This title poses the question. I haven't been seeing any, so I was wondering if any really competitive pvp rogues are still using a half orc max dps build rather than taking stealth feats and rolling human or halfling? Today while q-ing on my sent gwf I ran into a rogue that was still using this and he was able to tear through me incredibly well. I haven't seen this at all really lately though, but I'm sure they are still out there somewhere? I was lead to believe that sent gwf was near impossible to counter 1v1 with rogue, but this rogue had no problem with only 2.3k arm pen.
Is this something that would still be viable and effective in premades? It seems like everyone has turned to tankier builds for all classes anymore for higher tier pvp.
How are you now against sent gwfs though? The dude I was up against today hit me 11k with 2 impact shot crits in a row, and then was still hitting me like 15k while unstoppable with lashing blade. Obviously luck on the impact shot crits were a small factor, but it seems like he would be able to take me out pretty easily 1v1. I also had an idea for this though as a way to go full dps and still manage sent gwfs which I mentioned in another thread.
What if you were to take the speed swindle feat, which would give you extra run speed while the gwf was unstoppable, combined with these for movement? http://neverwinter.gamepedia.com/Boots_of_Webwalking (This would of course be with skillfull infiltrator and full dark enchants in utility slots) It seems like this would be very good at helping evade GWFs while they were unstoppable until it ends.
If the Sent outgears me / skilled player... then it's a toss up.
I would have to test it against the likes of Steamroller or Gerfty
I would imagine me using a rotation of Impact, ITC, Shadow Strike and only maintain damage while I am in stealth through the impact stun rotation and they are not in Unstoppable.
If their regen is high enough you still have to deal with when they hit 50 % of out damaging their regen which will be godly.
U need to run ss is and itc for encounters and build stealth regen. The old dps tr doesent work in good premades. U will get picked off by any class bar a dc
U R 2 E Z- SENT IV GWF undefeated 16k GS
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
U need to run ss is and itc for encounters and build stealth regen. The old dps tr doesent work in good premades. U will get picked off by any class bar a dc
Disagree completely. DPS still very favorable when it comes to Feats, you can slot Powers for versatility such as SS/Itc/IS..and rotate to other set ups as the situation deems so.
Disagree completely. DPS still very favorable when it comes to Feats, you can slot Powers for versatility such as SS/Itc/IS..and rotate to other set ups as the situation deems so.
Sure vs pugs. In a good premade if u run anything but that setup its gg
U R 2 E Z- SENT IV GWF undefeated 16k GS
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Yeah, it seems like everyone is going with tankier builds on all classes in premades, but you will have more options open to keep things tankier in shadowmantle as far as still getting regen, more lifesteal potential from the boon... Personally, it seems to me that any build that does not focus on tanking or evasion is pretty much dead in advanced pvp. I was just curious if there are people out there still who are effective with the pure dps setup because the extra damage in stats and over stealth feats is still very nice.
Yeah, it seems like everyone is going with tankier builds on all classes in premades, but you will have more options open to keep things tankier in shadowmantle as far as still getting regen, more lifesteal potential from the boon... Personally, it seems to me that any build that does not focus on tanking or evasion is pretty much dead in advanced pvp. I was just curious if there are people out there still who are effective with the pure dps setup because the extra damage in stats and over stealth feats is still very nice.
Yea pretty much. Well u can roll human if u wanna pickup some extra feats. U can skip out on deflect and then get 2 dps feats along with stealth for a good balance
U R 2 E Z- SENT IV GWF undefeated 16k GS
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Yea pretty much. Well u can roll human if u wanna pickup some extra feats. U can skip out on deflect and then get 2 dps feats along with stealth for a good balance
This is true, but then you would also lose either 2 CON or 2 DEX in addition to losing the small 10% CC resist
Yea pretty much. Well u can roll human if u wanna pickup some extra feats. U can skip out on deflect and then get 2 dps feats along with stealth for a good balance
Skipping Deflect will not give you added DPS feats. With 3/3 Deflect, you will still get 2/3 Endless assault. There are really no other feats to add dps before the next tier, in which ST, DoS, and ICS come into play. I find that ICS is much more valuable than the previous two for several reasons. One - added combat advantage damage from stealth is VERY noticeable. Stealth duration can only be increased in two ways, this is one. DPS has a multitude of ways to increase. Two - I have done extensive testing on the damage decrease without DoS and ST, and you will not notice the difference, especially in pvp where someone is always targeting you.. always.
Test how much more damage you will do while in stealth, and you will understand the importance of ICS.
"If you don't know who I am, then maybe your best course would be to tread lightly" -- Walter White
Also, keep in mind that the change from a dps to 'tanky' build dont come from feats. The only feats that really contribute to your 'tankyness' is the 3/3 deflect, and 3/3 HP, which you can get without sacrifice. The difference in the dps and tanky builds revolve around gear. Specifically, rings, belt, neck. Two regen rings with offinsive or defensive slots, Belt with offinsive or defensive slots?? Some TR prefer Tenebrous enchants in many offinsive slots, some prefer deflect / HP in defensive slots... This is where the main difference comes into play between an offensive and defensive rogue.
"If you don't know who I am, then maybe your best course would be to tread lightly" -- Walter White
Comments
I must say Speccing for every possible damage increase through stealth and combat advantage definitely works just fine in End game premade matches...
your feat tree is where you will gain the most toward spec'ing DPS
Your powers is where your versatility comes in.
So you can still retain high DPS and have the versatility to swap into a extended stealth if the situation warrants it.
What if you were to take the speed swindle feat, which would give you extra run speed while the gwf was unstoppable, combined with these for movement? http://neverwinter.gamepedia.com/Boots_of_Webwalking (This would of course be with skillfull infiltrator and full dark enchants in utility slots) It seems like this would be very good at helping evade GWFs while they were unstoppable until it ends.
If the Sent outgears me / skilled player... then it's a toss up.
I would have to test it against the likes of Steamroller or Gerfty
I would imagine me using a rotation of Impact, ITC, Shadow Strike and only maintain damage while I am in stealth through the impact stun rotation and they are not in Unstoppable.
If their regen is high enough you still have to deal with when they hit 50 % of out damaging their regen which will be godly.
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Proud rank 6 of: <Enemy Team>
[SIGPIC][/SIGPIC]
Disagree completely. DPS still very favorable when it comes to Feats, you can slot Powers for versatility such as SS/Itc/IS..and rotate to other set ups as the situation deems so.
Sure vs pugs. In a good premade if u run anything but that setup its gg
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Proud rank 6 of: <Enemy Team>
[SIGPIC][/SIGPIC]
Yea pretty much. Well u can roll human if u wanna pickup some extra feats. U can skip out on deflect and then get 2 dps feats along with stealth for a good balance
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Proud rank 6 of: <Enemy Team>
[SIGPIC][/SIGPIC]
This is true, but then you would also lose either 2 CON or 2 DEX in addition to losing the small 10% CC resist
Skipping Deflect will not give you added DPS feats. With 3/3 Deflect, you will still get 2/3 Endless assault. There are really no other feats to add dps before the next tier, in which ST, DoS, and ICS come into play. I find that ICS is much more valuable than the previous two for several reasons. One - added combat advantage damage from stealth is VERY noticeable. Stealth duration can only be increased in two ways, this is one. DPS has a multitude of ways to increase. Two - I have done extensive testing on the damage decrease without DoS and ST, and you will not notice the difference, especially in pvp where someone is always targeting you.. always.
Test how much more damage you will do while in stealth, and you will understand the importance of ICS.