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Best weapon enchantments?

xwanguuxwanguu Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 22 Arc User
edited October 2013 in PvE Discussion
Hi, I'm having difficulties in choosing my weapon enchantments for pve
I have a dc and a cw

For a dc, I want to be focus on healing so I'm going towards a vorpal
Is this a good choice?

For a cw, I am not sure between a vorpal, bronzewood or lightning?
I want my cw to do more dmg. Can you help me rank which enchantments does the most dmg?
Post edited by xwanguu on

Comments

  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited October 2013
    DC->Holy Avenger
    CW->Vorpal or Plaguefire

    The higher the better, duh.
    * Notorious Dwarven Bear Cavalry Leader *
  • skippymcjuniorskippymcjunior Member Posts: 46 Arc User
    edited October 2013
    If you want more damage straight up, get vorpal.
    If you want more healing, vorpal.
    If you want to debuff and help other team mates, GPF
    Lightning is good if you want AOE damage and bronze wood is best for solo.
    Holy avenger is complete trash. Don't use that.
    It all comes down to your preference
  • rlrobrrlrobr Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited October 2013
    For TR/DC/CW -> Vorpal
    For GF -> Bronzewood (crit rate is too low for Vorpal to be effective)
    For GWF -> Vorpal or Lifedrinker (depending on your playstile)
  • xwanguuxwanguu Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 22 Arc User
    edited October 2013
    But is it true if your crit chance is lower than 20%, then bronzewood and lightning would be better?
  • misssmooziemisssmoozie Member, Neverwinter Beta Users Posts: 204 Bounty Hunter
    edited October 2013
    xwanguu wrote: »
    But is it true if your crit chance is lower than 20%, then bronzewood and lightning would be better?
    If you crit on less than 20% of your attacks (except if you're a DC or TR) Lightning/Bronzewood gives more bang for your buck, yes.
    Wizard.jpg
  • fondlezfondlez Member Posts: 0 Arc User
    edited October 2013
    Holy avenger is complete trash. Don't use that.

    Rubbish. Holy Avenger is 15% extra Damage Resistance for 10 seconds every 60s (the proc is almost irrelevant because its per swing so you will always be able to proc it quickly in PvE). It is also independent of gear since it is not a stat rating but flat DR.

    Cleric's single most important outputs are Astral Shield, a 25% Damage Resistance that lasts for 10s, and mitigation Dailies of 30% Damage Resistance. Thus, Holy Avenger is like having an extra lesser Daily every single minute! It increases you and your groups survivability noticeably, especially in PvP. There is literally no weapon enhancement with a better synergy than Holy Avenger since mitigation is the primary output of Clerics.

    That said, Vorpal does increase your healing, your secondary output, via Critical Severity and is particularly beneficial for targetted healing playstyles, e.g. Healing Word and Soothing Light. It also increases damage which in turn slightly increases AP gain.

    So, if you are a hybrid (or heaven forbid, a dps cleric) or particularly love your targetted heals, then Vorpal is a good and flexible enchant.

    If you want yourself and your group to be tanky in all content, then Holy Avenger is significantly better. There may also be other alternatives like Feytouched, but it has not been extensively tested.
    xwanguu wrote: »
    For a cw, I am not sure between a vorpal, bronzewood or lightning?
    I want my cw to do more dmg. Can you help me rank which enchantments does the most dmg?

    For CW, it is really between Vorpal, Lightning, Plague Fire and Terror. Bronzewood is miles behind by comparison to those four mainly due to not benefitting from Dailies. At Greater ranks or higher, Lightning is particularly strong in PvE due to many aoe situations enabling it to chain, assuming you can cope with all the extra aggro. Without chaining, however, it is worse than other enhancements like Terror.

    Plague Fire, even in its current broken state (3% damage increase debuff cap), is still a good party and personal damage enhancement, especially Greater Plague Fire and Lesser Plague Fire. Perfect Terror is slightly better for the party with an extra 1% damage increase debuff.

    Vorpal damage scales much better than other enhancements with gear and CW Powers due to Eye of the Storm class feature and Critical Chance as high as 40% - well beyond the point where most of your damage comes from crits. It is also a more consistent edge than Lightning because you benefit fully from it in not just aoe, but single target situations and highly in PvP.

    So, in general, I would always advise Vorpal on a CW unless you mostly PvE and regularly run in a group where no one else has Plague Fire/Terror.
  • xwanguuxwanguu Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 22 Arc User
    edited October 2013
    Thanks for the help
    I'm going vorpal for a cw and avenger for a dc
  • faiteaccompliifaiteaccomplii Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 2
    edited October 2013
    Love my Holy Avenger, biggest complaint is i want to buy a perfect and can't find one so probably going to have to make one. have a greater.
  • josiahiyonjosiahiyon Member, NW M9 Playtest Posts: 396 Arc User
    edited October 2013
    fondlez wrote: »
    If you want yourself and your group to be tanky in all content, then Holy Avenger is significantly better. There may also be other alternatives like Feytouched, but it has not been extensively tested.

    Guildmate and I did some Feytouched testing on the test server a few weeks ago. Some observations:
    • Uptime: 50% using sunburst to proc (effect lasts 10 seconds)
    • Enemy impact: all hit by the encounter receive a debuff icon
    • Player Impact: 12% extra damage buff icon appears. Damage increase confirmed.

