Newb coming back after beta weekends and been hitting the forums hard, and come up with the following i think will suit my playstyle for needing some solo-able deeps and maining with a TR a lot :
http://nwcalc.com/dc?b=ofg:4bni7:ayws,18l330f:70000:b5z00:6y000&h=0
How does that look for a halfling rocking Str and Wis as I lvl? Or Str/Dex? More healing maybe?
Input needed as I dont wanna hafta respec
Thanks!
Love, peace and chicken grease!
-Mikey
Comments
Leave Templar's Domain at 1 or skip it. It has a really long internal cooldown. Leave Cleanse at 1. Mobs don't use debuffs much but you'll want the debuffs they do have off you and everyone else asap. Max Greater Fortune, the way Healing Action works you either skip it or max it.
Consider getting Warding Shield instead of Invigorated Healing. Between your high divinity gain, Soothing Light and Healing Word spam + possibly Sunburst/Bastion -and- Astral Shield your healing should be enough as is. Divine Armor should round off things quite nicely.
Why the 3 points in Brand of the Sun? Brand has value in movement-heavy fights but it's primarily a divinity generation at-will. Between your choice of encounters/at-wills + Ethereal Boon it's redundant. For PvP, perhaps? But even so.
Holy Fervor should be at level 3 or skipped. I suggest you should skip it since for divinity/AP generation you already have the Holy Word/Divine Fortune+Ethereal Boon combo.
I'm guessing Daunting/Prophecy/Break the Spirit are there for flavor. Not bad, but you could swap Prophecy for Divine Glow/maxed Chains. With this build you should really just focus on normal/Divine Holy Word spam for AP gain. Worst case scenario (and these should be -very- rare, likeg if you screwed up and accidentally used up all your divine power or something) drink an AP pot.
I'd get Divine Armor. Without Moon Touched Hallowed Ground is really just more of an offense buff. The mitigation is good but don't count on it saving lives.
Your build seems to focus an awful lot on divine power generation. Ethereal Boon, proper use of Divine Fortune/Holy Word and a low CD power like Sunburst should really be enough. Once you get better at saving up/managing divinity I suggest you tweak it a bit.
Your stats depend on what type of cleric you're trying to make. Wis/Cha is standard, Wis/Str is for crit builds, Dex/Con is apparently great for PvP (and excellent for sheer survivability), etc.
Don't get three point HoF, it's terrible now.
Take a point out of Guardian of faith, stick it in searing light. Searing light is a lovely tool to have.
Also, consider a single point in prophetic action: I never realised this, but it apparently works on falling damage, so even with 1 point, you can swap it in, jump off something fatally high, land effortlessly, then swap it back out. Infrequently used, possibly, but hilariously awesome nevertheless.
Featwise: ethereal boon isn't really that great. If you're looking for places to dump points, you might as well get moontouched, since you've gone that far down the faithful tree and you've gone 3/3 for hallowed ground. Actually, since you've gone 5/5 for both LS and benefit of foresight (choices I approve of), you could probably drop the points in invigorated healing. A free, occasional 2.5% heal is nice, but it's a lot of points: a nice aspect to it (I believe) is that it procs various things because it counts as "healing" (like foresight buff), assuming I'm correct in this assumption, however, it will happily do that with only 1 point invested. I imagine others may have more input on this one.
Taking 5/5 deepstone but not taking divine armour seems...odd: DA is the best tempHP power bar none, and synergises very well with deepstone, as DA is an 'oh god we're gonna die' button, and extra heals at that point are very handy. If you're not taking DA, then consider shifting those points into enduring relief.
Desperate renewal isn't worth it: at only one point you're doing 5% extra healing to targets near death, IF you're using soothing light. Compare to rising hope, which at only one point will be up probably...50% of the time.
Thanks again guys!
Edit: Also I am unsure how you managed to open up Tier 2 in Faithful tree, without getting to tier 1.
Input from everyone thus far, and further is greatly appreciated! Thanks again everyone! Now I just need a Rad, Legit Guild to kick it with and Ill be golden :P Still just wondering if i should drop points or all in Domain Synergy for 1-3 in Healing Action? Opinions on the difference in 1-3% recovery loss, and if all my abilities that "heal" trigger HA's effect are needed :P
-Mikey
Ideally I'm after a build that can do decent solo dps, while still remaining viable as main heals if necessary. After suggestions and more research how does this look: http://nwcalc.com/dc?b=nlb:4z6f3:a60t,13if3i3:66000:b0uuv:6y000&h=0
Also curious on stat placement, where ive been going so far is str/dex and now im wanting to do the next 2 con/cha then end on str/dex I think. What are the opinions on stat placements currently?
Thanks again guys, and keep it coming! (about to hit 25 when the servers back up!)
-Mikey
Take the points out of battlewise, I'd say. We don't generate enough threat to justify it, anymore. And if we do get aggro, that's usually someone else's fault. Plus we can still tank it pretty well anyway. And of course threat control is meaningless for solo content (unless you always use a tank companion, in which case it's still not worth three feat points).
Put one into cleanse (but one should be more than enough), one into holy resolve (last-gasp lifesaver plus a handy onscreen prompt to remind you that you really, really should heal up asap), one into..wherever. Bountiful fortune, probably.
Domain synergy: meh. Even at 5/5 it amounts to less than a R5-6 enchant, and recovery is super-easy to softcap anyway: at 2/5 it's even less great. 2500 recovery will net you an extra 50 recovery with 2/5 domain synergy.
Put those points into bountiful fortune/holy resolve, maybe?
I think that you will get the most out of a WIS/STR build, since you will buff up your critical chance and will be able to solo DPS some instances, and be helpful as a healer. Personally I focus on PvP so I follow a very specific feat tree , that it is focused on your being the center of attention and needing to tank people.
If you are to go PvE, then spec Crit/Recovery.
The build also heals fine in dungeons. Have done everything apart from CN & MC with it, and typically might need to use a potion only to survive a sprint to a campfire, a horribly bad pull or being proned in overlapping red zones. No complaints from parties about heals. I don't have a different set of gear for pve - although i'm trying to build the miracle healer set to try it out.
And you know it's fun in pvp. Lockdown CW's and high-DPS impact shot TRs are the most dangerous opponents. Nobody survives a focus by multiple competent players - but you sure can do some insane survival tricks in many cases.