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Tunare's Anointed Champion Faithful spec.

nermilznermilz Member Posts: 24 Arc User
edited December 2013 in The Temple
Hi guys,

I play a Devoted Cleric named Tunare. I have been playing since open beta. My old DC was named Felwithe who was Divine Oracle Righteous path and I made a new one for Mod1 named Tunare, who I currently play and this guide will be about.

I wanted to share with you guys my hybrid pve/pvp spec. Before I get started I wanted to preface that this is in no way intended to be an in-depth guide. I just wanted to share my Faithful spec that I am using and some explainations as to why I chose the feats and powers that I did. Also, as we all know Mod2 just came out. So I may do revisions in the future to this post however it was just something I wanted to share with the rest of my fellow DC's in the community !

Race and skill choices are subjective(well skill points not so much) so I will not put in reasons as to why you MUST be a certain race. Currently with the added companion bonuses you can pretty much chose whichever race you would like because there are many similar pet bonuses to the racial bonuses. However, I find Halfling, Dwarf, High Elf/Moon, or Half Elf to be preferable to my play style. Human is ok, but our Heroic Feats are not that amazing that the 3 extra points are a MUST have.

I would also like to point out, with the choice of three new artifacts min/maxing is a lot easier and you have a bit more variety. So hitting your soft caps and then being able to pick other stats to excel in (regen/def/defl/movement/arm pen/etc) are subjective but in my opinion I chose to go for the defensive stats as I am comfortable with my offensive stats.

Feats :

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By now we all have an idea what the Heroic Feats do for us. So I wont bore you with a lot of detail on them.

I pick Toughness instead of Healing Action because I have no problem gaining AP and also as you will see later I like to use Holy Fervor in my spec.

Now that Repurposed Soul works again, it is viable to use once again in your spec.

Paragon Path:

Virtuous : 2

Bountiful Fortune: is a great way to increase your stats. Must have, and with only 2 you get great uptime on it.

Faithful: 20

Deep Stone Blessing and Enduring Relief : Let me first start off by saying both of these feats and not that great. In fact we are only using them because we want to get into the Faithful tree. Now you can either ignore Deepstone Blessing and put all into Enduring Relief, vise versa, or split them like I have. I do that because of a Class Skill called Anointed Holy Symbol, which I will explain later on. Either or, these skills wont make too much of a difference the good ones come later !

Linked Spirit : This is a must have I find for the Anointed Champion path. The reason why, is with this you may boost peoples DR dramatically through Sunburst or Bastion of Healing. This my friends is where we will make up the "loss" for Foresight. Yes, I do realize Foresight is much easier to apply and feated, the new foresight gives 11% DR. However, on a good sunburst or bastion if you hit all 5 members you can easily boost DR + offensive stats depending on group make-up.

Prestigious Exaltation : This skill is fantastic ! It makes the buff last 10 seconds! So for a good 10 seconds they have added DR and increased healing. In divinity this applies to the regen so the regen lasts for 10 seconds. It does not apply to the 2 second immunity. But it is basically like putting a Astral Shield on you and your target. It is amazing !

Moon Touched : Moon Touched is a must have. Having your HG now heal? Amazing !

Righteous : 9

Righteous Rage of Tempus : More DP on crit? Yes sir !

Ethereal Boon This makes gaining DP so simple. I love it. Although it is subjective. I suppose if you feel comfortable without this skill you could use the remaining 4 points into Invigorated Healing or Mark of Mending. I would say Mark of Mending over invigorated because the heal is just not that fantastic.

Powers :

1452450_185648208307190_965304095_n.jpg
1460257_185648211640523_1265642648_n.jpg

I stated earlier that this was not going to be that in depth. So I do not want to go over our old skils. I would rather talk about the new ones. So please forgive me if you are a new player and would like more details on the previous skills. But they are in both paths and there are plenty of very good guides already out there on those skills.

