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weapon and armor enchants

grimahgrimah Member Posts: 1,658 Arc User
edited December 2013 in PvE Discussion
I know this is too late for the new patch (duh!) But i wanted to know if cryptic have considered reworking current enchants to make them more desirable? as you may know most people simple go, vorpal or soulforge (barkshield perhaps) for all classes (including DC)

I wanted to suggest making removing cooldowns on some of them. And ofcourse balancing them out in turn. But for most dps classes (tr,gwf,cw) a vorpal at greater value will give them say 15%+ more damage. so even changing enchants such as holy avenger to have no cooldown i would not see it being as overpowered, but a real boon to have.

removing cooldowns on pretty much all the weapon/armor enchants will give players alot of customisation for their build styles. (including ones such as feytouch/bronzewood)

Hope this helps.
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Post edited by grimah on

Comments

  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited December 2013
    I think the weapon enchantments are just fine how they are.
    The armor enchantments need a bit more love though. When deciding on armor enchantments it feels like I am choosing between the least bad one rather than the best one.

    Some issues which add to this are...

    -Some enchantments are actually outright bad for certain classes. A prime example is that half of the armor enchantments actually decrease the effectiveness of a GWF due to decreasing determination gain.

    -Beyond vague tooltips leave too much guess work to make an accurate assessment for how effective certain enchantments are. It is easy to calculate 20% of your own weapon damage but saying you do damage based on your level means absolutely nothing.


    Since this is general feedback about armor and weapon enchantments and not pertaining to preview specific changes it has been moved to the live forums.
  • crystal892fcrystal892f Member, NW M9 Playtest Posts: 385 Arc User
    edited December 2013
    I'm right there with you, grimah.
    I made a similar thread quite some weeks ago, but unfortunately it got buried. You might wanna take a look: Link
    I think the weapon enchantments are just fine how they are.
    Eeerm, simply: no.
  • froszztfroszzt Member, Neverwinter Beta Users Posts: 284 Bounty Hunter
    edited December 2013
    Agreed. And to ambisinisterr, they are obviously not fine since 96% of the players use the same enchants in wep/armor. (yes, I took that number from thin air to prove my point better)

    Although I am not in that high percentile segment. I use Frostburn for my armor (since I am Frosty). And a Lightning in my wep, since I like the added agro/pull effect and because I do not care about using a Vorpal like every other kid.

    But I must say, beside the looks from my Frostburn, it is really really worthless. I mean, adding a LITTLE recovery loss for monsters? (maybe monsteR, dunno, don't care) And a TINY BIT of damage. And this is every 60 sec. I tested it quickly and It does about 400-600 dmg every 60 sec.

    So after a 1 hour CN run I have lets say 20 million damage where as ~30k is from my 2m+ AD enchant!
  • odd111outodd111out Member Posts: 173 Arc User
    edited December 2013
    I disagree as well. Everything has to compete with a ten million ($250) AD Perfect Vorpal and high critical build set-ups. Everything with a cool down timer is vastly inferior. And it is driving the game towards a cookie cutter boredom. If you are a PvE Cleric who buffs and mitigates damage, you are still better off with a combat Vorpal than the only healer weapon enchantment out there, because it gives a benefit for only ten seconds out of sixty. If it were reworked to proc whenever you criticaled, it would become a genuine alternative.
  • froszztfroszzt Member, Neverwinter Beta Users Posts: 284 Bounty Hunter
    edited December 2013
    Yes, removal of CD's would already be a huge step forward. Still some buffing needed of course. Frostburn without CD would still be pretty bad compared to others for example. Frostburn should really be able to stun/freeze an enemy for a short duration.

    Keep the 60 sec CD and make the Frostburn "explode" in a small cloud of frostiness freezing enemies very close to you in their place for ~2 sec and the damage should scale with your char and be able to crit. Lets say for a maximum of hitting 5 enemies and putting out a 2k crit on each. (for me, a new lvl 60 wiz a lot lower ofc) Making the Frostburn put out 10k dmg MAX once a minute along with grounding MAX 5 enemies that are VERY CLOSE to you for a brief duration!

    SIGN ME UP FOR THAT! Oh and my thoughts refer to the Greater Frostburn version, since that is the one I have! Only toying with the thought so don't sue me. ^^
  • odd111outodd111out Member Posts: 173 Arc User
    edited December 2013
    I'm not sure I want yet another root-stun armor enchantment. I would suggest removing the damage all together and just have it proc to remove 2-4-6-10% recovery from each source that damages you for ten seconds a stack. Stripping 50% or so recovery from mobs that you are face taking seems useful to me. This would naturally pair with the Frost weapon enchantment, and perhaps lead to some interesting Sentinal and Protector tank builds.

