bad players with lessers and rank 5s seem to think that tene is 100% of our damage and that we have no skill. they think that after the tene nerf, that all the low geared players will somehow shine above the "non skilled rich people." this is laughable. pugs and bad guilds will still get shredded. then they will cry to nerf dark enchants. and then nerf vorpal. and then lets just get rid of perfects. oh and then no more offence or defence slots. oh no more encounters either. way to OP. oh lets take away t2+ gear too, thats too OP. seriously if your not gonna pay OR work for your gear. if you have garbage gear you will ALWAYS be garbage unless you actualy try to become better. no ammount of nerfs will make you any stronger then you are now. dont ruin the game for the people who put forth some effort and just want to have fun in a competitive pvp community.
U R 2 E Z- SENT IV GWF undefeated 16k GS
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
balance is balance. it's not like nerfs are new to the MMO world. sure, you can get upset about it... but if you have unrealistic expectations then i suppose that's going to happen. as for speaking for the rest of the neverwinter community about what the only "real" thing the nightmare lockbox had in it... i'm sure many people disagree with that point. not to mention there is nothing "real" involved here. this is a game. and the property within it is proprietary and you don't own anything... not your account, not your leveled characters, not your mount. not your hero of the north pack. you are granted a license to use those items as long as you agree to the terms.
what the company decides to do, change, add, remove... it's their right to do so.
Courts would actually say otherwise. When games cross the line with selling ingame items for real currency, they have gone beyond the facet of make believe when it comes to ownership. You should do your homework.
EULAs are all outdated and based on games that do not SELL virtual items.
But ANYONE can purchase and use the tenebrous enchants, they are not class specific. It's like saying Rank10 enchants are OP, so we should nerf them. Then 2 weeks later the Rank9 will be OP, and they will also need to be nerfed, ad naseum.
Just because something is the best, doesnt make it unfair, when its available to all!
You are so right! Actually the "balance" that means anything is the Bank Balance for PWE.
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glanngalladMember, Neverwinter Knight of the Feywild UsersPosts: 26Arc User
Courts would actually say otherwise. When games cross the line with selling ingame items for real currency, they have gone beyond the facet of make believe when it comes to ownership. You should do your homework.
EULAs are all outdated and based on games that do not SELL virtual items.
I agree with you, however, no one is forcing anyone to "purchase" anything.....therefore they are covered. The game, though interesting, is very commercial driven and takes advantage whenever it can.
People should just stop trying to exploit every single aspect of the game. A blind monkey with half a brain would have known, that the enchantments will be changed since a bug is a bug and not an actual game mechanic or something that is/was intended.
But yeah, it takes a little common sense to understand it. I knew right away, what would be happening sooner or later.
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
People should just stop trying to exploit every single aspect of the game. A blind monkey with half a brain would have known, that the enchantments will be changed since a bug is a bug and not an actual game mechanic or something that is/was intended.
But yeah, it takes a little common sense to understand it. I knew right away, what would be happening sooner or later.
You're confusing stupid developing, coding and itemization with bugs. It's one thing to create an enchant that has some side effect bug you didn't see, and another to create an enchant that does EXACTLY what the tooltip say and realize 6 months later that "OMG, it's OP, what should we do".
The tene story is yet another developer screw-up. They should have never been introduced in the game, and any sane dev would have understood what stacking 7 GTEs on a tanky character could do when they go through (almost) anything.
You're confusing stupid developing, coding and itemization with bugs. It's one thing to create an enchant that has some side effect bug you didn't see, and another to create an enchant that does EXACTLY what the tooltip say and realize 6 months later that "OMG, it's OP, what should we do".
The tene story is yet another developer screw-up. They should have never been introduced in the game, and any sane dev would have understood what stacking 7 GTEs on a tanky character could do when they go through (almost) anything.
You don't understand. The developer HIMSELF say that they are really bugged! Not false or imbalanced work!
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
You don't understand. The developer HIMSELF say that they are really bugged! Not false or imbalanced work!
They do? Where? I only read a single developer post regarding the tenes:
We've been looking at the Tenebrous Enchant some more, and we have a few changes in the works that should be going to preview pretty soon. We've talked about various ideas on what to do, but this is what we've decided to look at first:
Currently, Tenebrous ignores three things that it is not supposed to ignore: Damage Resistance (from AC and Defense, mostly), Deflection, and Shift-Dodges (like the Trickster Rogue roll and Control Wizard teleport). It will no longer ignore these three things. This means the damage it deals will go down as you'll now be able to resist the damage, Deflect stat won't be wasted against it, and if you time your Shifts right, you can avoid the damage.