Exaltation This skill is crazy good. I use this for boss fights and pvp. During trash I usually do not slot it as it is not often that necesarry. However if you do decide to use it, it is great for casting on that crazy high DPS cw you always group with, or for your tank/tr/gwf who is always charging in. Basically the skill allows you to do a minor heal and gives a dr buff to you and your target. But the real awesomeness is in the divinity. it is basically putting on a portable A. Shield on you and your target.

Blessing of Battle : This is great. While damaging target you boost everyones attack and defenses? Please sign me up !

Anointed Armor This is basically for PVP only. 34 AC + Deflect? Hello tanky DC !

Anointed Army Again this is basically for PVP, however on certain fights where you take a lot of damage, I can see it being useful. Howver .. since we use Moon Touched, HG is your bread and butter.

Anointed Holy Sybol This is great, everytime you use divinity(which on avg for most is every 10 seconds aprox). You give temp hps. This is why you take Deepstone, otherwise if you do not see this fitting into your play style you can drop it along with the feat Deepstone and put the other 3 into Break the Spirit, Daunting Light, or anything else of your chosing.

Skills to use when and where:

Trash clearing:


Skills, AHS + HF
Encounters, SB, AS, HW/Bastion
At-wills, BoB, and AS
Dailies, FS and HG

Boss Fights:


Skills: HL + HF
Encounters: Exaltation, AS/SB, HW/Bastion (if you are using HW use SB for Linked Spirit if using Bastion then use AS)
At-wills: BoB and AS
Dailies, GoF and HG

PVP

Skills, AA + HL/AHS/HF
Encounters : Exaltation, SB, and HW no ifs ands or buts !
At-wills BoB and LoF/AS
Dailies AA + HG



************************************************************************************

Thank you very much for reading and hope you enjoy !

Also, I have tried Righteous with this path and is extremely awesome for pvp ! I might to one for Righteous but this is what I am currently using for PVE.
Post edited by nermilz on

Comments

  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited December 2013
    Thanks for taking the time to post.

    Some Feedback:

    - Consider skimming points off of powers you might never need and investing in some situational ones. For example, are you ever really going to use Lance of Faith over Blessing of Battle + Astral Seal? Lance of Faith only makes sense if you're feated for it, and I'm not sure about it even then considering that other At-Wills are packaged with party-wide benefits. Instead, maybe pick up the rest of the points in Daunting Light for more efficient solo farming or redundant DPSing in party, or grab Divine Fortune and swap it in for PvE if you ever find yourself wishing you had more Divine Power for some reason.

    - Also, consider not putting full points into Guardian of Faith. The only conceivable use for this power is if you are desperate to prone someone in PvP, and it's not very good even for that since the prone lasts for an eyeblink. Far better to take Divine Armor if you are wanting an additional option for party support.

    - Deepstone Blessing is worth the full 5 points with the constant temp HP an Anointed Champion build dishes out combined with other classes having feats and powers that grant them their own temp HP pools. Enduring Relief isn't that useful even if at max, and it's a complete waste otherwise.

    - I love Ethereal Boon, especially for the Anointed Champion. Since Divine Power turns Exaltation into a game-changer, the demand on DP is even greater than before with Astral Shield and Exaltation both drawing from your pool (albeit less so in PvE). Ethereal Boon sometimes makes the difference between having the DP exactly when you need it during a very hectic encounter and having to wait another precious moment until you can unload a couple more At-Wills to gain a pip.

    - I don't see Anointed Army as a terrifically effective damage resist buff since most its protections are usually removed a moment or two after you cast it, but the CC immunity is a huge plus, and it is a great buffer for big, telegraphed hits. Otherwise Divine Armor makes a more consistently reliable panic button. I'm a little bit on the fence with Anointed Army considering how situational it seems at times, but I'm having some success using it to keep offensive momentum going, holding Divine Armor in reserve for pure defense.

