Is this instance's end boss just that stupidly hard, or what? I have done that instance 10 times 4 on my GF and 6 on my GWF and every single run is the same. Do fine till end boss get killed before he is at 50% health left. Is there some kind of secret or does this boss simply need a nerf?
SHE is only half the problem, with her high damage CC. The bigger problem are the shadow wolves and archers. They rip people apart.
As my GF, I pulled boss aggro and soloed her while my GWF and TR killed Shadow Wolves and archers. We killed her, even without a DC, since he died when she was at 70% HP.
DC here, I second the above. Just managed to (finally) kill her after several tries with a DC/TR/TR/GF/GWF group.
Some tips:
- unsummon your minions. Basically, the boss has a "special" melee attack that, when it connects with something, spawns those black wolves. Your minions are sitting ducks for this and just having them there will simply cause more wolves. If your tank can block correctly, you should have far less wolves to deal with in the first place.
- Like always, kill the adds. Wolves > Archers > the rest. The wolves just go for your healers and they simply cannot do anything other than run or die, because they take 4-5k damage per pop, so one unlucky dodge into random boss CC and boom no more DC
- If all else fails, tell your DC to run some CC in his kit, such as chains. I found it much easier to survive those **** wolves when I could just chain them to give me space and let my boys take care of them. The build I used was sunburst/chains/forge with brand/seal and flamestrike (just in case you REALLY need to get rid of the wolves) and hallowed ground (if not)
- Try and keep your hp up with potions as soon as it drops. You can have the best DC in the world, but if he's on the other side of the dungeon being chased he can't be responsible to heal you. Then you get the unlucky dodge into cc into boss hands and poof no more HP.
It depends on your entire party. They need to be able to dodge his charge and the red circles he spawns. The shadow wolves are not much of a problem if you use AoE shout and frontline surge to keep them off of people. Problems only arise when to many wolves spawn due to people not being able to dodge his attack. Also tell your melee to stand behind the boss, if his cleave hits them then you get more wolves. I use Into The Fray for this fight so people have a bit more health and so they can kite the shadow wolves if all else fails.
1. Be ready to move at all times, especially if you do not have a tank in your party. Even better, just keep moving all the time. I also actually mean "moving" rather than relying on dodging. The fight can have so much aoe + boss charges + so many adds that relying exclusively on dodging will get you killed eventually since you will run out of stamina.
2. If non-tank melee are behind the boss at all times, then the only wolves you have to worry about are the ones generated by the tank. This is survivable as long as you never have more than 4 wolves up, which is basically two melee swing hits from the boss.
3. Given the above, there are only two real difficulties:
- Watch the boss: make sure everyone is watching the boss's motions to see if the boss is either preparing to charge them specifically or to ground his sword which creates "hand" aoe wherever players are standing. The reason why it is a good idea to watch the boss, is that you have to watch anyway for the charge, and the sword grounding is a good cue in case you did not notice you are standing in red aoe - apparently, this is an issue if your CW is using Icy Terrain for some people.
- Kill the extra adds fast: because of the pair of wolves which are likely to be up 50% or more of the time in a typical pug, the extra adds (archers and teleporting werewolves) that arrive must be dealt with as fast as possible! Melee, for example, must not remain on the boss and risk the healer dying or risk being put in a position where they generate more wolves by being hit (very easy if the boss charges you because he follows it up immediately with a melee swing).
4. If you have a CW and no one else is using an aoe slow or pull or aggro to keep the Shadow Wolves away from people, it is a good idea for them to use Icy Terrain and Steal Time. The slow from the ice on the wolves really makes a big difference. Anyone being targetted can easily move out of the way and also they die fast from the aoe due to their low health. Additionally, it seems to help that they are easier to see against the white ground.
5. Do not panic if someone goes down below 30%. This boss can be duo-manned or three-manned at level as long as the extra add phases have been completed. Particularly skilled TR or CW can even solo it under those conditions due to their ability to kite endlessly or chain CC while doing damage.
Fight can be summarized as: Keep Moving!
Note. This is what I tell my groups when I am on my CW or DC: this boss with the hand aoe and heavy movement is similar to the final boss of the whole game (Dracolith). So, if you can do Grey Wolf Den without being carried, you can handle anything in the game!