Here, I only see that tenes do something they are not supposed to, and did it for MONTHS. This to me is still bad and irresponsible coding and itemization, not buggy code.
Maybe I missed some dev posts regarding the tenes, feel free to quote them, I'm curious
They do? Where? I only read a single developer post regarding the tenes:
Here, I only see that tenes do something they are not supposed to, and did it for MONTHS. This to me is still bad and irresponsible coding and itemization, not buggy code.
Maybe I missed some dev posts regarding the tenes, feel free to quote them, I'm curious
Not supposed = bug. It's currently not flagged as mitigateable and deflectable. Second what damage can't be dodged? All damage can be dodge if you time your dodge right. Guard only work, because it has it's own hp, and that is the error in the tenecase. If you can't be immun against tene guard should never happen to consume them. But it is. These are the reason that it's a bugfixing.
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited October 2013
I see what you mean It's an issue of semantics, so it's hardly important to be honest. You call it a bug, I call it a developer blunder... releasing untested enchants without any regards for balance and so on.
this person could call it this and this other person could call it this and this third person could call it this. but the reality is all three of you have your opinions based on conjecture. if it was a developer blunder or if it wasn't a blunder, they can change whatever they deem necessary to change. in the world of online gaming, it's no surprise that sometimes this upsets some of the player base. but you kind of have to use a little logic here. if something makes you super powerful... it's probably going to be changed. you see it happening all the time, yet people act so surprised when it happens.
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
if something makes you super powerful... it's probably going to be changed. you see it happening all the time, yet people act so surprised when it happens.
Given this line of thought, what are your opinions on stuff such as:
- perfect vorpal/soulforge etc.
- Ice Knife/Shocking Execution
- Icy Rays/Lashing Blade/Impact Shots
- unlimited targets on some spells
- permastealth/TR soloing CN/MC bosses
Given this line of thought, what are your opinions on stuff such as:
- perfect vorpal/soulforge etc.
Jumping in to just state that I find Perfect Vorpal being as OP as Tene stacks. With TRs 50% inherent crit chance and CWs Eye of The Storm, Perfect Vorpals is just a slap in the face during PvP at least.
Given this line of thought, what are your opinions on stuff such as:
- perfect vorpal/soulforge etc.
- Ice Knife/Shocking Execution
- Icy Rays/Lashing Blade/Impact Shots
- unlimited targets on some spells
- permastealth/TR soloing CN/MC bosses
Just curious.
Jumping in randomly, since, why not.
-Perfect enchantments, deal with it imo. Yes, they give a huge DPS increase if you crit a lot, but so does plain critting a lot, assuming you have 50% critrate, perfect vorpal increases you DPS with about 18%. As you already have 137.5% base damage as DPS, and instead gets 162.5% base damage as DPS. 18% dmg difference is still a lot, but, Greater is about 15%, Normal about 9% and Lesser about 4%. Yeah, a good CW would wait with their burst until EoTS procced, but in this case they'd probably kill you either way.
- Ice Knife/Shocking Execution. Dodge the knife, CC the TR. All I have to say about it.
- Icy Rays/Lashing Blade/Impact Shots. Broken, dodge, broken. Icy rays has quite the long CD tho, and the damage isn't that good. Lashing blade is easy to doge since the sound. Impact shot is quite broken since it allows from CC-locking someone until they're half dead, just to become invisible until it's off it's cooldown.
- unlimited targets on some spells, only affects PvE, and it's logical in most cases imo.
- permastealth/TR soloing CN/MC bosses, Bosses still sees you, so let them have their fun.
Given this line of thought, what are your opinions on stuff such as:
- perfect vorpal/soulforge etc.
- Ice Knife/Shocking Execution
- Icy Rays/Lashing Blade/Impact Shots
- unlimited targets on some spells
- permastealth/TR soloing CN/MC bosses
Just curious.
high level enchants are meant to be difficult to acquire and should be powerful. but some... maybe most of the complaints about high level enchants come from pvpers that don't have them. but i think you and i both agree on having a better matchmaking system will fix this.
TRs without shocking execution are still pretty powerful. a CW does not have the ability to two or three-shot an opponent with encounters like a TR can.
as for unlimited targets on some spells... they're already nerfing shield to limit 5 targets. perhaps others will see that in the future as well. although i'd rather see AoE's get a reduction in damage vs control. speaking of CW AoEs specifically.
permastealth/TR soloing will likely get nerfed. i already know that some bosses can and do target stealthed rogues. and all of them should have that ability.
however regardless of my opinions, in the grand scheme of things, class balance changes will happen. continually. some i'll agree with and some i won't and some i won't really have any opinion about.