    - Yes, Righteous is amazing with this Path as well. Whichever Path is chosen, I'd still recommend dipping into Faithful for Deepstone Blessing and Prestigious Exaltation, of course :)
    Sacrilege - Warlock
    Contagion - Cleric
    Testament - Wizard
    Pestilence - Ranger
    Dominion - Paladin

    NIGHTSWATCH

  • nermilznermilz Member Posts: 24 Arc User
    edited December 2013
    To be honest, Lance and Guardian are just fillers to move up through the tree. I agree though, you could put the rest of the points in Daunting. Also Divine Fortune is pretty much useless for my play style since I use Ethereal Boon and have no problems with Divine Power regen what-so-ever. Although if you chose not to spec into Ethereal Boon I highly recommend Divine Fortune.

    I do like to use Guardian in pvp. It is a great prone + heal, and an "eye blink" is an eternity in pvp. I usually play high end pvp so proneing a tr or cw saves me.

    Divine Armor is negated by Moon Touched. Heal + DR + Dmg boost outweighs DA in any situation. Although if you go righteous I would definitely pick up DA.

    I agree also about Deepstone. If you read I explain that you don't have to halve the points like I did and recommend putting 5 into Deepstone as we are using AHS. Although, on boss fights that require you to spread out. AHS is not that useful as your full party will not gain the benefits. Lets be honest, you are talking about gwfs unstoppable which is helpful I agree as well. But I havle them from a synergy perspective and for making sure I have a way to increase healing output no matter what the situation calls for. IE if group is halfway across map while the 2 or 1 melee is tanking boss. I can still give a benefit to group on boss and group I'm with fighting mobs. Not just assuming my group with always be near me at all times (if you have played this game for a while you know that will not happen).

    Also, Anointed Army and Anointed Armor are not for a pve build. I chose them because I spent the later part of mod1 exclusively pvping (since there was nothing to do). I guess this would be considered more of a hybrid pve/pvp spec. But, you are also right if you wanted to make a pure pve spec you do not need to chose those skills either.
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited December 2013
    I guess your mileage may vary with Guardian of Faith. I just find that Divine Armor is far better at promoting survival. I highly dislike Guardian of Faith's lengthy wind-up, low damage, and short prone and don't find it as helpful in team fights.

    AHS may have a small radius, but I still use it in PvE. Positioning just becomes more important.

    I read everything you wrote, and I agree on most points, so please try not to be too defensive. My comments and suggestions are just that. Again, your mileage may vary.
    Sacrilege - Warlock
    Contagion - Cleric
    Testament - Wizard
    Pestilence - Ranger
    Dominion - Paladin

    NIGHTSWATCH

  • nermilznermilz Member Posts: 24 Arc User
    edited December 2013
    Guardian of Faith is really only used in a 2 v 1 or 1 v 1 scenerio. If you pvp a lot you know that cw's are pretty much our only bane and Guardian can buy you some time vs cw, I wouldn't use it in a group fight scenerio. But in pvp with a Faithful spec. HG and Anointed Army are far superior to DA. I would only really go with DA if I was Righteous, but Anointed Army is a lot more handy in pvp then DA is imo. Or if you are Divine Oracle path.

    My example really only pertains to 3 or 4 boss fights that have you very spread out. Otherwise I would recommend always have AHS slotted because it has amazing group potential. I just find myself changing certain spells for certain boss fights and wanted to kind of touch on that a little bit.

    Hehe, I was just responding to your reply. Has nothing to do with being defensive. In fact I appreciated your input so I am not sure why you think I was being defensive. I just assumed if you took the time to reply you'd want a response lol =P
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited December 2013
    nermilz wrote: »
    Guardian of Faith is really only used in a 2 v 1 or 1 v 1 scenerio. If you pvp a lot you know that cw's are pretty much our only bane and Guardian can buy you some time vs cw, I wouldn't use it in a group fight scenerio. But in pvp with a Faithful spec. HG and Anointed Army are far superior to DA. I would only really go with DA if I was Righteous, but Anointed Army is a lot more handy in pvp then DA is imo. Or if you are Divine Oracle path.