This end boss sucks and the person that came up with it should be dragged out back and shot like a rabid dog. How is it a level 60 in t1 pvp gear can't solo a level 40 boss? Other then being a GWF...sigh. The boss hits me for almost 1/3 of my health, AT LEVEL 60. I can't solo this boss. I can't solo a level 40 dungeon boss at level 60 in T1 epic gear. **** you game. ALSO, the boss can bug. IF you wipe when she transforms, she will NOT un-transform. You are stuck fighting her fully buff the whole fight.
No wonder people are quieting. There is no real replay and dungeons are just so broken people only finish them by exploits.
0
bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited September 2013
If you have a GWF on your team, they need to understand that they have dodge the boss's attacks. You also need 1 or 2 CWs that don't just spam their controlling encounters - they need to time them to take care of any mobs that get out of hand. I find using the cliff as a vantage point, and having the melee characters attack from below it, is the best strategy. The DC and CW(s) supporting from above, while the GF, TR, and GWF fight below, is the best setup.
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As my GF, I pulled boss aggro and soloed her while my GWF and TR killed Shadow Wolves and archers. We killed her, even without a DC, since he died when she was at 70% HP.
Her melee swings and red circles spawn wolves. Trying to actually tank her is suicidal.
Some tips:
- unsummon your minions. Basically, the boss has a "special" melee attack that, when it connects with something, spawns those black wolves. Your minions are sitting ducks for this and just having them there will simply cause more wolves. If your tank can block correctly, you should have far less wolves to deal with in the first place.
- Like always, kill the adds. Wolves > Archers > the rest. The wolves just go for your healers and they simply cannot do anything other than run or die, because they take 4-5k damage per pop, so one unlucky dodge into random boss CC and boom no more DC
- If all else fails, tell your DC to run some CC in his kit, such as chains. I found it much easier to survive those **** wolves when I could just chain them to give me space and let my boys take care of them. The build I used was sunburst/chains/forge with brand/seal and flamestrike (just in case you REALLY need to get rid of the wolves) and hallowed ground (if not)
- Try and keep your hp up with potions as soon as it drops. You can have the best DC in the world, but if he's on the other side of the dungeon being chased he can't be responsible to heal you. Then you get the unlucky dodge into cc into boss hands and poof no more HP.
Pot up before going in and hope for the best!
My additional tips:
1. Be ready to move at all times, especially if you do not have a tank in your party. Even better, just keep moving all the time. I also actually mean "moving" rather than relying on dodging. The fight can have so much aoe + boss charges + so many adds that relying exclusively on dodging will get you killed eventually since you will run out of stamina.
2. If non-tank melee are behind the boss at all times, then the only wolves you have to worry about are the ones generated by the tank. This is survivable as long as you never have more than 4 wolves up, which is basically two melee swing hits from the boss.
3. Given the above, there are only two real difficulties:
- Watch the boss: make sure everyone is watching the boss's motions to see if the boss is either preparing to charge them specifically or to ground his sword which creates "hand" aoe wherever players are standing. The reason why it is a good idea to watch the boss, is that you have to watch anyway for the charge, and the sword grounding is a good cue in case you did not notice you are standing in red aoe - apparently, this is an issue if your CW is using Icy Terrain for some people.
- Kill the extra adds fast: because of the pair of wolves which are likely to be up 50% or more of the time in a typical pug, the extra adds (archers and teleporting werewolves) that arrive must be dealt with as fast as possible! Melee, for example, must not remain on the boss and risk the healer dying or risk being put in a position where they generate more wolves by being hit (very easy if the boss charges you because he follows it up immediately with a melee swing).
4. If you have a CW and no one else is using an aoe slow or pull or aggro to keep the Shadow Wolves away from people, it is a good idea for them to use Icy Terrain and Steal Time. The slow from the ice on the wolves really makes a big difference. Anyone being targetted can easily move out of the way and also they die fast from the aoe due to their low health. Additionally, it seems to help that they are easier to see against the white ground.
5. Do not panic if someone goes down below 30%. This boss can be duo-manned or three-manned at level as long as the extra add phases have been completed. Particularly skilled TR or CW can even solo it under those conditions due to their ability to kite endlessly or chain CC while doing damage.
Fight can be summarized as: Keep Moving!
Note. This is what I tell my groups when I am on my CW or DC: this boss with the hand aoe and heavy movement is similar to the final boss of the whole game (Dracolith). So, if you can do Grey Wolf Den without being carried, you can handle anything in the game!
No wonder people are quieting. There is no real replay and dungeons are just so broken people only finish them by exploits.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
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