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Why Does Everyone Want High Vizier?

grizzly1545grizzly1545 Member Posts: 17 Arc User
edited September 2013 in The Library
From looking at the stats on the sets plus, the set bonuses, it seems to me like Shadow Weaver would be a better bet. Am I missing something? It looks to me like the 0 crit from the HiViz set is a big obstacle to overcome.
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Post edited by grizzly1545 on

Comments

  • grimahgrimah Member Posts: 1,658 Arc User
    edited September 2013
    the 1350 defense debuff contributes more damage than shadow weaver's 18% crit severity, for yourself and group, pve or pvp. HV is applied quicker (max).

    Shadow weaver is usuable though. But if you plan to go end-gear (rank 7-8s) high vizier is better. You will notice a noticable clearing speed difference with HV wizards over SW ones.
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  • dgfdsdgsgh3dgfdsdgsgh3 Member, Neverwinter Beta Users Posts: 127 Bounty Hunter
    edited September 2013
    grimah wrote: »
    the 1350 defense debuff contributes more damage than shadow weaver's 18% crit severity, for yourself and group, pve or pvp. HV is applied quicker (max).

    Shadow weaver is usuable though. But if you plan to go end-gear (rank 7-8s) high vizier is better. You will notice a noticable clearing speed difference with HV wizards over SW ones.

    Obviously so much so that I have seen 4/4 HV to be a REQUIREMENT for dungeons in /lfg, that and 12k+ gearscore.

    I smell nerf incoming.
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    Obviously so much so that I have seen 4/4 HV to be a REQUIREMENT for dungeons in /lfg, that and 12k+ gearscore.

    I smell nerf incoming.

    A few of our CWs run CN last night and claimed to stack over 60 HV debuff stacks on Draco. Exaggeration? I don't know!
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  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    The first rule of hv is you do not talk about hv. But besides that.

    The stats of hv (def and regen) are better than shadowweavers, especially since crit is a worthless stat with the eye of the storm buff.
    The 4 piece bonus of hv is better than sw as well.

    Stat wise hv>magelord>sw. 4 piece bonus hv>sw>ml
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    OMG, you probably knew exactly what HV does right as you got to your first 60 eh? People learn, become better. Only the ones not having a desire to learn and improve do not deserve things. Asking is a proof of curiosity, form which learning begins.

    As for the OP's question about HV, try running a setup (if you can) with 3 HV CWs. Afterwards, a "normal" one. You will notice a very big improvement in speed, so much so that with 3 HVs it's usually faster to kill (normal, elite) mobs even when you can push them off ledges and stuff. Gather, AoE, CC rotations, watch them die.

    Also the other party members (i.e. the lonely rogue usually :P) will be very happy since they will have very big hits on debuffed mobs.
  • grizzly1545grizzly1545 Member Posts: 17 Arc User
    edited September 2013
    Thanks for the helpful answers guys. Never thought about not worrying about crit to much because of Eye of the Storm. So after i get my head and arms, already have chest and feet, I need to hit 2500 ArmPen and the stack recovery?
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  • misterzacmisterzac Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 29 Arc User
    edited September 2013
    A few of our CWs run CN last night and claimed to stack over 60 HV debuff stacks on Draco. Exaggeration? I don't know!
    Did CN earlier today and came up to 70 stacks. We burned Draco in less than 3 min and it took us overall 18 min to finish the whole dungeon.
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  • mittensofdoommittensofdoom Member, NW M9 Playtest Posts: 247 Arc User
    edited September 2013
    You get to 72 stacks before it resets..
  • natehaxnatehax Member, Neverwinter Beta Users Posts: 6 Arc User
    edited September 2013
    A few of our CWs run CN last night and claimed to stack over 60 HV debuff stacks on Draco. Exaggeration? I don't know!

    It works, and here's how it works.

    High Vizier 4-Set Bonus reads: Your control powers steal 450 defense from the target, increasing your defense by that amount.

