It seems the standard strategy for beating the final boss in Castle Never (CN), the dracolich, is to punt the adds until they get stuck (on the ledge or in the campfire area) and stop spawning. Seems kinda cheesy (but so is 5x respawns of red wizards) and PW support won't comment if that strategy is intended or even if it's considered exploiting.
Is there any other successful way of completing this fight?
I know others in our guild have tried tanking and kiting the adds without success, but perhaps someone else has come up with another way.
Yes you can kill adds or bump red wizard without sending them on surrounding props to purposefully bug them. The fight would likely last longer though, 20, maybe 25 minutes, and since this game is all about exploiting bugs and unindented mechanics, that's what everyone does.
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degraafinationMember, Neverwinter Beta UsersPosts: 0Arc User
edited October 2013
Yeah, you can just bump them off like any other ledge. They will respawn, though, so you'll have to continue to do so.
degraafinationMember, Neverwinter Beta UsersPosts: 0Arc User
edited October 2013
It gets a little tricky when the hands come out. Because you're swooping up all these ads into the AS, and can easily get 1-shotted as a CW. That's why most people double-repel them.
It gets a little tricky when the hands come out. Because you're swooping up all these ads into the AS, and can easily get 1-shotted as a CW. That's why most people double-repel them.
Yeah, the Dracolich fight probably sounded like a great concept in development, but the mechanics didn't work out right at all.
I've said it before, but a lot of players' dissatisfaction with ++adds mechanic in boss fights could be alleviated simply by enforcing a longer respawn timer. It is not fun to kill two dozen adds and watch them respawn seconds later. It just leads to an annoying cycle of rinse-and-repeat while hoping that you don't get caught out of stamina or guard meter at a fatal moment. The longer the fight drags out, the greater the possibility that someone's internet will crash, their vid card will crash, or they just get tired or bored and mess up.
I'm going to guess that the reason the devs have done nothing to stop players from bugging Azharzel's posse is that they are aware that it's the only sane method for completing that encounter and have left it alone until they're prepared to launch an overhaul (or at least major tweak) that makes it less exploitable while introducing a better way to legitimately clear it.
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Yeah, the Dracolich fight probably sounded like a great concept in development, but the mechanics didn't work out right at all.
I've said it before, but a lot of players' dissatisfaction with ++adds mechanic in boss fights could be alleviated simply by enforcing a longer respawn timer. It is not fun to kill two dozen adds and watch them respawn seconds later. It just leads to an annoying cycle of rinse-and-repeat while hoping that you don't get caught out of stamina or guard meter at a fatal moment. The longer the fight drags out, the greater the possibility that someone's internet will crash, their vid card will crash, or they just get tired or bored and mess up.
I'm going to guess that the reason the devs have done nothing to stop players from bugging Azharzel's posse is that they are aware that it's the only sane method for completing that encounter and have left it alone until they're prepared to launch an overhaul (or at least major tweak) that makes it less exploitable while introducing a better way to legitimately clear it.
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