There are far too many threads with whining, so here's one positive one.
I love the game, and it's getting better all the time.
First of all, there's the classes. Yes, there are a zillion rangers right now, but that's to be expected. But interestingly, and naturally, I do see less of them around in PUGs, and I went back to my rogue myself. The fun part is there are enough classes right now that everyone should find something they like. Personally, I think the ranger is close to perfect for me. It's a lot of fun to play, and got the little extra I miss from other classes. Though I love the rogue as well, as well as the guardian fighter. And if I can get myself into playing the wizard or cleric more, I'm sure I will like them, too. Great weapon fighter... I'll get back to that one eventually.
But I do see a lot of them around, which is great. It's not my cup of tea, but they are a lot of other people's.
Second, there's the gameplay. The enemy warp speed is really annoying at times (shoot an enemy fifty miles away, and it hits you with a sword a quarter of a second later? WTF?), especially with the ranger. Then again, it's really fun to insta-kill four or five enemis with a single shot, so that more than makes up for it. It's obviously and somewhat painfully obvious the game was not made with a ranger in mind, but no worries. I'm sure it gets harder later. I'm only lvl 23, after all.
Third, there's the crafting system. Not sure what's changed, but I'm actually making stuff I can use occasionally. Very occasionally, but still. I do have one complaint here, though. Weaponsmith need Residuum for nearly everything. Why? Residuum are hard to find, to say the least. It's not a big concern of mine, though. I just spam an early, non-residuum receipe over and over. It takes forever to level up, but I'm not in a hurry.
Fourth, there's the dungeons. They are still a lot of fun, even after doing them 20+ times. And with the dungeon finder, its' easy to find groups, too. There's a little bug lately that makes me start a dungeon after it's finished, but I'm sure that can be sorted out. Or I can just start my own group, I guess. No big deal. I'm not a huge fan of doing dungeons over and over anyway.
Fifth, there's the community - zone-chat excluded, of course. Most of the players I meet in the game are really nice. I enjoy PUGs here, and that's not common in online-games. Kudos to the players for this one.
Sixth, there's the race selection. It's coming along nicely, and I've considered deleting one of my seven characters just to try a new race. And I *always* pi8ck the small races in other games. Except Tera. That mini-race felt so... wrong. Not sure why. But in others, it's always hobbits, dwarves, gnomes, ratonga or whatever. In this game? I made an orc. Once. And deleted it after a few minutes, but still. An orc. Or half-orc, not sure. And one of my mains is a moon elf. Another a drow.
(my ranger is a halfline, but, ah, nevermind that.)
Seventh... well, you get the idea. It's not a flawless game by far, but it's really fun to play. Literally, the gameplay is a lot of fun. I wasn't too impressed at launch, but that was a looong time ago. Now I can't even consider not playing it regulary anymore. Way to go.
Comments
For me the main pro is the foundry.
Ive been enjoying NW f.rom open beta. And I dont honestly see that changing anytime soon. Even with that said, im pretty hard to really impress. Good is easy, but to wow me, thats hard.
So I gota give kudos to the team that did the Phantasmal Fortress. That place is just pure trippy awesome. I loved it
What I do like is the fact that your screen is not cluttered. Its very efficient. The combat system is great, point and click, doesn't get any better than that. Some other games you have to click then go to one of the 80 windows open on your screen, sort through some stuff until you find what you want, click that, close that window, open yet another...you get the idea...just to kill a minion.
As I am a casual player, I can live with the glitches here and there. I do run dungeons legit though and will drop party in heartbeat if I see any exploit/cheat behavior. I'm not against blowing by some enemies who are off the beaten path, or ones that can be snuck by, but I've seen some stuff that is just crazy.
I may post some things out of frustration now and again, but for the most part, I do enjoy this game. Are there things that need work? PVP? Exploits? Yes, but neverwinter still has some growing to do. If more people would report bugs and crazy instances (like spawning in the middle of a dungeon inside a rock) it would go a long way.
Same here. "Good" is easy. The difficult thing is finding that little extra. But the fun part is, the little extra is in many ways all a game needs. Graphics are good, but it's not necessary. Think about Minecraft, for instance. I don't like it myself, but a lot of people do, despite it looking horrible. I do like DC Universe Online a lot, even before the graphic overhaul. (Right from the start, I had Wonder Woman as my mentor, and teamed up with Zatanna. And I was in love.) Neverwinter certainly has that little extra. Not quite sure what that ilttle extra *is*, but it has it.
