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After duplicating a map all the details are misplaced

savespycrabs1234savespycrabs1234 Member, Neverwinter Beta Users Posts: 8 Arc User
edited September 2013 in The Foundry
Is this a known bug after the recent patch or something? They're misplaced a little, but having to put every single detail in it's place is just BS.
Post edited by savespycrabs1234 on

Comments

  • eldartheldarth Member Posts: 4,494 Arc User
    edited September 2013
    Known bug. I believe turning OFF snap-to-grid before copying fixes or at least helps situation.
  • antonkyleantonkyle Member Posts: 776 Arc User
    edited September 2013
    I just gave this a try and it was working fine. Duplicated a full map with quests and encounters. Not huge but not small. With 500+ details.

    The only thing I noticed that had moved were a couple of flower pots. And a elf shelf.

    Edit: I had my snap to grid turned off.
  • savespycrabs1234savespycrabs1234 Member, Neverwinter Beta Users Posts: 8 Arc User
    edited September 2013
    Yeah that was it....... Cryptic, really? Duplicate means duplicate, not duplicate and snap to grid. That doesn't make any sense.
  • antonkyleantonkyle Member Posts: 776 Arc User
    edited September 2013
    Yeah that was it....... Cryptic, really? Duplicate means duplicate, not duplicate and snap to grid. That doesn't make any sense.

    It's the same with copy and paste when you copy a number of Items. I can't think of any situation where you would copy more than one item and want to reset the values. It's not logical.
  • savespycrabs1234savespycrabs1234 Member, Neverwinter Beta Users Posts: 8 Arc User
    edited September 2013
    antonkyle wrote: »
    It's the same with copy and paste when you copy a number of Items. I can't think of any situation where you would copy more than one item and want to reset the values. It's not logical.

    This one is logical imo. Snap to grid means everything you move with your mouse will automatically snap to grid. And when you do the copying you see that it just snaps to grid instead of moving freely, so you instantly know what is going on and just turn off Snap to grid. Problem solved. But when you simply duplicate a map with a single button (which, as the name says, should make everything exactly the same in the copy), then play the map and see that everything is messed up you have no idea what the hell happened, unless you come to an utterly stupid conclusion that snap to grid made them fit the gird..... and it turns out to be true. Just wtf.

    EDIT: Oh man, oh man. I get it now: it snaps every single item you try to copy to a grid, like, not the point you are dragging, but aaaall the items, so they end up misplaced completely? Oh man...
  • jfinderdevjfinderdev Member, NW_CrypticDev, Cryptic Developers, Neverwinter Founder's Pack Users Posts: 73
    edited September 2013
    Yeah that was it....... Cryptic, really? Duplicate means duplicate, not duplicate and snap to grid. That doesn't make any sense.

    I'm gonna blame the OTHER GUY who is TOTALLY NOT ME for writing this code. I wrote all the code that works. ;)

    We will look into it.
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