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degraafinationMember, Neverwinter Beta UsersPosts: 0Arc User
-Perfect enchantments, deal with it imo. Yes, they give a huge DPS increase if you crit a lot, but so does plain critting a lot, assuming you have 50% critrate, perfect vorpal increases you DPS with about 18%. As you already have 137.5% base damage as DPS, and instead gets 162.5% base damage as DPS. 18% dmg difference is still a lot, but, Greater is about 15%, Normal about 9% and Lesser about 4%. Yeah, a good CW would wait with their burst until EoTS procced, but in this case they'd probably kill you either way
First of all, let's agree that we define broken in the essence of PvP context. Since Bosses in dungeons never complain in forums about getting hit a lot. Then, let's talk DPS. Damage per second is something that WoW introduced in order to have a measure of your damage against the enrage clock of a boss. I.e. a boss enraged in 5 minutes, so the damage dealers of a party should have enough damage per second in order to achieve this task (and of course manage not to get the healers out of mana).
DPS has nothing to do with PvP. If a rogue hits for a 33k with a perfect vorpal, then he gets something one shotted. What do i care if the perfect vorpal increases general damage by 12% overall? If Eye of the storm procs, then for 6 seconds you get 162,5% more damage than you should receive and we are talking numbers like 20-30 k again by simple MM + 1 encounter. If I had the health pool of a boss, then DPS would have a meaning, but right now it simply has none. PvP-wise always.
Perfect enchantments should be hard to get amazing to use and give a significant advantage, like it is now. I am only saying that specific enchantments (especially weapon ones) are much much better than others, and Vorpal is one of them.
* Notorious Dwarven Bear Cavalry Leader *
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
Given this line of thought, what are your opinions on stuff such as:
- perfect vorpal/soulforge etc.
- Ice Knife/Shocking Execution
- Icy Rays/Lashing Blade/Impact Shots
- unlimited targets on some spells
- permastealth/TR soloing CN/MC bosses
Just curious.
Since I started this, I think it's fair to give my opinion...
- OP. Even as a greater version. DCs can heal to almost full in those 4 secs. CWs/TRs can 2/3-shot even people with PvP builds and gear with P.vorpal.
- OP cheese moves, very limited window to avoid them
- IR: OP, hits targets off sight, huge crits, roots them too... LB/IS/ITC with greater/perfect vorpals... what can I say. Dodge LB, cool! now TR pops ITC and proceeds to crit you for 3x10K IS which you dodge as well, but the game rubberbands you back on place and you take full damage. 30K HP is kinda what PvP mages have... if you know what I mean. If they hit the LB first, you're basically done for in a 1 vs 1 situation if the TR is half-decent. Cheese moves as well.
- Unlimited targets on stuff such as OF: you should see it crit 30 mobs during EotS... 1080p worth of huge numbers, pretty cheesy but it's OK cause dungeon design sucks and runs need to be speedy.
- TR soloing T2 bosses in T2 gear, for relevant loot: not OK. Should only be possible an expansion later, when their loot is no longer relevant.
Permastealth: With tenes, the most cheesy of all cheeses discussed here. Without tenes but with a geared TR with P. Vorpal: still cheesy. They force you to change skills to AoE, gimping your damage a lot. Only dumb TRs don't dodge a Steal Time cast worth 2 secs, and partial casts won't necessarily take the TR out of stealth. I've seen relatively ungeared TRs contesting points with 4 other people, sure, this was a pug, but it was some sight.
Personal opinion: change stealth to work like in other recognized games: you get hit, you drop out of stealth. You hit something, you leave stealth. Stealth should have a cooldown as well. Simple as that.
And yes, as a final thought, nerfing is not really the answer, because I don't think think Cryptic developers have what it takes to balance a game like Blizzard does. So better leave it mostly alone, so not to break it further.
The answer is ladders, rankings, matchmaking. How long must we wait for these SIMPLE things to be coded?!?
Courts would actually say otherwise. When games cross the line with selling ingame items for real currency, they have gone beyond the facet of make believe when it comes to ownership. You should do your homework.
EULAs are all outdated and based on games that do not SELL virtual items.
There is no "ownership" in MMOs. If someone is stupid enough to believe that they actually own anything they've "bought" in an MMO, that's their lookout.
All you are ever buying is a licence to use. It's virtual ownership, meaning it's a licence, meaning it's not real ownership. Just like it's a virtual world you're buying the right to play in, not a real world.
