The word "restore" is used here because back when this game hasn't been released, CW
is able to move while casting Magic Missiles.
It's understandable that the body animations of some of CW's At-Will powers today are complex (Magic Missiles and Chilling Cloud) so moving while casting them is not possible.
However, CW still have At-Wills powers whose body animations are very simple. For example, Ray of Frost and Storm Pillar. So the suggestion here is restoring CW's ability to move while casting Ray of Frost and Storm Pillar.
The ability to move while casting Ray of Frost really can help crowd control because CW then don't need to cancel the casting of Ray of Frost in order to keep a safe distance with moving enemies or dodge red areas.
Comments
Because it lacks PvP survivability when compared to other classes and even the pros geared and specced for said survivability usually die the most by far in any serious game.
You can do that by simply jumping and buffering ray mid air, it allows you to put 1stack per tick and still kite back or chase someone and apply stacks, takes some time getting used to but one of the best enablers for the class.
care care what u say... now i am expecting an overzealous moderator to come and close this... as the direction of the topic is a talk about abuses of game mechanics that need to be told only via proper channels and not on forums
you can cancel dailys, cancel encounters animation to make them instant, cast at will twice using game mechanics, now that i would debate is an abuse, but jumping in the air and pressing a key? ok lol.
Take care.
Dont know what is an abuse and what not in their opinion, but i know that they did nerf WMS i also know that a thread got closed for telling that TR can move while charging duelist flurry(now u say CW can do it also :P). I also see a new thread that talks about Roots(roar and the likes) as not working as intended.
Is that so?
Then we need more damage to compensate for the cloth thing. The squishiest chars should have the most damage.
Or give us CC that ignores immunities.
Or give us Invisibility and Mirror Images so we can reset fights, regen and return, like TRs and GWFs can do.
And warriors don't need cc immunity.
I take that as u either don't play a cw or just a medicore cw player. You have no idea what cw's problem is.
Just my two cents.
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Proud rank 6 of: <Enemy Team>
[SIGPIC][/SIGPIC]
That's interesting. From reading these forums, I've learned that the TR, GWF, and CW are all the most "op" class in the game. TR's are broken because they can perma-stealth, CW's are broken becasue they can... well, control, and GWF's are broken because they can tank and deal damage. But, however, I've personally never seen any evidence of any class having a significant advantage over another class. Sure, some classes are naturally counters to others, but covering each other's weaknesses is kind of the whole point behind party mechanics after all.
These really only hold true in one on one fights, and fail to matter at all against bosses who are immune to control effects. Even adding one other enemy, apart from the typical lackeys, can begin to put pressure on the CW due to the fact that a lot of their control abilities, at least up until after level 45 or so, only affect one enemy at a time. Even with a companion, the companion attacks whichever one you are attacking, so you can't really use them as a tank for very long before they attack the same enemy you are, thus allowing the aggro from the first enemy to settle on you again. The problem is only magnified by more enemies. And again, I stress that the weak enemies are obviously exempt from this.
Someone else asked the exact same question. And I explained that CW's excel in one on one fights, but have their performance significantly impacted by additional enemies, with the exception of the weak enemies with only one segment to their health. And I've also expressed that I don't want to be able to move full speed while attacking. That would be ridiculous. But, as Ray of Frost and Storm Pillar, especially the latter, are 'chargeable' moves, then a CW should be able to move more slowly when using those attacks, just like the GWF can with his Reaping Strike. It certainly wouldn't be enough to get out of the center of a red circle, but enough to get off the edge of it.
I've heard otherwise about the TR one-shotting people, and I have never one-shot anything but a regular lackey in PVE. Same thing goes for dealing double the damage of the team or out dps'ing the other classes. And no, I don't count pushing them off ledges as a one-shot. If the game does, that's different and rather immaterial. They didn't actually deal that much damage in my opinion, so the numbers don't matter to me.
As for the lack of people taking GWF's, I can't really say. I view that as MMO elitism rather than a sign of whether or not a class is overpowered. I ran Idris today with a party that had two GWF's, one TR, one DC, and one CW. We did fine, and the only one that died was the TR because he ran way too far ahead of the party.
In relation to PVP, which I admittedly do not play often, I find the claim that CW's can easily lock people or dodge everything to be bogus. I was in a match today where the TR ignored at least half of my control effects, killing me within seconds because I ran out of stamina and couldn't prevent him from attacking me. Not to mention his impact shot interfering with my control abilities anyway. Literally the only times I was able to control him were when he was attacking someone else. And then it was someone else that actually brought his health to zero.
Now you're putting words in my mouth. I was just stating a fact, not a wish or a suggestion. The only thing I'm saying is that having a reduced movement speed for the 'chargeable' at-wills, especially Storm Pillar, is a good idea. The GWF can move with their Reaping Strike while charging it up with reduced movement speed, so I don't see why Storm Pillar, or any other chargeable at-will, can't get the same thing. It wouldn't be enough to let CW's outrun melee mobs or get out of the red if they happen to be in the center of the circle. It would just allow them to get off the edge.
Cannot compare melee to ranged. The GWF can move, because the charge up takes ages and people can just walk away from it's impact zone. While a ranged skill has a much longer reach and cannot be avoided, too easily.
While I agree that it is important to not compare ranged and melee too closely, there are some things that I disagree with. For starters, the ability to move while using Reaping Strike does nothing to keep people in the range of the attack because of the fact that movement speed is reduced when moving during the charge up. Secondly, the fact that Storm Pillar has a longer reach does very little in PVE when encountering groups of enemies because it is too slow to be used in the midst of combat due to the fact that melee mobs will swarm the CW and shred them to pieces.
Just quick question though. Were you talking about PVP primarily? While I would agree that the inability to evade it easily might cause a bit of a problem, the ability to close in on the distance and eliminate the CW make it rather moot, especially when considering the fact that it does nothing for control.
By now, however, I've become rather convinced that Storm Pillar is a fairly inadequate move anyway, not that I ever really use it. Not even being able to move while charging it up would help because melee enemies destroy the CW before they can use more than a few, while the GWF can survive getting hit while using Reaping Strike. Against enemies with ranged AOE's, it would be a tad useful, but not enough to make it necessary for a CW to have. No, the way it's currently set up makes it more of an Encounter power without all the things that make an Encounter power an Encounter power, like cooldowns, damage, extra effects, etc.
And, if Storm Pillar doesn't get changed to allow for movement during charging, nothing should. Ray of Frost, while lengthy, is easily interrupted, so it definitely doesn't warrant a change by itself, and I've already stated that being allowed to move while using Magic Missile or Chilling Cloud would be ridiculous.
Please stop underestimating the lovely spell that is Storm Pillar. Best PvP spell by far and really our absolutely best option to avoid being backstabbed by rogues, you will pay the price when GF comes around and you don't have ray of frost slotted..ohwell atleast you can see them coming.
I don't play PvP very often, so I wouldn't know how it is there. All I know is that it isn't that great in PvE from what I've experienced trying to use it. Though I may have been missing some skill or something that improves its usefulness too.