    This means exactly what it says. A few patches ago, this set bonus was changed to stack on enemies per wizard casting it (or how it is really coded, per each sprite producing the control effect). So! What this really means is this:

    -Control Wizard casting any control spells will add a number of stacks (changes a bit based on control spell) up to a cap of 3 (the Control Wizard is one sprite)
    -Oppressive Force will add a cap of 4 stacks (unsure why this spell will add 4, I think because the spell summons a different sprite for the pulses and then the final push/explosion)
    -Shard of the Endless Avalanche will add a cap of 3 stacks; with SotEA in mastery slot, you can strategically move your bowling ball around bosses to take full advantage of this (the Shard is its own sprite)

    Any control wizard with full HV set and either SotEA or Oppressive Force can continually stack past the normal three stack cap, as the other two spells count as a new caster. This can be used to exponentially decrease the target monster's defense up until around ~72ish stacks, where the armor value is decreased so much that the monster stops taking damage.
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  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    Stop stacking around 60-65.

    Btw will totally get nerfed now that you explained how it works. The only reason it hasnt been nerfed already is that the devs (or should i say dev? There is only 1 guy working on bug fixes) have no clue how the game works. Im almost certain that the programmers who designed the game and wrote the code no longer work on the title, pwe business model "McMMOs" has them in work on the next 6month mmo project to roll out and bleed new players with their casino style cash shop model.
  • natehaxnatehax Member, Neverwinter Beta Users Posts: 6 Arc User
    edited September 2013
    Btw will totally get nerfed now that you explained how it works[...]Im almost certain that the programmers who designed the game and wrote the code no longer work on the title, pwe business model "McMMOs" has them in work on the next 6month mmo project to roll out and bleed new players with their casino style cash shop model.

    I kinda hope it does get nerfed. Its the same thing as when Singularity was so overpowered; we were pigeonholed into playing one way. This will increase build diversity as well as allow more room for other classes into top-tier dungeons.

    Also, I agree about the lack of programmer support. Cryptic/PWE, if you want to continue making money, you should make your current, operational MMOs better to increase the playerbase, rather than alienating half of the players within the first three months due to lackluster bug/exploit fixes.
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  • cael13cael13 Member Posts: 78
    edited September 2013
    Stop stacking around 60-65.

    Btw will totally get nerfed now that you explained how it works. The only reason it hasnt been nerfed already is that the devs (or should i say dev? There is only 1 guy working on bug fixes) have no clue how the game works. Im almost certain that the programmers who designed the game and wrote the code no longer work on the title, pwe business model "McMMOs" has them in work on the next 6month mmo project to roll out and bleed new players with their casino style cash shop model.

    And it SHOULD get nerfed just like all of the other class sets that were OP. Its clearly broken code as you should not be able to stack over 3 HV debuffs (per CW) like the set tool tip reads. We burn Draco down in 2-3 minutes with around 60 stacks.

    9 stacks of HV debuff is still a monstrous advantage (if running 3 CW with working as tooltip reads with 3 stacks per CW) and I wouldn't be surprised if they nerf the set so that it doesn't stack with other CW's but simply resets the timer so 3 stacks are always active on the target(s). Maybe they will leave it capped at 9 as 9 it isn't THAT game breaking but still kinda is :P Make sure you don't dump millions of AD enchanting an HV set so that you are not disappointed when the inevitable changes are made. Run it with rank 5's and enjoy it while it lasts.
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    HV will still be the best set so nbd enchanting it, as long as they don't completely change the set bonus like they did with Stalwart.
  • baqqarabaqqara Member Posts: 41
    edited September 2013
    ..., as long as they don't completely change the set bonus like they did with Stalwart.

    Stalwart was t1 and still the best set for GF. HV is t2, I don't think there will be a redesign.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited September 2013
    they will fix it but i dont think they will change it, plenty of wizards still use shadow weaver or other combinations. Shadow weaver still sells for more.
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  • wondraswondras Member Posts: 9 Arc User
    edited September 2013
    There is a lot of missleading info here!
    HV is not and never was broken - it works as intended.
    The thing what is broken, there is no ownership of summoned entities and their identities - those entities can add stack or two on top current stack, after exoplosion the entity die and next skill will summon new entity, which obviously doesnt have any stacks on the boss and as such can add more, repeat.
    Its rather common problem with game handling combat loging - the most known is HV but there can be(and probably are) more undiscovered combos, either for CWs or any other class capable of summoning entities.
  • fondlezfondlez Member Posts: 0 Arc User
    edited September 2013
    baqqara wrote: »
    Stalwart was t1 and still the best set for GF. HV is t2, I don't think there will be a redesign.