    There may be some odd interactions/issues using multiple encounter procs. No impact in PVP since only procing skill I use is sunburst.
    Haven't confirmed that the dmg mitigation actually works. Only confirmed that the debuff does show up under enemy and does last the appropriate length of time.
    Haven't tested to see if the extra damage also increases heals.

    Gist: 50% of the time, all enemies within sunburst range will do 12% less damage and you will do 12% more damage (w/ a perfect).

    0.5*.12 = .06 > .15 * 10 /60 --> I prefer Feytouched over HA. But don't buy it. I like the low prices :p
    Pvpbysynergy.png
    Iyon the Dark
  • lazureelazuree Member Posts: 52 Arc User
    edited October 2013
    josiahiyon wrote: »
    Guildmate and I did some Feytouched testing on the test server a few weeks ago. Some observations:
    • Uptime: 50% using sunburst to proc (effect lasts 10 seconds)
    • Enemy impact: all hit by the encounter receive a debuff icon
    • Player Impact: 10% extra damage buff icon appears. Damage increase confirmed.

    There may be some odd interactions/issues using multiple encounter procs. No impact in PVP since only procing skill I use is sunburst.
    Haven't confirmed that the dmg mitigation actually works. Only confirmed that the debuff does show up under enemy and does last the appropriate length of time.
    Haven't tested to see if the extra damage also increases heals.

    Gist: 50% of the time, all enemies within sunburst range will do 12% less damage and you will do 12% more damage (w/ a perfect).

    0.5*.12 = .06 > .15 * 10 /60 --> I prefer Feytouched over HA. But don't buy it. I like the low prices :p
    I'm glad someone else did some testing. However, some ppl don't use sb in pve so holy avenger is still good. I think a few patches ago it would proc debuff and buff with as... but now it doesn't.
  • xwanguuxwanguu Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 22 Arc User
    edited October 2013
    Fondlez, I recently read in a thread you recently posted and stated
    perfect flaming is the best dps enchantment, why is that?
  • fondlezfondlez Member Posts: 0 Arc User
    edited October 2013
    xwanguu wrote: »
    Fondlez, I recently read in a thread you recently posted and stated
    perfect flaming is the best dps enchantment, why is that?

    That was theorycrafting about pure personal dps in a GF thread due to being able to keep up the stacking DoTs (the highest of all enhancements) with weapon strikes in a non-crit class and specs. It is not a general weapon enhancement, especially not for DC and CW in this thread.
  • hidahayabusahidahayabusa Member Posts: 634 Bounty Hunter
    edited October 2013
    Back to the Holy Avenger topic, I need to say that it is the best enchant I've tried on DC. You can never have enough defense and the random proc of 15% increased Def is something that you will definitely feel, either on PvE or PvP. Vorpal is only good if you run damage cleric, but...yeah.

    Also, I am not sure about Feytouched. It needs an encounter to target an opponent which at least in PvP, it means that you only proc it, through Sunburst. It does sound OK, but I still prefer Holy Avenger. Especially with my Divine Emissary setup+it's proc it feels like I am boosting the party's defense by 500 or more, which is fine.

    P.S: I also don't trust the developers in the coding of this game (have seen quite some glitches in the code), so if you read the tooltip of Feytouched, it doesn't really distinquish between friend or foe. So I hope that my Healing word doesn't reduce anyone's damage due to a mistake in the coding. Anyone tested this?
    * Notorious Dwarven Bear Cavalry Leader *
  • josiahiyonjosiahiyon Member, NW M9 Playtest Posts: 396 Arc User
    edited October 2013
    Back to the Holy Avenger topic, I need to say that it is the best enchant I've tried on DC. You can never have enough defense and the random proc of 15% increased Def is something that you will definitely feel, either on PvE or PvP. Vorpal is only good if you run damage cleric, but...yeah.

    Also, I am not sure about Feytouched. It needs an encounter to target an opponent which at least in PvP, it means that you only proc it, through Sunburst. It does sound OK, but I still prefer Holy Avenger. Especially with my Divine Emissary setup+it's proc it feels like I am boosting the party's defense by 500 or more, which is fine.

    P.S: I also don't trust the developers in the coding of this game (have seen quite some glitches in the code), so if you read the tooltip of Feytouched, it doesn't really distinquish between friend or foe. So I hope that my Healing word doesn't reduce anyone's damage due to a mistake in the coding. Anyone tested this?

    Holy Avenger is a good option for tankie DCs, no doubt. Feytouched is mostly untested. Someone should do some robust testing (group of 10), because my preliminary testing shows a lot of promise.

    Yes, FT requires a dmg encounter to proc. Sunburst is perfect for this because it:
    • has a ~10 second cooldown, perfectly matching the uptime and downtime of FT
    • Hits all (or nearly) within the cap radius for PVP
    • Sentinel DCs use it all the time (for pushing, procing, and sometimes for LS)

    I also don't trust the tooltips. Oddly, the FT tooltip doesn't mention up-time (10 sec). In my testing, heals do not cause a debuff on allies.

    As with other enhancements, different levels (i.e. greater&perfect) do stack debuff if on multiple party members.

    It's cheap to test. Lessers are < 100k.
    Pvpbysynergy.png
    Iyon the Dark
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