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DC - Feat - Initiate of the Faith

djmackendjmacken Member, NW M9 Playtest Posts: 62 Arc User
edited December 2013 in The Temple
This at max rank adds 1% of power stat to crit.

So if you have 5,000 power you get 50 crit?

Any way possible this can be "fixed" as well? I gotta believe this is an oversight and wasn't initially designed to be this insignificant?

I can see changing this to 5% making much more sense, 1% is far too low.
Post edited by djmacken on

Comments

  • epphixepphix Member Posts: 6
    edited November 2013
    Yea , useless feat.
  • mour76mour76 Member, NW M9 Playtest Posts: 16 Arc User
    edited November 2013
    5% is low too, 250 more critical mean nothing when you have 3000 crit and above. I will change in: +1% of crit chance for each 1000 power.
    This mean 5% (with 5 points) at 5000 power. In this manner is more usefull.
  • drakonlord56drakonlord56 Member Posts: 104 Arc User
    edited November 2013
    This is exactly like Domain Synergy which give you 1-5% more recovery. ROFLMAO Let's see, 5 percent out of 1000 = 50. That's just a tickle. LoL
  • mour76mour76 Member, NW M9 Playtest Posts: 16 Arc User
    edited November 2013
    No, I mean +1% of critical chance (not critical score) for each 1000 power (may be 800 too), so is more effective. You gain +5% to critical chance when you have 5000 power.
  • macabrivsmacabrivs Member, Neverwinter Beta Users Posts: 417 Bounty Hunter
    edited November 2013
    mour76 wrote: »
    No, I mean +1% of critical chance (not critical score) for each 1000 power (may be 800 too), so is more effective. You gain +5% to critical chance when you have 5000 power.

    +5% crit for 5000 is OP, people put 3-4k crit to only have 2-3% more crit after the softcap.
  • fdsakhfduewhfiuffdsakhfduewhfiuf Member Posts: 604 Arc User
    edited December 2013
    macabrivs wrote: »
    +5% crit for 5000 is OP, people put 3-4k crit to only have 2-3% more crit after the softcap.

    No, it's not. A TR gets +5% critical chance just by spending five points in Critical Teamwork. The DC would have to spend five feature points and raise power to 5000.
  • djmackendjmacken Member, NW M9 Playtest Posts: 62 Arc User
    edited December 2013
    I still feel 5% would be a large improvement and would in effect be about as effective as some of the campaign boons. Power (and Recovery) are the easiest stats to stack on a DC. Without my Ioun stone I have 5,445 power. When you add Artifacts and Module 2 campaign boon (+125) base power could easily be 6,000+. I also only have mostly rank 6/7 enchants so with rank 8s could easily get a bit higher.

    That is 300 bonus to critical stat rating, which isn't great but at least is in line with Domain Synergy.

    On a side note, maybe a better way to handle Domain Synergy and Initiate of the Faith would be to make them auras that enhance nearby party members stats.

    If you were able to boost the entire parties critical/recovery rating by 200-300 than it would be a nice boost to the party and seems to fit nicely in line with a support class. Just a thought.
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