I have gathered 2 million ADs in the past week and i'm in doubt on how i'll spent this.
Currently my stats are:
- Have a Soulforged Enchantment and a Plague Fire Enchantment.
And i have several options:
- Buy an Ancient Weapon Set, although i don't like very much because of the stats;
- Improve my enchants and stone's enchants/gear to at least rank 7. I still have 2 Dark Enchant rank 5, have to buy one Eldritch for my stone and change some gear/enchants cause they are all stacking Recovery.
- Buy a Great Plague Fire Enchantment;
- Buy a Vorpal Enchantment and some rank 7 enchants;
- Gather more AD and buy a Great Vorpal;
- Other idea;
I'm a PvE guy and run a build similar to this:
http://nw-forum.perfectworld.com/showthread.php?337592-((T2))-Thaumaturge-Spec-Powers-Role
Thanks in advance for the opinions.
Comments
If you mostly pug or do casual PvP, then get a Vorpal instead. You can unslot your existing Vorpal at a later date after you have farmed the other three for your Greater.
For the rest, gearing priorities are almost always:
Augment pet > Set (starting with Chest) > R5/R6 enchants > Armor Enhancement > Weapon Enhancement > R7+ enchants.
There are exceptions for different classes, e.g. DC's don't need an augment pet. But that's pretty much the normal order.
Vorpal is amazing for everything. Your teams will rely on you to do the bulk of the trash compacting as a CW, and huge damage + control = clean dungeon.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
Or alternatively Greater Lightning enchantment is a very strong dps boost if you like frosty skill loadout But it generates very much threat, so your tank may not be fast enough to save your squishy wizardry bottom
- cap ArP at 2540 (this needs to be do with with planning ahead because of below points)
- buy Ancients, you'll still have to at one point or another, 450 recovery is not to be missed
- redo the enchanting on your gear: recovery should be around 3100-3200 with Ancient set, don't go above. HV + Ancients means you won't have to slot any recovery enchants at all
- for PvE, I'd say your normal PF is better than a Vorpal. 90% of the mages you'll run with will have vorpals, so basically vorpal mages=DPS competition, kinda lame IMO but it is what it is. I do have vorpal myself, and will buy a greater one soon, but my reasoning is for PvP, for PvE I would have done PF, Terror or (I think) Bronzewood. I don't really care about huge numbers, I feel better about myself if I'm helping the team overall.
In the end, the most important things you should do are capping ArP and removing excess recovery...
1. All Plague Fire since Feywild is capped at 3% damage increase. So, all you are gaining by increase the rank of the enchant is reducing the number of stacks required to hit 3% and increasing the damage from the stacking DoT. So, Lesser = 3 stacks, Normal = 2 stacks, Greater = 1 stack. Because stacking Plague Fire is not easy at the best of times since it requires a rather high rate of attack, it is a actually most suited to fighting single targets and not aoe on trash from Encounters. Thus, if you are going to have Plague Fire on a CW you want the GPF ideally.
2. Bronzewood is a buff only to your own damage. It does nothing for team damage. I suspect Feytouched is similar but it is not something I have tested. The only team damage enchants are Plague Fire and Terror and strictly speaking Terror is currently the higher group buff at 4% for Perfect Terror.
while the vorpal thing would last longer ;p but ok if you like to pug a lot they care more about gs then a vorp or any weapon enchant. it`s unrealistic but whatever ;p
my advice would be save for a perfect vorpal.
but guess that would take too long for you.
2m is kind of limited ;p
but..for this pve you don`t need much
I can't stress how disappointing Plaguefire is since Feywild. Much better to significantly buff your own damage potential as CW than to inflict a very weak debuff on targets that your team can benefit from. A 3% damage increase is barely noticeable. At 9% for GPF, I was rocking it prior to Feywild, but I dumped it when I noticed how poorly it was performing. Even a normal Vorpal is a better all-around choice, and with Greater or Perfect there is no discussion at all.
CWs need to do great damage in dungeons, or they aren't pulling their weight. I'd suggest leaving the PF and (preferably) the Terror enchants to GFs since they hit multiple targets with their At-Wills and are usually not so much with the crits.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
This is incorrect. It it is a mitigation reduction mechanic, just like every other spell and enhancement in the game. Check your logs for,
<font color="orange">HAMSTER</font> (YYY)
after you hit a Trade of Blades dummy (which has zero mitigation) with an Encounter. Note the Encounter applying the buff does not benefit from the buff (which is odd and the first time I have ever seen this in an enhancement), but all subsequent non-Daily damage does for the 10 second duration of the buff.
I stand corrected. Guess memory did not serve so well in this case.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
Btw, the Terror Enchant and Plague Fire stack? Or just one debuff?
They stack with each other and other debuffs, just not with themselves.
Let's stick with the CN set for a while.