The warp speed sometimes feel game-breaking to me. I mean, think about it. I'm running as fast as I can to get away from the enemies, and two wolves are running *sideways* past me. Or trying to, except they hit an invisible wall. That's just ridiculous. Or the fact I stand three hundred meters away from an enemy with his back turned to me, yet he attacks the second I raise my bow. WTF? By the time I let the arrow loose, he's already attacking me. Unfortunately, both are caused by the game mechanics, so it's not easily solved. The issue is simply that while it looks like the enemy doesn't see me, the game mechanic does all the checks if I hit, how much damage I do and all that. Basically telling the enemy he's under attack, so he should counter attack. It's the same thing with the wolves. They should attack, so the game mechanic "drags" them with me. Not saying it's poor mechanics, but it could be better. Then again, even WoW has this issue. (enemies always attack when I fire the arrow, not when they are actully hit.) It's not game breaking, just annoying.
Yeah, I think we all post and say things sometimes in frustration that we might not mean as much as it sounds. That's called venting, or blowing off some steam. It's quite normal. The thing to keep in mind is even if we do mean everything we say, we should always be able to discuss things in a serious tone and keep things civilized, and we only get mad because we love the game. If I ever get so upset about a game that I want to quit, I quit. I don't go posting to the forum to tell everyone how bad the game is, or that I quit.
And now, it's time to head back into the game. Enemies have warp speed? Hah, try warp speeding into my arrow. That'll be fun to watch. (oh, and I loooooooove the ranger. They held it back to make sure it was fun. Best. Decision. Ever.)
It sure is. I quite enjoy it. It was very well done, and the team that made it deserves some praise.
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Congrats team Cryptic on making a game that I long to get to as fast as I can get home from work. If playing 40+ hours a week is a casual user then mark me down as one, otherwise just call me a hardcore gamer who likes good games and you hit most of the hot buttons for a great long term game.
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to be honest it only took me 1 day to figgure out how to play the game so gratz to devs on an easy to play game
love the graphics and quests
proffessions i thought was an excellent add on also
i really do hope they expand this game
-profession/class/race diversity: Similar free games usually offer 1 or 2 choices of each and charge for everything else so I was impressed how much there was to choose from, but I will say I feel like they should allow you to create more than just 2 free characters
-tons to do in game and does free to play right: There is definitely a lot you can do without using real money from professions, to pvp, to dungeons, the foundry (great idea), auction house, offline features, etc... and from what I can tell thus far you can acquire absolutely everything for free even if it takes longer via astral diamond/zen trade
-combat/role archetypes: combat feels pretty smooth and sensible although movement sometimes feel awkward but maybe that's just something I have to get used to being a guardian fighter while managing shield blocking....and I like the standard trinity of heal, tank, dps. Having fun in gw2, but I do miss the standard trinity and don't know if I truly enjoy gw2s version. Only done one group event thus far but it was fun and I assume the top tier dungeons will require more organized/balanced groups.
-graphics: very solid graphics I haven't experienced any graphical glitches and I like the graphical style a lot.
I'm sure there will be more I can say I enjoy as I level up, but for now those are my first impressions and there is definitely great potential.
I also love the visuals. Though I'm burnt out on it now, Sharandar was so different than everything else. Much as I loathe running the quests, parts of Hotenow are just breathtaking.
Also, while I'm a soloist by nature, it's great to have the option to team up with other people from time to time. While I've met stom real stinkers, I've also made friends. Actually had someone I met in a random PUG awhile back just join my otherwise dead guild of 2. Maybe some of the others we met then will do so as well. Even before that, we ran dungeons together. After the first run of in CT, we stayed together and ran another, then even after DD ended, we did Idris. The two of us were running Dread Ring together when the server went down.
Let me first say that I seldom use the forum to connect with people as I also am a player, like pitshade, which is a soloist by nature and does most of the things most of the time on its own and figures out most of the stuff on its own. Nevertheless, I dare to say that I count myself among the thousands of silent, watchful and satisfied players, reading the forums once in a while but first and foremost trying to enjoy a well-designed and well-written tale. And always remember: Rome wasn't built in a day.
So, Kudos to everyone behind the Tales of Neverwinter.
And I shell remain silent again.
Jugger Conq GF
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Personally, I enjoy this game very much and I am very pleased that for once, non-paying players can get all the bling paying players get in a f2p game if we put enough time and effort into the game, well almost all the blings... :P
Thank you for creative a wonderful game Cryptic. Oh, and Dread Ring's graphics is very well done!
but still gj
it feels like gw2 and dragon age had a baby and d&d raised it because dragon age was in jail and gw couldnyt handle the responsibility on her own xD
idk but still