I been trying recreating my DC twice as I always get slam around in PVP.
I wish to build a fighter DC (saw 1 once at PVP and it awesome) What abilities should i add and for equipment, what attribute should I focus when buying equipment? Which race should I choose?
also for companion, where can i buy equipment for them?
Thanks in advance
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coldcooperMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited September 2013
Using dau light and chains or doom to kill foes, increase your power and armor penetration makes u a good DC fighter ^^!
Using dau light and chains or doom to kill foes, increase your power and armor penetration makes u a good DC fighter ^^!
Wrong, AP helps nothing, because it is bugged with 90% of all cleric powers. Power don't help because it scales very slow. DC is currently the weakst class of all, no fix in sight.
Save your time and either play a rogue or even better a wizard.
I been trying recreating my DC twice as I always get slam around in PVP.
I wish to build a fighter DC (saw 1 once at PVP and it awesome) What abilities should i add and for equipment, what attribute should I focus when buying equipment? Which race should I choose?
also for companion, where can i buy equipment for them?
Thanks in advance
Recovery important for any type of DC. ~2500 is fine, no more than 3k is needed.
Tank? get equip that has regen (blues), and add some life steal. Stack HP. Slot Foresight + Prophetic Action passives. You will have low damage output, but be able to take a load of damage. Also, a lot of DC buffs don't really need a lot of power, arpen, crit to still be effective.
Astral Seal + Sacred Flame at wills.
Would suggest Astral Shield (must), Divine Glow, Sun Burst; or you could use Chains of Blazing Light for one of the other two slots. D mode Forgemaster's Flame is also a great cast for tanking. Even when you are CC'ed or prone, the Heal over Time tics keep healing you (and any allies, as AoE heal).
Probably Hallowed Ground/Divine Armor, and pick another you like
DPS? Stack Power, Arpen, Crit. Pick feats that raise damage, and especially ones that operate off crit.
Slot damage powers and debuffs.
Hit someone with say, prophecy of doom -> break the spirit -> D mode (instant cast, hard to dodge) Daunting Light for fairly impressive damage.
Another tactic is Break the Spirit -> Chains (to root target) -> Daunting Light
Brand of the Sun + Sacred Flame or Lance of Faith at wills.
Flame Strike (for multi target) + Hammer of Fate dailies.
I prefer Human, for the 3 extra feats and slight defense bonus. But dwarf is good for PvP also, for knockback/cc resist.
Companion equipment is the same as player equipment. You can get companion equipment anywhere that you can get your own. Companion is not bound by level or class when gearing, unless the slot is class specific (like icon for Ioun Stone of Allure)
There are some guides for either type above, that go into feat builds and discuss powers more in depth, in the Temple cleric class forum.
DCs lack CC options, CC immunity, effective ArP (as in it's bugged not to work with many powers), and sustainable damage. Anything really good has a moderate cooldown and is often telegraphed by slow animations.
Basically you are better off supporting your DPS-focused teammates than trying to do the job yourself.
If you have a great premade, you will have a better chance to shine, but I can say honestly that no PUG DPS DC I've ever fought has been anything other than a tasty treat. The few premade DPS DCs I've fought did a little better, but were still underwhelming. Supposedly good ones are out there, but I haven't met them yet.
DCs lack CC options, CC immunity, effective ArP (as in it's bugged not to work with many powers), and sustainable damage. Anything really good has a moderate cooldown and is often telegraphed by slow animations.
Basically you are better off supporting your DPS-focused teammates than trying to do the job yourself.
If you have a great premade, you will have a better chance to shine, but I can say honestly that no PUG DPS DC I've ever fought has been anything other than a tasty treat. The few premade DPS DCs I've fought did a little better, but were still underwhelming. Supposedly good ones are out there, but I haven't met them yet.
I think DC is best as a tank/support build also, both in PvP and PvE.
Stay alive, and buff party/debuff enemies; and of course throw out some heals.
Use GCTRL's dps cleric guide in Cleric Forums (also in the forum sticky). This question should have been asked there instead of here.
But like many have already said, DC is currently a broken class and in particular dps Cleric is not viable in a group when you can bring any other class.
Your survivability, which is already low in as a typical (PvE-specced) Cleric, plummets as a DPS and only the most skilled players (like GCTRL) make any impact at all in pug matches. In premades you are the first to be focussed and easily killed due to lack of CC.
Comments
Wrong, AP helps nothing, because it is bugged with 90% of all cleric powers. Power don't help because it scales very slow. DC is currently the weakst class of all, no fix in sight.
Save your time and either play a rogue or even better a wizard.
Tank? get equip that has regen (blues), and add some life steal. Stack HP. Slot Foresight + Prophetic Action passives. You will have low damage output, but be able to take a load of damage. Also, a lot of DC buffs don't really need a lot of power, arpen, crit to still be effective.
Astral Seal + Sacred Flame at wills.
Would suggest Astral Shield (must), Divine Glow, Sun Burst; or you could use Chains of Blazing Light for one of the other two slots. D mode Forgemaster's Flame is also a great cast for tanking. Even when you are CC'ed or prone, the Heal over Time tics keep healing you (and any allies, as AoE heal).
Probably Hallowed Ground/Divine Armor, and pick another you like
DPS? Stack Power, Arpen, Crit. Pick feats that raise damage, and especially ones that operate off crit.
Slot damage powers and debuffs.
Hit someone with say, prophecy of doom -> break the spirit -> D mode (instant cast, hard to dodge) Daunting Light for fairly impressive damage.
Another tactic is Break the Spirit -> Chains (to root target) -> Daunting Light
Brand of the Sun + Sacred Flame or Lance of Faith at wills.
Flame Strike (for multi target) + Hammer of Fate dailies.
I prefer Human, for the 3 extra feats and slight defense bonus. But dwarf is good for PvP also, for knockback/cc resist.
Companion equipment is the same as player equipment. You can get companion equipment anywhere that you can get your own. Companion is not bound by level or class when gearing, unless the slot is class specific (like icon for Ioun Stone of Allure)
There are some guides for either type above, that go into feat builds and discuss powers more in depth, in the Temple cleric class forum.
Basically you are better off supporting your DPS-focused teammates than trying to do the job yourself.
If you have a great premade, you will have a better chance to shine, but I can say honestly that no PUG DPS DC I've ever fought has been anything other than a tasty treat. The few premade DPS DCs I've fought did a little better, but were still underwhelming. Supposedly good ones are out there, but I haven't met them yet.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
Stay alive, and buff party/debuff enemies; and of course throw out some heals.
But like many have already said, DC is currently a broken class and in particular dps Cleric is not viable in a group when you can bring any other class.
Your survivability, which is already low in as a typical (PvE-specced) Cleric, plummets as a DPS and only the most skilled players (like GCTRL) make any impact at all in pug matches. In premades you are the first to be focussed and easily killed due to lack of CC.