Of course developers trade on the psychological sense of ownership people have - and generally they do treat that with respect, it's not a little thing to be casually played around with, otherwise you risk alienating players. But when push comes to shove, it's still always just a licence to use, and developers will make changes if they think they're important.
And as players, we have to bear that in mind always, and not let our psychological sense of ownership make us angry when things change.
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degraafinationMember, Neverwinter Beta UsersPosts: 0Arc User
Since I started this, I think it's fair to give my opinion...
Permastealth: With tenes, the most cheesy of all cheeses discussed here. Without tenes but with a geared TR with P. Vorpal: still cheesy. They force you to change skills to AoE, gimping your damage a lot. Only dumb TRs don't dodge a Steal Time cast worth 2 secs, and partial casts won't necessarily take the TR out of stealth. I've seen relatively ungeared TRs contesting points with 4 other people, sure, this was a pug, but it was some sight.
A little off-topic here, but I think Steal Time is one of the most misunderstood spells from other classes who do not play CWs.
First, it's casting time is not in sync with it's animation. In PVP, the spell actually fires before the animation is complete, and fires for a long time. If a CW catches a rogue in that space of time (perhaps two full seconds), they are stunned.
Secondly, stealth TRs do not always have a dodge ready. In fact, one of the feats that make a stealth TR effective is Twilight Adept, which requires you to dodge to keep up your stealth. So it's quite common to catch a stealth TR with low stamina. As a CW who PVPs a lot, I've ran into a grand total of one Stealth TR who was extremely crafty at dodging my Steal Time. He actually dodged off point to get out of the AoE (which is quite large).
Just because something is the best, doesnt make it unfair, when its available to all!
Indeed, this is the best quote in entire topic.
The players complaining about someone being better geared is like saying "Boo-hoo! Why that millionaire has a such huge beatiful house! I want it to be as small as mine even though he payed x100 more for this" in RL. Is that some kind of communism policy nowdays or what?
And why don't you just go and use your hatred to farm up AD and then buy tenebrous/perfect vorpals so many high gs players have?
Indeed, this is the best quote in entire topic. And why don't you just go and use your hatred to farm up AD and then buy tenebrous/perfect vorpals so many high gs players have?
35.100.000 AD - only the enchants... I didn't even bother to add the gear, a mount, a stone etc.
Farming routine, no-life individual: shared CN runs, let's say 5/day since sometimes you might just feel like puking after all those draco runs, sometimes you might have to get out of house, and sometimes you might just don't feel like "working" in NWO that day. Average loot value: 550.000 AD, split 5 way, 110.000 ADx5, 550.000 AD/day+25.000 refine.
575.000 AD/day farming hardcore (we also have to keep in mind that you won't farm CN with a fresh 60 in greens... gearing for T2s, then for CN will take some weeks as well)
--->>> 61 days of cretinoid, brain-numbing farming of the same <font color="orange">HAMSTER</font> buggy dungeon...
All of this for what? So you can compete with the guy that by then has the BiS setup from the new module, on all his 3-4 chars, and just chills in PE without ever bothering to PvE, having a fulltime PvP spec because again, he doesn't bother with PvE, and being better than you because again, he can PvP all that time you were working in CN.
So, what were you saying again?!?
EDIT: competitive ranked PvP should be solely about skills and everybody should be able to have equal footing; "luckily" for us, there's no ladders, no prizes, no nothing, so all the "competition" is vain and "for the lulz".
Oh my, only 61 days? Do you want to get the coolest stuff just from one month of playing this game?
I've heard people spent like 4 years in other mmos to make their characters extremely strong. 61 days is nothing. 61 days is not even time worthy, the MMOs are supposed to be long term games as far as I know. Not like some one-evening single player games.
Also there are other ways to earn ad besides your so loved CN runs. Items/Zen reselling and event items (which you can sell for much ad later). Not to mention other ways that I consider to be "low" like finding a CC rich friend
Just look around...
And you've provided the same meaning again. You're complaining instead of doing something.
Also you can actually challenge a top geared player with just normal enchantments. You can't buy a good reaction and a brain after all.
Or how about my setup and how much it cost me when I started playing...
Perfect Bronzewood - 2 mil (made this about a week ago) ran GPF that I bought for about 1.6mil before that.
Greater SF - 2.5mil (traded for this but cant remember exactl #s)
Greater Tenebs x6 - current market value of 2.4mil each = 14.4mil although I got all these for < 2 mil TOTAL 5 months ago
3 Rank 9 radiants - 2mil each - 6 mil but traded for these and got all three for less than 4.5mil.
TOTAL:
About 11 mil... Ive been playing for over 5-6 months. Id say thats easily doable....
