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My Wishlist for Neverwinter

championshewolfchampionshewolf Member Posts: 601 Arc User
edited November 2014 in General Discussion (PC)
I have a small wishlist of items in no particular order that I would like to see for Neverwinter in maybe the not too distant future.

1: Build Buttons, like Champions has. No, not having dual spec trees or something like that, but build buttons where I can swap out my abilities in a preset location, like how Champions has but has no use for because the entire power system with 14 button power tray made the 14 power limit kind of pointless. So yea, 2 or 3 build buttons would work, that way I can have a dungeon set up, a PvE set up and a PvP (if I ever feel inclined) without having to open my powers window every single time to swap abilities around.

2: Shifter Race: Stat wise could just be a choice between Longtooth (+2 Strength and Wisdom) and Razorclaw (+2 Dexterity and Wisdom). Their racial ability, which would be based on their type they choose, would be if they drop to about 30% health, their shift engages. Longtooth Shifters gain a small regen and damage boost for a short time, and Razorclaw gain a small movement rate and defense increase. This of course can only be triggered once every say 30 seconds? They would have animalistic characteristics of course, prone to wearing foot coverings (not socks) instead of shoes, etc. Remidner of their appearance Shifter Appearance

3: Paladin Class: I want the paladin class honestly. I see something that will probably end up mixing the warrior with the cleric in a warrior that uses divine power and probably more team oriented defensive powers over all, and aggression tools designed to deal damage in 4e. More spike shield than anything. The paladin would probably also use either a two handed flail or flail and holy book, with shift providing a divine shield to attacks of course.

4: Dragonborn Race: If I don't suggest it I know a couple of people that would shoot me. For racial stats I would suggest (+2 Charisma, Strength or Intelligence). They get a small defense against DoT damage attacks and healing effects get a small increase when they use them due to Draconic Heritage. I don't know how to handle the dragon breath other than to make it a special encounter power that players can opt to use in lieu of one of their slotted encounter powers. Some people like that style. Dragonborn Appearance

5: Racial Paragon Paths: Because I like adding that extra complexity, but the racial paragon paths are really cool in the PHB2 and would be interesting to see them added.

6: Mentoring: This one baffles me to know end the fact that every previous Cryptic game had this, but Neverwinter doesn't; the ability to lower my level to match that of my comrades with stats and gear lowering appropriately to match. Why is this not in game, because it irks me to no end that I can't join friends for fear of robbing them of XP or the fact I can't even join them on their skirmishes or dungeon runs. This should be added.

7: Race Change Token: Nothing fancy, just the ability to change my character race. More races I hope will be added and I am not into alting all that much, so I don't think I should be punished because a race that I want to play as comes out after the fact. Could allow us to change appearance, select which of the ability stats we want for our character, and be done with it there. The old race ability scores would be replaced but nothing else changes.

Anyways my suggestions things I want to see for sure.
Post edited by Unknown User on

Comments

  • championshewolfchampionshewolf Member Posts: 601 Arc User
    edited November 2013
    Added a few more items to my wish list :)
  • roadkill68roadkill68 Member Posts: 22 Arc User
    edited November 2013
    I realize this is a tall order, but hey...its a wish list right?

    I wish for more zones through the leveling process, so that rolling and leveling alts isn't so repetitive.

    Example: A player could go to Blacklake district or 'X' district/zone, Tower district or 'Y' district/zone.
  • fz21879xfz21879x Member Posts: 6 Arc User
    edited November 2013
    i wish for 100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 astral diamonds

    then they'll probably throw it at you as rough astral diamonds for the lulz
  • grungebrmpkgrungebrmpk Member, Neverwinter Guardian Users Posts: 201 Bounty Hunter
    edited November 2013
    My wishlist:

    1 - Lower the costs of upgrading companions
    2 - Lower the costs of upgrading mounts
    3 - Balance and matchmaking in pvp
    4 - Battle cleric and paladin too :D
    5 - Lower the costs of upgrading companions again
    6 - Lower the costs of upgrading mounts again
    [SIGPIC][/SIGPIC]
  • nanners#9564 nanners Member Posts: 64 Arc User
    edited November 2013
    My wishlist is similar to you guys, especially the companion/mount upgrade AD reduction and matchmaking in pvp.