    My example really only pertains to 3 or 4 boss fights that have you very spread out. Otherwise I would recommend always have AHS slotted because it has amazing group potential. I just find myself changing certain spells for certain boss fights and wanted to kind of touch on that a little bit.

    Hehe, I was just responding to your reply. Has nothing to do with being defensive. In fact I appreciated your input so I am not sure why you think I was being defensive. I just assumed if you took the time to reply you'd want a response lol =P


    Already made my points about GoF and DA, but if what you use works for you, there's no need to change it, I suppose.

    When someone replies with "if you read what I wrote," it establishes a defensive tone, so I wanted to be sure I wasn't accidentally giving offense with my feedback :P
    Sacrilege - Warlock
    Contagion - Cleric
    Testament - Wizard
    Pestilence - Ranger
    Dominion - Paladin

    NIGHTSWATCH

  • sharpfangjr#5006 sharpfangjr Member Posts: 67 Arc User
    edited December 2013
    Since I haven't gotten a response to the thread I started about a cleric spec, I'm gonna give this one a go. I plan to focus on pve but do pvp as a break from questing and for the diamonds. I have a couple of questions though. Which race(s) would you suggest? Also, what sort of initial roll would be good?
  • sherpa83sherpa83 Member Posts: 2 Arc User
    edited December 2013
    Thank you.

    Your build is amazing, just some question:

    1. Why do you not use Sacred Flame? I love this at-will power, a good damage and crit-hit and a some Temp HP, a good synergy with Deepstone Blessing if used with Anointed Army and Anointed Holy Symbol;

    2. Do you have tried to change the point of Moon Touched with Ancient Warding?

    3. Can you wrote some info about Stat and Gear you use?
  • spani4rdspani4rd Member, Neverwinter Beta Users Posts: 297 Bounty Hunter
    edited December 2013
    trendor77 wrote: »
    Since I haven't gotten a response to the thread I started about a cleric spec, I'm gonna give this one a go. I plan to focus on pve but do pvp as a break from questing and for the diamonds. I have a couple of questions though. Which race(s) would you suggest? Also, what sort of initial roll would be good?

    Really any race you want is viable and the initial rolls just depends on what you would prefer to focus on. Just keep rolling it till you get what you like. If you want your main focus to be PVP or PVE that will affect it and same being said if you want to be a healing/buffing type cleric or more a damager cleric. As I said it's pretty much all viable, This really only matters for min/maxing etc
  • spani4rdspani4rd Member, Neverwinter Beta Users Posts: 297 Bounty Hunter
    edited December 2013
    Nice little guid you put together there Nermilz. My personal opinion is that the anoited cleric path is more pvp oriented. I feel it's plenty viable for PVE also, it's just a bit more involved, as in you need to do more stuff or pay closer attention for it to work well; where the devoted cleric path is pretty simple for PVE these days, and works very well imo.

    I really haven't done that that much with the anointed champion path yet (just some stuff on the test server), I'm not even specced for it currently, still using the devoted path. Mostly because I just came back from close to a 3month break from this game and for what I'm currently doing it's fine. I'll go and respec once I'm bored or start pvping more again, I think.

    Most of the new stuff seems great, with the exception of Anointed Action which just seems terrible and I'm not really keen on the Anointed Army either. I mean the buffs are nice but the duration is abysmall, and even if you were to feat it..still not that good imo.

    Ethereal boon looks like a must for this path though, especially if you want to stay away from having to use Divine Fortune. I currently don't have ethereal and I almost always slot DF when I'm using HW (which is pertty much every boss fight) to make sure I'm not running out of DP.