    Like wondras2 said, there is a TON of misinformation in this thread. This is a gem and clearly shows someone who has never played a GF to any serious level, if at all, for example.

    Hint: you're lauding what is probably the worst set bonus in the game. I actually struggle to think of one worse. So, Stalwarts went from being the best set in the game by a large margin to being the worst by a significant margin AND after 6 months when everyone was fully invested, enchanted it, cosmeticized it, paid Zen for it, etc...
  • bratzinatorbratzinator Member Posts: 68
    edited September 2013
    baqqara wrote: »
    Stalwart was t1 and still the best set for GF. HV is t2, I don't think there will be a redesign.
    fondlez wrote: »
    Like wondras2 said, there is a TON of misinformation in this thread. This is a gem and clearly shows someone who has never played a GF to any serious level, if at all, for example.

    Hint: you're lauding what is probably the worst set bonus in the game. I actually struggle to think of one worse. So, Stalwarts went from being the best 4pc bonus in the game by a large margin to being the worst by a significant margin AND after 6 months at that when everyone was fully invested, enchanted it, cosmeticized it, paid Zen for it, etc...

    I think baqqara did not mean that Stalwart is the best set NOW. He probably meant that it WAS a T1 set and still WAS the BiS so it had to be nerfed. Stalwart currently is the worst set I know of, the so called rework was an epic fail. I don't think there is anyone who will doubt that.
  • slayorianslayorian Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    They should probably fix HV so it only adds up to 3 stacks per HV wiz. Currently, you can pop shards of avalanche for some 50k or more damage on everything in the area. Meanwhile, I'll have fun seeing bosses drop in seconds.
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited September 2013
    I don't know why they didn't fix it yet. Yesterday I killed draco in 5min with 3 HV CW; not kidding.
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  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    hefisdo wrote: »
    I don't know why they didn't fix it yet. Yesterday I killed draco in 5min with 3 HV CW; not kidding.
    have been doing this for the last 8 weeks.
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    So, I ran CN twice with two other HV CWs in my guild. It turns out the cap of HV debuff stacks is 70. A very strange thing happens when Draco has 70 HV stacks... He often freezes and becomes immune to damage. Then the stacks fall off and you start over.

    And yes, he dies very quickly. If it weren't for needing to push off all of the adds, it would be an even faster fight.
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  • iergoiergo Member, Neverwinter Beta Users Posts: 107 Bounty Hunter
    edited September 2013
    wondras2 wrote: »
    There is a lot of missleading info here!
    HV is not and never was broken - it works as intended.
    The thing what is broken, there is no ownership of summoned entities and their identities - those entities can add stack or two on top current stack, after exoplosion the entity die and next skill will summon new entity, which obviously doesnt have any stacks on the boss and as such can add more, repeat.
    Its rather common problem with game handling combat loging - the most known is HV but there can be(and probably are) more undiscovered combos, either for CWs or any other class capable of summoning entities.

    Tr's are able to do something similar with wicked reminder from stealth...

    If anything I hope they don't touch the HV set in the same manner they did GF set, but if they have to then only redesign how it stacks like they did with the tr Duelist fury/devoted cleric AS.
  • valeriob80valeriob80 Member, Neverwinter Beta Users Posts: 155 Bounty Hunter
    edited September 2013
    I don't want to bring you bad luck but... there are people in this game that have been banned for sharing sharandar dailies (at leasts I read so)... this thing seems to me faaaar more bugabusing than quest sharing (since it's obvious that the set shouldn't work this way). I'd stop if I'd be in you :-/
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    Well, MF's AH is being flooded with Ancients. Not sure what they're going to do about it. We'll see.
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