    One last thing to make this game perfect for me:
    Option/mode/server of solo endgame dungeons&content (catering for RPG players)
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited November 2013
    My wishlist is pretty different:
    -Not so linear maps, I wish new maps had more things around, not every area has to be just for quests, throw random stuff here and there.
    -OR logic for the foundry, making foundry quests less linear aswell. give us options!
    -Maps that connect the different areas, to me there's nothing less immersive than getting to PE's gates then to the "world map" then to another area. Adding areas in between PE and the rest would make it much more fun and immersive, even if it would still use instanced maps. Hell, even we users could make those maps, make a contest and the best maps get added to the game.
    -Swimming! I can't tell you how important this is for me, probably others think it's dumb, but I like to do stuff besides killing mobs and questing all the time. It can be just surface swimming that would just require an animation change, or full fledged swimming below the water that would be awesome and also would open up new possibilities for quests (like finding stuff on the bottom of lakes or etc)
    -More calm music for the foundry, not all foundry quests are about killing enemies, and there's little choice in non combat music, (mainly the 3 working tavern themes PE's music and one more) Again if you don't want to spend money/resources in this you could also make a contest, I would gladly make some themes for the game to be used if you wanted.
    I know what I want has probably nothing to do with what others might want, but still I know there are others who would also like this.
    2e2qwj6.jpg
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited November 2013
    Mine is

    The ability to customize our characters and Companions as much as we can in STO
    The ability to use more than one companion (let us build a dungeon party like in Baldurs gate) No this wont effect grouping because folks who use this don't group that much anyway or will do both.
    The ability to invite certain people to a private module.
    Auto dismount at vendors and the AH
    The ability to sit in chairs.
    More assets for Foundry
    More clothing besides this lame noble regalia <font color="orange">HAMSTER</font>.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • alexgabriel23alexgabriel23 Member, Neverwinter Beta Users Posts: 276
    edited November 2013
    reduce the upgrade cost of companions to a decent cost to level up with them as a low level character and improve their stats maybe higher levels and faster attacks the 300 k 500k and 750k is realy not attractive and over exagerated put it with gold or with decent AD
  • bendalekbendalek Member Posts: 1,983 Arc User
    edited November 2013
    OK first time poster here ...
    Agree with most/all above, plus

    - Un-bind Companions, so they are sellable in the AH, that way if you do spend AD leveling up your CD for instance, then decide to go for a cat/stone later, you can at least recoup some of the investment, and maybe help out a wealthy but low level player.

    -Make the companion leveling worth while, actually give them better abilities at higher levels, not just extra slots.

    -Customizable companions ... It gets a little boring seeing the same CD in PE, their is sometimes hundreds of clones of her running around, even if only basic sex change and hair/armor/clothes colour.

    - A White or Silver dye bottle!!!! I want my Paladin (he's a Paladin in my mind) to look super virtuous and pure, so he needs some white/silver gear.

    - Fix the **** vendors in PE so that they have gear I can actually use and might actually want to buy!!! ATM there is almost nothing worth buying! Either it's leveled to low/high for my toon, or you get better items from random drops on a map!

    -Either get rid of Seals altogether or actually make the gear worth owning/exclusive.

    And +1000 to lowering the cost of companions upgrades or make them use Gold instead of AD (at least that would make gold useful in game)
    Is it finally a T5/U/T6 KDF Science Ship?
    tacofangs wrote: »
    Nope, just a McKrenim Happy Meal toy.
    IMPERIAL AUSMONAUTS - STO Klingon & Rom-Klink Fleet.

    My%20STO%20Sig%20Clear_zpsb3deonfo.png
  • slambitslambit Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 282 Bounty Hunter
    edited November 2013
    lower the cost of upgrading mounts and companions, that way it might actually be something to consider
  • arcaelusarcaelus Member Posts: 43 Arc User
    edited November 2013
    My wish would be to add a personal nemesis to the game like in CO. It would bring more immersion and variation to the game. Every character from novels to movies has a nemesis. Some where along the line of leveling up your character you are bound to cause trouble for yourself or patron.
    [SIGPIC][/SIGPIC]
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited November 2013
    Rebalance the dungeons, mostly the epic ones but a few of the heroic ones need work too.

