They don't always do weekly patches. For instance right now I would not expect to see another patch until they remove the Midsummer Festival. There are a few bugs with the quests in the Realm of Malbog that could be fixed pretty easily but I doubt they will do a thing until the festival is over. Unfortunately these quests could really use a fix now because they are slowing progression that already moves at a snail pace.
Disclaimer....In my opinion these quest can be fixed easily. I am not a programmer so I do not know how long it would take. If I was a programmer, I could fix it quickly because it doesn't seem like it would be that hard to adjust the reward a quest would give.
They mostly wait to fix stuff on the normal weekly patches. Emergency patches done at other times often cause all kinds of down time and grief.
And despite the comments above, there will be another patch this week. There are actually several improvements and fixes to the festival event coming. like 150 petals instead of 15 for the 18 hour crafting assignment. And the ability to cash in favors for petals as well.
Check out the preview section for the low down on all the new stuff.
0
dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited September 2013
It has something really major for them to do an emergency patch. Those would be things like the caturday exploit or Nightmare Thursday. Otherwise, fixes go through the normal testing and are part of the weekly patch.
Wouldn't it be nice for them to just ninja patch each change one by one asap and provide a mini patch note?
Not really, for the reason stated above. Something could go wrong during patching, and what should be a short time turns into a disaster. More downtime than it's worth, really.
ROLL TIDE ROLL
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
0
firesoul31Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 34
edited September 2013
Actually wouldn't Agile development be better than the standard software development lifestyle (waterfall approach)?
I mean it would get fixes out faster. It is harder to test lots of fixes rather than just one fix. When major patches happen the testing takes way longer beause there is the unknown of how all the patches will affect the software.
The downside is you do have to bring the system down temporarily to implement said patches. However, having said that this game is not near worldwide enough that they could not patch early morning, east coast time, and affect very few people in the process.
A personal opinion is that I would rather have the short downtime, providing they do early morning patches as mentioned, than have 8 million bugs and exploits around. Lets be honest everyone complaining in the forums wants the bugs fixed and I would wager that they would rather the bugs be fixed and fixed right rather than keep complaining about. Fix it once, fix it right.
Playing, paying & Coding - My take on Neverwinter, mods be darned
Opened up comments, because I would love to hear what everyone says, even the naysayers. http://goo.gl/TiX1kO
And despite the comments above, there will be another patch this week. There are actually several improvements and fixes to the festival event coming. like 150 petals instead of 15 for the 18 hour crafting assignment. And the ability to cash in favors for petals as well.
I stand corrected. I really didn't think they would make any more changes to the festival since it ends in almost a week. They are some nice changes to the event. Hopefully it goes live soon.
Not really, for the reason stated above. Something could go wrong during patching, and what should be a short time turns into a disaster. More downtime than it's worth, really.
One of the great things they've done is make a test server for things like this.
0
gek1956Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited September 2013
Implementations need to be done slowly and carefully. Even simple things can buck up though they looked fine in parallel testing. I would wager that having two special events and a major update in NWO and CO to get ready simultaneously stressed their staff and procedures and was likely the major contributing factor to most of the bugs and problems in recent deployments. Time now to slow down and get it right.
Where can I report bugs or view a list of reported bugs (non exploitable)?
Bugs Reports . . . . . Report any game bugs or issues here (Non-Exploit) or you can file a ticket through the Support Site or in game by pressing H (by default) and choosing Bug Report.
I stand corrected. I really didn't think they would make any more changes to the festival since it ends in almost a week. They are some nice changes to the event. Hopefully it goes live soon.
actually this friday begins the "height of the festival" and that runs until the end of it. more cool stuff to farm flowers for!! can't wait.
Actually wouldn't Agile development be better than the standard software development lifestyle (waterfall approach)?
I mean it would get fixes out faster. It is harder to test lots of fixes rather than just one fix. When major patches happen the testing takes way longer beause there is the unknown of how all the patches will affect the software.
The downside is you do have to bring the system down temporarily to implement said patches. However, having said that this game is not near worldwide enough that they could not patch early morning, east coast time, and affect very few people in the process.
A personal opinion is that I would rather have the short downtime, providing they do early morning patches as mentioned, than have 8 million bugs and exploits around. Lets be honest everyone complaining in the forums wants the bugs fixed and I would wager that they would rather the bugs be fixed and fixed right rather than keep complaining about. Fix it once, fix it right.
I work (at times) in the Software QA profession, and when you fix a bug, you really *should* test EVERYTHING else, to make sure nothing else crept in.
EX: Once, the DBA changed the sort SQL for a particular web view of the data. He was not aware that another developer was coding around his sort to achieve a particular result. When he changed it, he created another issue, one that was seen by MANY more people than the one person in sales who was *****ing that McDonald wasn't sorting in the list near MCDonald due to the capitalization.
Methinks its better for the software to be patched en masse.
Comments
Disclaimer....In my opinion these quest can be fixed easily. I am not a programmer so I do not know how long it would take. If I was a programmer, I could fix it quickly because it doesn't seem like it would be that hard to adjust the reward a quest would give.
And despite the comments above, there will be another patch this week. There are actually several improvements and fixes to the festival event coming. like 150 petals instead of 15 for the 18 hour crafting assignment. And the ability to cash in favors for petals as well.
Check out the preview section for the low down on all the new stuff.
Not really, for the reason stated above. Something could go wrong during patching, and what should be a short time turns into a disaster. More downtime than it's worth, really.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
I mean it would get fixes out faster. It is harder to test lots of fixes rather than just one fix. When major patches happen the testing takes way longer beause there is the unknown of how all the patches will affect the software.
The downside is you do have to bring the system down temporarily to implement said patches. However, having said that this game is not near worldwide enough that they could not patch early morning, east coast time, and affect very few people in the process.
A personal opinion is that I would rather have the short downtime, providing they do early morning patches as mentioned, than have 8 million bugs and exploits around. Lets be honest everyone complaining in the forums wants the bugs fixed and I would wager that they would rather the bugs be fixed and fixed right rather than keep complaining about. Fix it once, fix it right.
Opened up comments, because I would love to hear what everyone says, even the naysayers.
http://goo.gl/TiX1kO
I stand corrected. I really didn't think they would make any more changes to the festival since it ends in almost a week. They are some nice changes to the event. Hopefully it goes live soon.
One of the great things they've done is make a test server for things like this.
. . . . . Report any game bugs or issues here (Non-Exploit) or you can file a ticket through the Support Site or in game by pressing H (by default) and choosing Bug Report.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
actually this friday begins the "height of the festival" and that runs until the end of it. more cool stuff to farm flowers for!! can't wait.
Height of the Festival? Do tell!
I work (at times) in the Software QA profession, and when you fix a bug, you really *should* test EVERYTHING else, to make sure nothing else crept in.
EX: Once, the DBA changed the sort SQL for a particular web view of the data. He was not aware that another developer was coding around his sort to achieve a particular result. When he changed it, he created another issue, one that was seen by MANY more people than the one person in sales who was *****ing that McDonald wasn't sorting in the list near MCDonald due to the capitalization.
Methinks its better for the software to be patched en masse.