limited space, doesn't mean that things could be much better. If you're a free2player I'd imagine you can spend quite a lot of time managing your inventory if you want to keep useful items.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
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