    Mount/companion upgrade prices. Why grind for tier 1 event mounts when it costs more to upgrade them to tier 3 than to just buy an account wide tier 3 mount?

    More adventure zones with an option to slow down leveling. People could continue at the current pace or slow down to run all the new content at level, with the option to switch back and forth as desired. Some want to race through the leveling, I'd rather experience it longer. (this is pretty unlikely but one can wish)

    Mount and fashion tabs. Midsummer Festival had mounts and fashion items, Mask of Liars had fashion items, Waukeen had fashion items, Feywild pack has fashion items and mount, Neverwinter pack has mount. It takes a lot of the joy out of running around doing events when I've got three tier 3 mounts available for every character and never enough bag space. Through in the event mounts and the fashion items and it just gets frustrating. I want to do the events but... Some people have suggested mount skins which seems like a good idea, if the skin went into a catalog of skins and your mount speed was fixed at the level of the fastest mount you'd acquired.

    Transmutation armor from events and reasonable prices on the stuff from the Bazaar. There are a number of items that are suitable for transmutation available in the questline, but they're random drops and some are BOP. Apart from trying to trade in bounty markers for treasure caches or running with low level chars, they're lost forever if they don't drop or you didn't think to save them, or didn't win the roll.
    "We have always been at war with Dread Vault" ~ Little Brother
  • alexgabriel23alexgabriel23 Member, Neverwinter Beta Users Posts: 276
    edited November 2013
    lowering cost on mount/companion will benefit us all but.... increasing level and stats and also faster attack rate of skills + makin power/arpen/recovery to work on companions would be very good at lvl 60 they get mostly 2-3 shot they do arround 200-700 dmg and barely attack if the game devs promote the companions so much via zen events bla bla they need to rework them
  • alexgabriel23alexgabriel23 Member, Neverwinter Beta Users Posts: 276
    edited November 2013
    also id like for the game devs to take a sit and play some dungeons to see how buggy they are and how many ways to abuse them is , i wanna play dungeons doin in the legit way not abuse some wall climbing thing jumping entering under map etc etc
  • txvetstxvets Member Posts: 84
    edited November 2013
    Hey, quick question. About to start game, is the Hero of the North Pack worth it?
  • micky1960micky1960 Member Posts: 9 Arc User
    edited November 2013
    I just want my Hero of the North tag


    O yeah mate it truly is, but i tell everone that my wife bought it for me as a get well present :). Its true, I do.
  • tornnomartornnomar Member, NW M9 Playtest Posts: 400 Arc User
    edited November 2013
    I think everyone is in agreement on the absurd costs of upgrading companions/mounts and such.

    Seals - All of them. (been covered, I know) By the time you get enough Bounty items to turn in for them, your way past their usefulness. Make them tradeable, sellable, transferable, or something.
    Daily Dungeon - All I can say is that one can only do the Dread Vault so many times....
    Gold/Silver/Copper - How about an exchange for AD or Zen. So much Gold is good for so much Zen/AD.
    Its been mentioned before, but an account bank would be great.
    Can't sell/Can't discard items. What purpose does this serve? Why give me something I can't use and then turn around and tell me I'm stuck with it?
  • eldartheldarth Member Posts: 4,494 Arc User
    edited November 2013
    reiwulf wrote: »
    Not so linear maps, I wish new maps had more things around, not every area has to be just for quests, throw random stuff here and there.

    Soooo much THIS. One of the things I loved about Warhammer and Rift was being able to wander "off grid" or off the rails and climb different mountains, get different views, finding hidden "things" puzzles, small loot caches, mini bosses, etc. It's about the adventure!
    reiwulf wrote: »
    OR logic for the foundry, making foundry quests less linear as well. give us options!