Prices change as the economy changes. If players know good values. Sometimes I look for epics that sell for less than salvage value, there's a hint, easy couple thousand in AD for almost no time spent.
Or how about my setup and how much it cost me when I started playing...
Perfect Bronzewood - 2 mil (made this about a week ago) ran GPF that I bought for about 1.6mil before that.
Greater SF - 2.5mil (traded for this but cant remember exactl #s)
Greater Tenebs x6 - current market value of 2.4mil each = 14.4mil although I got all these for < 2 mil TOTAL 5 months ago
3 Rank 9 radiants - 2mil each - 6 mil but traded for these and got all three for less than 4.5mil.
TOTAL:
About 11 mil... Ive been playing for over 5-6 months. Id say thats easily doable....
Prices change as the economy changes. If players know good values. Sometimes I look for epics that sell for less than salvage value, there's a hint, easy couple thousand in AD for almost no time spent.
Just going to use your references... not going to even bring up the things you left out...
not banging on ya.. just list correct numbers ...
Also be clear you did not list everything on your character... total cost is over 20 million on just your tank.
I have no horse in the pay to win race... I am just as guilty as alot of people who have paid...
However.. the Tene discussion I definitely have some horses on that track
You completely missed his point because you are a brand new player. If you had been playing since beta, you would understand just how ridiculously easy it was to accumulate resources WITHOUT paying! We're talking the equivalent of 4-10M AD per week for hardcore players.
Now, however, yes, Feywild has swung the meter in the exact opposite direction and good luck to anyone currently playing because those prices are real and hard to achieve.
Also, discussing P2W issues is against the rules and will rapidly attract the attention and disapproval of the moderators.
Just going to use your references... not going to even bring up the things you left out...
not banging on ya.. just list correct numbers ...
Also be clear you did not list everything on your character... total cost is over 20 million on just your tank.
I have no horse in the pay to win race... I am just as guilty as alot of people who have paid...
However.. the Tene discussion I definitely have some horses on that track
Like I said, prices have changed ALOT.
ALso, who says you haveto BUY the perfect, half the time I can MAKE it much cheaper.
Like I said, made a perf bronze 1 week ago.... MADE... didnt BUY.... same with SF. MADE it.
I got all my LESSER tenebs for 10-30k didnt pay more than 30k for one lesser teneb. Do tha math to MAKE one, btw 30% fuse from lesser to normal and 10% to greater, NOT 1% chance....
total CURRENT market cost may be 20 mil. Doesnt mean I spent all that on him tho... not even close.
Is it available to all? Nightmare boxes stopped giving them on August 27th.
Great job, Cryptic! One of the best balancing moves you've done! Good to know you're listening to your player base, too!
Why do you need Nightmare boxes? Tenees are at the cheapest point ever. 1.8m Ish.
"Buhu i don't have the ad"?
Well then I suggest you farm cn, with a "premade" group you can make 30-40min runs.
Having a share run = 200k~
So basicly for "ONE" of the best enchants in the game you need too do aprox 9 times with a share run and you got 1 greater tenees
270~ minutes for one of the best items in the game seems pretty easy and fast too me from my MMORPG experience.
Now if you don't want too farm it buy some zen and support the game instead of complaining.
EVERYONE playing the game correctly, either it is "PAY 2 WIN" or if it is "Farming the WIN" you just need too wake up and use your brain instead of trolling with nonsense on the forums..
Comments
FaceRoller- regen recovery TR (put on the shelf for now) 14k GS
Supreme CHAOS - IV GF (put on the shelf for now) 16k GS
White Khalifa- tene/hp/regen CW (retired) 11k GS (tene)
Death From Above- TANK ranger 16kGS
(all halfling everything)
Proud rank 6 of: <Enemy Team>
[SIGPIC][/SIGPIC]
Courts would actually say otherwise. When games cross the line with selling ingame items for real currency, they have gone beyond the facet of make believe when it comes to ownership. You should do your homework.
EULAs are all outdated and based on games that do not SELL virtual items.
And allow them to be Turned into an NPC for some kind of compensation.
You are so right! Actually the "balance" that means anything is the Bank Balance for PWE.
But yeah, it takes a little common sense to understand it. I knew right away, what would be happening sooner or later.
You're confusing stupid developing, coding and itemization with bugs. It's one thing to create an enchant that has some side effect bug you didn't see, and another to create an enchant that does EXACTLY what the tooltip say and realize 6 months later that "OMG, it's OP, what should we do".