    Righteous build looks like it could totally be tons of fun with this paragorn path, pvp mostly. But if it were possible to keep group up in dungeons with say only 10 points in the faithful tree then that would totally be a blast
  • nermilznermilz Member Posts: 24 Arc User
    edited December 2013
    trendor77 wrote: »
    Since I haven't gotten a response to the thread I started about a cleric spec, I'm gonna give this one a go. I plan to focus on pve but do pvp as a break from questing and for the diamonds. I have a couple of questions though. Which race(s) would you suggest? Also, what sort of initial roll would be good?

    In my opinion I think Dwarf, Halfling, Moon/High Elf, or Half Elf are what I prefer. However, now that we have companion bonuses race really isn't that dramatic of a difference. Also, I go for the roll with highest Wis/Str. I think you want to try to be around 38-40% crit chance unbuffed. With tier2 gearing and items, plus with the addition of artifacts it is pretty easy to get high recharge speed (recovery) with 17-18 CHA. So I would say a min 20 to 20+ str 20 to 20 + wis and 17+ Cha.

    Dwarf - has wis/str for it's bonus rolls which are our main stats. They also recieve a bonus to control effects. Although it seems to be currently broken (surprised anyone? hehe).

    Halfling - They are the tankiest of all class with their bonus deflect and con/dex.

    Moon/High - 2% more AP is nice and that means you can choose the 700 hp boon instead of the 2% AP gain.

    Half Elf - 1% deflect and crit is nice.

    But anyways, you can chose any race you like. They all have their advantages. But those 4 to me are my personal favs.
  • nermilznermilz Member Posts: 24 Arc User
    edited December 2013
    sherpa83 wrote: »
    Thank you.

    Your build is amazing, just some question:

    1. Why do you not use Sacred Flame? I love this at-will power, a good damage and crit-hit and a some Temp HP, a good synergy with Deepstone Blessing if used with Anointed Army and Anointed Holy Symbol;

    2. Do you have tried to change the point of Moon Touched with Ancient Warding?

    3. Can you wrote some info about Stat and Gear you use?

    It is totally feesable to use Sacred Flame, however I tend to stick with Astral Seal + Blessing of Battle. I find that there is no scenerio that I switch between any other at-will. Althogh in my previous Divine Oracle build I loved it as wel, so I definitely understand why you would want to keep it.

    If I were to go for a full Righteous build, I would definitely use it. However Anointed Army really has no place in pve. HG even without moon touched lasts much longer, is visible on floor, and if feated heals. Anointed Army is tricky because, lets say you are trying to use it to avoid a big attack from the boss you know is comming, and lets say there are archer adds too. If the little archers hit u with their 900-1k attacks, it will take the stacks from the anointed army. Making it hard to be useful in pve. I really only see Anointed Army as a pvp skill and to feat it would be more because you want to use it exclusively in pvp.

    Sure, I think as far as stats go maxing STR and WIS is most important. I have 40% crit chance and 37.9% recharge speed unbuffed.
    With your feats from Linked Spirit and Bountiful Fortune you will easily go over 40% crt and recharge.

    Gear I think is a bit more simple. You want to soft cap your crit and recovery. I have around 3.5k crit and 3.5k recovery ( my recovery is overkill due to the new artifacts and I am trying to see where I can get rid of the extra). But honestly you don't need that high recovery 2.7k-3k recovery is good. I also Gem radiants in all slots and I use r8s but I think r7s are fine too. For HPS and power. I prefer hps because it translates well in pvp and in pve. Also I find if you make a mistake extra hps really help.

    For pvp I use a regen build. I gem movement/hps and recovery for my pvp build. I have around 2.3k DR 1k deflect, 31k hps, and 1.6k regen.

    I am also using Waters, Bloodraven, and Aurora's for my artifacts.
  • nermilznermilz Member Posts: 24 Arc User
    edited December 2013
    spani4rd wrote: »
    Nice little guid you put together there Nermilz. My personal opinion is that the anoited cleric path is more pvp oriented. I feel it's plenty viable for PVE also, it's just a bit more involved, as in you need to do more stuff or pay closer attention for it to work well; where the devoted cleric path is pretty simple for PVE these days, and works very well imo.

