Again...thanks for easing up on Foundry XP limits for featured Foundry missions, but what about the other 99% of missions?
As a player, why am I punished for using a feature of your game? XP limits should ONLY apply to players that repeat a specific Foundry mission in the same 24 hour period. Your first play through should be at full XP and loot...just like any other quest.
These limits just don't make any sense...they are so easily fixed.
Mokah - The Grumpy Strumpet
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Post edited by mokah on
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orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
edited December 2013
I completely agree. I never understood why that was the best they could come up with for avoiding exploits. I think a better method would be if enemies can't attack you for the entire fight, you don't get anything. (That might need to be disabled at extremely low levels due to Graycloak weapons, it isn't like getting up to level 10 or so is hard normally anyways.)
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
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reagenlionel1Member, Neverwinter Beta UsersPosts: 0Arc User
edited December 2013
I completely agree as well. All this will do is keep people playing the same featured quests. Which there is very little reason as it was before to play other quests.
As a player, I really like the Foundry. Its a break from the monotony of the grind to 60. Plus the AD helps too. I don't exploit and kill/engage any enemy I encounter.
I do admit that there are 4-5 particular Quest that I do just to get the 4 dailies done and over with, but at lower levels I take my new TR though some of the longer ones, time wise, because I only have to one quest.
I appreciate the work all authors put into the quests they design and build. I always comment and always tip.
I don't really pay attention to the XP aspect. I do the quest, like I said, for the AD and for the fun.
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klangeddinMember, NW M9 PlaytestPosts: 882Arc User
Again...thanks for easing up on Foundry XP limits for featured Foundry missions, but what about the other 99% of missions?
As a player, why am I punished for using a feature of your game? XP limits should ONLY apply to players that repeat a specific Foundry mission in the same 24 hour period. Your first play through should be at full XP and loot...just like any other quest.
These limits just don't make any sense...they are so easily fixed.
This limit was put in place for a clear reason: It's those quests that involve killing 50 ogres locked in a cage. Brute monsters (And ogres are the weakest type) grant a lot of exp, much more than other enemy type.
Your suggestion would do nothing to fix these kind of quests as they still would give a lot more exp than any other quest, and it actually would penalize well made legit quests like "Protect the Caravan" or "Tired of being the Hero" for no reason.
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orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
This limit was put in place for a clear reason: It's those quests that involve killing 50 ogres locked in a cage. Brute monsters (And ogres are the weakest type) grant a lot of exp, much more than other enemy type.
Your suggestion would do nothing to fix these kind of quests as they still would give a lot more exp than any other quest, and it actually would penalize well made legit quests like "Protect the Caravan" or "Tired of being the Hero" for no reason.
That is where my idea came from, if those ogres are locked in a cage the entire time, they can't attack the player and therefore, under my idea, they would not give loot.
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
Again...thanks for easing up on Foundry XP limits for featured Foundry missions, but what about the other 99% of missions?
As a player, why am I punished for using a feature of your game? XP limits should ONLY apply to players that repeat a specific Foundry mission in the same 24 hour period. Your first play through should be at full XP and loot...just like any other quest.
These limits just don't make any sense...they are so easily fixed.
Because if they did that, people would just cycle through 50 exploit missions gaining full XP for each one.
Comments
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Encounter Matrix | Advanced Foundry Topics
I do admit that there are 4-5 particular Quest that I do just to get the 4 dailies done and over with, but at lower levels I take my new TR though some of the longer ones, time wise, because I only have to one quest.
I appreciate the work all authors put into the quests they design and build. I always comment and always tip.
I don't really pay attention to the XP aspect. I do the quest, like I said, for the AD and for the fun.
This limit was put in place for a clear reason: It's those quests that involve killing 50 ogres locked in a cage. Brute monsters (And ogres are the weakest type) grant a lot of exp, much more than other enemy type.
Your suggestion would do nothing to fix these kind of quests as they still would give a lot more exp than any other quest, and it actually would penalize well made legit quests like "Protect the Caravan" or "Tired of being the Hero" for no reason.
That is where my idea came from, if those ogres are locked in a cage the entire time, they can't attack the player and therefore, under my idea, they would not give loot.
Because if they did that, people would just cycle through 50 exploit missions gaining full XP for each one.
I have to ask, isnt enjoyment of someones crafted excursion reward in and of itself?