The tene story is yet another developer screw-up. They should have never been introduced in the game, and any sane dev would have understood what stacking 7 GTEs on a tanky character could do when they go through (almost) anything.
You don't understand. The developer HIMSELF say that they are really bugged! Not false or imbalanced work!
They do? Where? I only read a single developer post regarding the tenes:
Here, I only see that tenes do something they are not supposed to, and did it for MONTHS. This to me is still bad and irresponsible coding and itemization, not buggy code.
Maybe I missed some dev posts regarding the tenes, feel free to quote them, I'm curious
Not supposed = bug. It's currently not flagged as mitigateable and deflectable. Second what damage can't be dodged? All damage can be dodge if you time your dodge right. Guard only work, because it has it's own hp, and that is the error in the tenecase. If you can't be immun against tene guard should never happen to consume them. But it is. These are the reason that it's a bugfixing.
Given this line of thought, what are your opinions on stuff such as:
- perfect vorpal/soulforge etc.
- Ice Knife/Shocking Execution
- Icy Rays/Lashing Blade/Impact Shots
- unlimited targets on some spells
- permastealth/TR soloing CN/MC bosses
Just curious.
Jumping in to just state that I find Perfect Vorpal being as OP as Tene stacks. With TRs 50% inherent crit chance and CWs Eye of The Storm, Perfect Vorpals is just a slap in the face during PvP at least.
-Perfect enchantments, deal with it imo. Yes, they give a huge DPS increase if you crit a lot, but so does plain critting a lot, assuming you have 50% critrate, perfect vorpal increases you DPS with about 18%. As you already have 137.5% base damage as DPS, and instead gets 162.5% base damage as DPS. 18% dmg difference is still a lot, but, Greater is about 15%, Normal about 9% and Lesser about 4%. Yeah, a good CW would wait with their burst until EoTS procced, but in this case they'd probably kill you either way.
- Ice Knife/Shocking Execution. Dodge the knife, CC the TR. All I have to say about it.
- Icy Rays/Lashing Blade/Impact Shots. Broken, dodge, broken. Icy rays has quite the long CD tho, and the damage isn't that good. Lashing blade is easy to doge since the sound. Impact shot is quite broken since it allows from CC-locking someone until they're half dead, just to become invisible until it's off it's cooldown.
- unlimited targets on some spells, only affects PvE, and it's logical in most cases imo.
- permastealth/TR soloing CN/MC bosses, Bosses still sees you, so let them have their fun.
high level enchants are meant to be difficult to acquire and should be powerful. but some... maybe most of the complaints about high level enchants come from pvpers that don't have them. but i think you and i both agree on having a better matchmaking system will fix this.
TRs without shocking execution are still pretty powerful. a CW does not have the ability to two or three-shot an opponent with encounters like a TR can.
as for unlimited targets on some spells... they're already nerfing shield to limit 5 targets. perhaps others will see that in the future as well. although i'd rather see AoE's get a reduction in damage vs control. speaking of CW AoEs specifically.
permastealth/TR soloing will likely get nerfed. i already know that some bosses can and do target stealthed rogues. and all of them should have that ability.
however regardless of my opinions, in the grand scheme of things, class balance changes will happen. continually. some i'll agree with and some i won't and some i won't really have any opinion about.
Perfect Enchantments: Do not care if they nerf these. Currently, I find no imbalance.
Ice Knife: Do not care if they nerf it. They've done so in the past. It's dodgable and can only one-shot squishies.
Icy Rays/LB/IS: Don't care if they nerf them. Right now I think they're fine.
Unlimited targets: Only PVE players care.
Perma-stealth: I slot Steal Time and it's fine (unless it's a Tenny TR). I don't care much about PVE, soloing bosses makes no difference to me.
Join Essence of Aggression: PVP-ing Hard Since Beta!
First of all, let's agree that we define broken in the essence of PvP context. Since Bosses in dungeons never complain in forums about getting hit a lot. Then, let's talk DPS. Damage per second is something that WoW introduced in order to have a measure of your damage against the enrage clock of a boss. I.e. a boss enraged in 5 minutes, so the damage dealers of a party should have enough damage per second in order to achieve this task (and of course manage not to get the healers out of mana).
DPS has nothing to do with PvP. If a rogue hits for a 33k with a perfect vorpal, then he gets something one shotted. What do i care if the perfect vorpal increases general damage by 12% overall? If Eye of the storm procs, then for 6 seconds you get 162,5% more damage than you should receive and we are talking numbers like 20-30 k again by simple MM + 1 encounter. If I had the health pool of a boss, then DPS would have a meaning, but right now it simply has none. PvP-wise always.