    I think Lifedrinker should also be reworked. Create a viable life steal enchantment by increasing the HP gain even if damage must be sacrificed. The enchantment could strip AP I instead. The damage reflection of Briartwine should scale up much higher for the Perfect version. And on and on. But a lot of twinking needs be done to alter the has Vorpal or does not nature of the game.
  • vortix44vortix44 Member Posts: 680 Bounty Hunter
    edited December 2013
    Weapons/enchants should be different ways to reach a similar result. Either big heal with a long CD or several small heals with a short CD, something like that. As is, the implementation is terrible. For most of them there is no difference between a lesser or a perfect. 5% chance to proc or 20% chance to proc is the same when the CD is one minute. Lesser or Perfect, it will proc once per minute, period. More over when the damage heal "scales to your level". This makes no sense. We're all level 60. Who is using a wep/armour enchant at level 10?

    Also, the visual effect does not relate at all with the actual efficiency. When you can see a very huge boss you infere it is very powerful. When you see a perfect enchant that has an epic animation, glowing, blinking, making the char visible from half a mile away, you're very disappointed to learn that it gives a 2% chance of a 40 HP heal when deflecting three attacks in a row.
    English is not my first language.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited December 2013
    I think the weapon enchantments are just fine how they are.
    Except for Frost Enchantment, at least. Its debuff doesn't have noticeable effectiveness. As explained at here.
  • tokse2tokse2 Member Posts: 117 Bounty Hunter
    edited December 2013
    It's just ridiculous how overpowered vorpal is.It's just a question of when (and not if) it will be nerfed if the devs care one bit about game balance.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited December 2013
    I think the weapon enchantments are just fine how they are.

    Have to disagree. When one choice is better for almost any build then by definition there ARE balancing issues.
  • k1ll3xk1ll3x Member Posts: 34
    edited December 2013
    I think the weapon enchantments are just fine how they are.

    well, if the original intention was that vorpal is >>>>> any other enchantment, you are right.
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited December 2013
    tokse2 wrote: »
    It's just ridiculous how overpowered vorpal is.It's just a question of when (and not if) it will be nerfed if the devs care one bit about game balance.

    Given the fact that vorpal is supposed to be an instant kill, it seems reasonably well implemented in game. :)

    Sadly, it doesn't make a "snicker-snack" sound when it procs...
    The right to command is earned through duty, the privilege of rank is service.


  • ikeepit3hunnaikeepit3hunna Member Posts: 0 Arc User
    edited December 2013
    Armor is bark and soul. Weapon is vorpal and bile for some classes. Using other enchants is inefficient no matter how you look at it. Some are decent like negation life drinker plaugefire holy avenger etc. But they are still subpar
    U R 2 E Z- SENT IV GWF undefeated 16k GS
    FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
    Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
    White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
    Death From Above- TANK ranger 16kGS
    (all halfling everything)

    Proud rank 6 of: <Enemy Team>

    [SIGPIC][/SIGPIC]
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited December 2013
    I have a question. It's kinda a bit offtopic, but I've seen a lot of DC's with vorpal. Does crit severity affect healing?
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited December 2013
    mehguy138 wrote: »
    I have a question. It's kinda a bit offtopic, but I've seen a lot of DC's with vorpal. Does crit severity affect healing?

    I believe so.
  • pochemoanepochemoane Member Posts: 13 Arc User
    edited December 2013
    yes. vorpal affects both critical dmg and critical heals
  • valetudo78valetudo78 Member Posts: 189 Arc User
    edited December 2013
    Frost is almost worthless. Flame is a subpar one compared too plaguefire. I feel lightning is only good for tanks(it pulls alot of aggro).I like holy for my cleric but no one else. I havent checked to see how terror compares to plague fire. Vorpal is just way too good for its own good(its the enchant version of stalwart) so Im reluctant to use it. Yeah I would say that weapon enchants could use a balance. As for armor, they are even more unbalanced and quite frankly some of them are almost useless.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited December 2013
    Thanks for your reply, mconosrep and pochemoane. Now I see no point in using any weapon enhancement except vorpal. Other options are just situational for some builds. All top pvp damage built characters I've seen on arenas were using perfect vorpal. Price of vorpal shards speaks for itself. Balanced!
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
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