    THIS. Dear Santa -- PLEASE. Dear Satan -- PLEASE. Dear Selune -- PLEASE!
    ...and Timers dang it!
    reiwulf wrote: »
    Maps that connect the different areas, to me there's nothing less immersive than getting to PE's gates then to the "world map" then to another area. Adding areas in between PE and the rest would make it much more fun and immersive, even if it would still use instanced maps. Hell, even we users could make those maps, make a contest and the best maps get added to the game.

    Yes! I forgot I wanted to try doing this in the Foundry. If the final map transition after the chest HONORED the "Use Overworld Map" to allow the user to select their final destination instead of going back to their departure map, we could totally do this -- The Journey to Ice Spire Peaks. Of course, the user could simply change their mind and select Blacklake District for their final map, but if they just honored the overworld map flag we could totally do this. I think I'm gonna enter a bug report, since the final map transition dialog box as the Use Overworld Map checkbox -- and it ain't workin'!

    reiwulf wrote: »
    Swimming! I can't tell you how important this is for me, probably others think it's dumb, but I like to do stuff besides killing mobs and questing all the time. It can be just surface swimming that would just require an animation change, or full fledged swimming below the water that would be awesome and also would open up new possibilities for quests (like finding stuff on the bottom of lakes or etc)

    This should be pretty easy - they've already got most of the components...
    • Pitch character model +75 degrees, point toes, use walking animation.
    • When I was working below the terrain in the Tower District Guard Post for my new quest (Gruumsh's Tower of Conquest NW-DEYRROVFQ) I discovered that all the little bits of water changed my view to an underwater/wavy "view" from terrain level all the way to the bottom of the map space. So "underwater" exists. Add some Underwater themed Foundry Detail Items and bingo.
    • Well, okay maybe a breath meter/ring of water breathing/out-of-air damage or some such as well.
    reiwulf wrote: »
    More calm music for the foundry, not all foundry quests are about killing enemies, and there's little choice in non combat music, (mainly the 3 working tavern themes PE's music and one more)

    Yes! Anything more Foundry I'm in favor of getting. The Foundry sets this game apart from ALL other MMOs at the moment (but for how long?). Give us more foundry details, and boss level encounters, and all those 60th levels screaming for more content shall have it!

    ...and my wishlist:


    Edit: Oh Yeah...
    • NPC Merchants for Foundry
    Edit2: ...and and...
    • The WARLORD Class! - just imagine being able to "use" one of your parties encounters/daily as your own! (You use your power to "trigger" one of theirs).
  • glaphrieglaphrie Member Posts: 14 Arc User
    edited November 2013
    I wish there was a shared bank for those of us with alts. Mabie there is one character that needs certain profession items, but the other one has more. Its kind of a pain to have to mail these things to myself all the time. Another game I have played before this one had a shared bank vault, and a personal one as well. You were given so many slots in each and had to pay to get more space/upgrade them.
  • cosmin05cosmin05 Member Posts: 4 Arc User
    edited November 2014
    Add some new classes that can use magic and heavy armors with shields. I suggest Paladin(DC+GF/GWF combo)
    Spellblade or Arcane Warrior(CW+GF/GWF), Blackguard or Abyss Walker(SW+GF/GWF), some new gear T3 or Higher, A closet Option to see how items look on you.
  • iainusiainus Member Posts: 19 Arc User
    edited November 2014
    -The ability to trade seals, for example, trade Lion seals for Manticore seals, Mantricore for Pegasus, etc. Ditto for region based tokens/sigils. This would free up inventory space and get people gear they want/need more easily.
    -BETTER and more choice of gear from seal vendors.
    -The ability to salvage Blue gear as you can with Purple. Either for AD or relevant Profession materials.
    -Speaking of which: Ther ability to break down unwanted weapons/armour for profession resources.
    -Some form of companion customization, even if only through dyes.
    -I'd like the choice of deity to have SOME relevance, even if it's a superficial 1% to something like gold gain, XP or speed.
    -In all seriousness, less GRINDY events. Let everyone, new and experienced players have the chance to get items from events without having to sit for an entire weekend/week doing the same two or three tasks hundreds of times. Midsummer Festival=Good. Masquerade of Liars=Awful.
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