Perfect enchantments should be hard to get amazing to use and give a significant advantage, like it is now. I am only saying that specific enchantments (especially weapon ones) are much much better than others, and Vorpal is one of them.
Since I started this, I think it's fair to give my opinion...
- OP. Even as a greater version. DCs can heal to almost full in those 4 secs. CWs/TRs can 2/3-shot even people with PvP builds and gear with P.vorpal.
- OP cheese moves, very limited window to avoid them
- IR: OP, hits targets off sight, huge crits, roots them too... LB/IS/ITC with greater/perfect vorpals... what can I say. Dodge LB, cool! now TR pops ITC and proceeds to crit you for 3x10K IS which you dodge as well, but the game rubberbands you back on place and you take full damage. 30K HP is kinda what PvP mages have... if you know what I mean. If they hit the LB first, you're basically done for in a 1 vs 1 situation if the TR is half-decent. Cheese moves as well.
- Unlimited targets on stuff such as OF: you should see it crit 30 mobs during EotS... 1080p worth of huge numbers, pretty cheesy but it's OK cause dungeon design sucks and runs need to be speedy.
- TR soloing T2 bosses in T2 gear, for relevant loot: not OK. Should only be possible an expansion later, when their loot is no longer relevant.
Permastealth: With tenes, the most cheesy of all cheeses discussed here. Without tenes but with a geared TR with P. Vorpal: still cheesy. They force you to change skills to AoE, gimping your damage a lot. Only dumb TRs don't dodge a Steal Time cast worth 2 secs, and partial casts won't necessarily take the TR out of stealth. I've seen relatively ungeared TRs contesting points with 4 other people, sure, this was a pug, but it was some sight.
Personal opinion: change stealth to work like in other recognized games: you get hit, you drop out of stealth. You hit something, you leave stealth. Stealth should have a cooldown as well. Simple as that.
And yes, as a final thought, nerfing is not really the answer, because I don't think think Cryptic developers have what it takes to balance a game like Blizzard does. So better leave it mostly alone, so not to break it further.
The answer is ladders, rankings, matchmaking. How long must we wait for these SIMPLE things to be coded?!?
There is no "ownership" in MMOs. If someone is stupid enough to believe that they actually own anything they've "bought" in an MMO, that's their lookout.
All you are ever buying is a licence to use. It's virtual ownership, meaning it's a licence, meaning it's not real ownership. Just like it's a virtual world you're buying the right to play in, not a real world.
Of course developers trade on the psychological sense of ownership people have - and generally they do treat that with respect, it's not a little thing to be casually played around with, otherwise you risk alienating players. But when push comes to shove, it's still always just a licence to use, and developers will make changes if they think they're important.
And as players, we have to bear that in mind always, and not let our psychological sense of ownership make us angry when things change.
A little off-topic here, but I think Steal Time is one of the most misunderstood spells from other classes who do not play CWs.
First, it's casting time is not in sync with it's animation. In PVP, the spell actually fires before the animation is complete, and fires for a long time. If a CW catches a rogue in that space of time (perhaps two full seconds), they are stunned.
Secondly, stealth TRs do not always have a dodge ready. In fact, one of the feats that make a stealth TR effective is Twilight Adept, which requires you to dodge to keep up your stealth. So it's quite common to catch a stealth TR with low stamina. As a CW who PVPs a lot, I've ran into a grand total of one Stealth TR who was extremely crafty at dodging my Steal Time. He actually dodged off point to get out of the AoE (which is quite large).
Join Essence of Aggression: PVP-ing Hard Since Beta!
The players complaining about someone being better geared is like saying "Boo-hoo! Why that millionaire has a such huge beatiful house! I want it to be as small as mine even though he payed x100 more for this" in RL. Is that some kind of communism policy nowdays or what?
And why don't you just go and use your hatred to farm up AD and then buy tenebrous/perfect vorpals so many high gs players have?
WTB Class Reroll please
Cheapest in AH:
Perfect Vorpal x1 = 8.000.000
Perfect Barkshield x1 = 9.500.000
Greater Tene <font color="orange">HAMSTER</font> x7 = 2.400.000 x 7 = 16.800.000
Rank 8 Radiants x2 = 400.000 x 2 = 800.000
_____________
35.100.000 AD - only the enchants... I didn't even bother to add the gear, a mount, a stone etc.
Farming routine, no-life individual: shared CN runs, let's say 5/day since sometimes you might just feel like puking after all those draco runs, sometimes you might have to get out of house, and sometimes you might just don't feel like "working" in NWO that day. Average loot value: 550.000 AD, split 5 way, 110.000 ADx5, 550.000 AD/day+25.000 refine.