    I really haven't done that that much with the anointed champion path yet (just some stuff on the test server), I'm not even specced for it currently, still using the devoted path. Mostly because I just came back from close to a 3month break from this game and for what I'm currently doing it's fine. I'll go and respec once I'm bored or start pvping more again, I think.

    Most of the new stuff seems great, with the exception of Anointed Action which just seems terrible and I'm not really keen on the Anointed Army either. I mean the buffs are nice but the duration is abysmall, and even if you were to feat it..still not that good imo.

    Ethereal boon looks like a must for this path though, especially if you want to stay away from having to use Divine Fortune. I currently don't have ethereal and I almost always slot DF when I'm using HW (which is pertty much every boss fight) to make sure I'm not running out of DP.

    Righteous build looks like it could totally be tons of fun with this paragorn path, pvp mostly. But if it were possible to keep group up in dungeons with say only 10 points in the faithful tree then that would totally be a blast

    You pretty much summed up my feelings exactly.

    The reason why I chose faithful rather than righteous, is to give it more of a player friendly feel to it.

    It has amazing potential but you're right, you have to work for it.

    The ease of foresight and astral seal + any of your healing made it so easy just to sit and spam sb/bastion and seal that most your job was done just by doing that.

    It is really a player choice. Although one of the other is a must (Ethereal Boon or Divine Fortune). If you choose both you might find yourself missing out of the other great skills this class has to offer.

    I played Righteous with Anointed and trust me, in pvp it's way fun !
  • spani4rdspani4rd Member, Neverwinter Beta Users Posts: 297 Bounty Hunter
    edited December 2013
    nermilz wrote: »
    You pretty much summed up my feelings exactly.

    The reason why I chose faithful rather than righteous, is to give it more of a player friendly feel to it.

    It has amazing potential but you're right, you have to work for it.

    The ease of foresight and astral seal + any of your healing made it so easy just to sit and spam sb/bastion and seal that most your job was done just by doing that.

    It is really a player choice. Although one of the other is a must (Ethereal Boon or Divine Fortune). If you choose both you might find yourself missing out of the other great skills this class has to offer.

    I played Righteous with Anointed and trust me, in pvp it's way fun !

    Yeah currently I feel my devoted set up works too well to go and respec just because I can. With AS/SB (Don't use Bastion, I find it to be rubbish, but that's me) that's really all the healing I need for the group so then I get to run DG (which is probably my favorite DC spell) like all the time, that + HG just speeds up runs a lot, of course feated HG simply lets me do moer passive healing and I even specced into invigorated healing just because I didn't know what else to grab, a few more free heals, nothing wrong with that I guess. Obviously use foresight, and then I can use HF most of the time, more HG just means more of everything pretty much, so I like that. Really I only need HW for some boss fights, and on some of them that aren't as taxing I could skip DF (I'd probably always make sure and take this with my power selection, just in case, unless I totally felt there was some other skill I just had to have and couldn't get any more points from anywhere else) but I usually don't just to be safe. Did MC a few times since I came back and it's nice to be able to run through to the dragon without ever having to take off DG. LS of course works really well with all this. Good all around synergy is how I would describe it the best.

    I'm curious about you're righteous set up. Like did you go all our righteous or did you stick to a 1/10/20 sort of thing? I'd think 1/10/20 would be a bit more rownded and the feated exaltation is very good. But maybe more righteous is worth is for PVP (if that were to be the focus) For a 1/10/20 setup I think it's obvious you take righteous rage, ethereal boon, healing step (but of course you need 5 points to get there) so the question is what feat to take. I think Divine advantage is really good but power of opression seems like it could possibly be worth it. If you like the Anointed Army and use it then maybe it makes sense to feat it instead. I'm just not a huge fan of said daily. Any point in speccing into sovereign justice? I've never tired that ability and from what I remember back in the day most people said the heal was pretty small...
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