Okay, apparently it is bypassing control immunities? My reaction?
Dev reaction:
Cleric: Hammer of Fate: The knockback effect is now correctly considered a form of control for immunity and power trigger purposes.
Seriously?
SERIOUSLY? PLEASE FIX THE F*XKGINFS BUGS THAT ARE BREAKING THE CLASS, NOT NERFING ALREADY UNDER-POWRED SPELLS BECAUSE THEY HAPPEN TO HAVE AN UNINTENDED BENEFIT TO THE DC.
Why not just fix it the way you fixed Miracle Healer set bonus, and update the tooltip. "The knockback effect ignores control immunity."
Is that what they meant when they said the Hammer was definitely going to get some more "love". It seems like "love" from the devs here unequivocally means nerfs. I seriously want to see the conversations where they discuss this stuff.
I am all for fixing broken powers and then balancing around properly-working mechanics. But why do we only get the fix when it's a nerf, and then everything else is postponed indefinitely? It's hard not to feel like the motive is disadvantaging the DC even more.
Two of the BASIC combat mechanics are broken for many of our powers: Armor Penetration and Critical Strikes. And the bugs being addressed weaken the power that's had the most lamented and baffling nerf since release.
Comments
*I don't personally agree with this, but it sure does seem to be the general consensus - and admittedly Clerics don't have any of the abilities that are arguably broken in implementation (chain CC, gap closers, big damage dailies, stealth, etc.).
Nyx - Divine Cleric
Medusa - Brush Wizard
Spinnerella - Combat Wizard
Don't forget to update the Wiki!
Ends, some people will break set bonuses
For the ends, already owned items become bop
For the ends, sometimes classes get nerfed
For the ends, so before we go any further
I want my ends
Actually, it kind-of makes sense - I mean, other classes have powers that will knock down enemies or push them back and so on, and those powers are considered control powers so mobs that are immune to control powers are immune to those effects. In fact, it is easy to argue that the hammer should have been this way from the beginning.
That is really not the issue...
The big issue is that we do not really have any good combat powers - and what little we have is partially broken - case in point: Flame Strike never crits. Also, I have seen the complaints about ArPen being utterly ignored - something I have not verified myself, as I have 0 ArPen anyhow, but I can understand this being a big issue for people with a different build.
I do like playing a cleric - I find it a lot more challenging (and more fun) than playing some of the other classes, but having to spend 30 minutes on every "15-minute" Foundry mission is annoying. Yea, it is nice being needed and appreciated in a good group, but it would still be be great to feel a bit less wimpy when soloing.
Looks like I'm using Guardian of Faith from now on.