575.000 AD/day farming hardcore (we also have to keep in mind that you won't farm CN with a fresh 60 in greens... gearing for T2s, then for CN will take some weeks as well)
--->>> 61 days of cretinoid, brain-numbing farming of the same <font color="orange">HAMSTER</font> buggy dungeon...
All of this for what? So you can compete with the guy that by then has the BiS setup from the new module, on all his 3-4 chars, and just chills in PE without ever bothering to PvE, having a fulltime PvP spec because again, he doesn't bother with PvE, and being better than you because again, he can PvP all that time you were working in CN.
So, what were you saying again?!?
EDIT: competitive ranked PvP should be solely about skills and everybody should be able to have equal footing; "luckily" for us, there's no ladders, no prizes, no nothing, so all the "competition" is vain and "for the lulz".
I've heard people spent like 4 years in other mmos to make their characters extremely strong. 61 days is nothing. 61 days is not even time worthy, the MMOs are supposed to be long term games as far as I know. Not like some one-evening single player games.
Also there are other ways to earn ad besides your so loved CN runs. Items/Zen reselling and event items (which you can sell for much ad later). Not to mention other ways that I consider to be "low" like finding a CC rich friend
Just look around...
And you've provided the same meaning again. You're complaining instead of doing something.
Also you can actually challenge a top geared player with just normal enchantments. You can't buy a good reaction and a brain after all.
WTB Class Reroll please
And are you actually suggesting leeching off a rich friends money?
God d.a.m.n. This one quote from you speaks more than I could ever say:
Those 61 days are day by day, same mindless no-life routine.
Yes, it's a lot.
Or how about my setup and how much it cost me when I started playing...
Perfect Bronzewood - 2 mil (made this about a week ago) ran GPF that I bought for about 1.6mil before that.
Greater SF - 2.5mil (traded for this but cant remember exactl #s)
Greater Tenebs x6 - current market value of 2.4mil each = 14.4mil although I got all these for < 2 mil TOTAL 5 months ago
3 Rank 9 radiants - 2mil each - 6 mil but traded for these and got all three for less than 4.5mil.
TOTAL:
About 11 mil... Ive been playing for over 5-6 months. Id say thats easily doable....
Prices change as the economy changes. If players know good values. Sometimes I look for epics that sell for less than salvage value, there's a hint, easy couple thousand in AD for almost no time spent.
Just going to use your references... not going to even bring up the things you left out...
not banging on ya.. just list correct numbers ...
Also be clear you did not list everything on your character... total cost is over 20 million on just your tank.
I have no horse in the pay to win race... I am just as guilty as alot of people who have paid...
However.. the Tene discussion I definitely have some horses on that track
You completely missed his point because you are a brand new player. If you had been playing since beta, you would understand just how ridiculously easy it was to accumulate resources WITHOUT paying! We're talking the equivalent of 4-10M AD per week for hardcore players.
Now, however, yes, Feywild has swung the meter in the exact opposite direction and good luck to anyone currently playing because those prices are real and hard to achieve.
Also, discussing P2W issues is against the rules and will rapidly attract the attention and disapproval of the moderators.
Like I said, prices have changed ALOT.
ALso, who says you haveto BUY the perfect, half the time I can MAKE it much cheaper.
Like I said, made a perf bronze 1 week ago.... MADE... didnt BUY.... same with SF. MADE it.
I got all my LESSER tenebs for 10-30k didnt pay more than 30k for one lesser teneb. Do tha math to MAKE one, btw 30% fuse from lesser to normal and 10% to greater, NOT 1% chance....
total CURRENT market cost may be 20 mil. Doesnt mean I spent all that on him tho... not even close.
Why do you need Nightmare boxes? Tenees are at the cheapest point ever. 1.8m Ish.
"Buhu i don't have the ad"?
Well then I suggest you farm cn, with a "premade" group you can make 30-40min runs.
Having a share run = 200k~
So basicly for "ONE" of the best enchants in the game you need too do aprox 9 times with a share run and you got 1 greater tenees
270~ minutes for one of the best items in the game seems pretty easy and fast too me from my MMORPG experience.
Now if you don't want too farm it buy some zen and support the game instead of complaining.
EVERYONE playing the game correctly, either it is "PAY 2 WIN" or if it is "Farming the WIN" you just need too wake up and use your brain instead of trolling with nonsense on the forums..