You probably already have, but just in case. Try moving the patrol points to a valid location. Completely clear the errors, then moving them back where you need them.
On my maps I've found that sometimes when setting them up the patrol points sometimes give errors even when they are in perfectly valid locations. I shift them around to get rid of the errors, then put them back where they were.
You probably already have, but just in case. Try moving the patrol points to a valid location. Completely clear the errors, then moving them back where you need them.
On my maps I've found that sometimes when setting them up the patrol points sometimes give errors even when they are in perfectly valid locations. I shift them around to get rid of the errors, then put them back where they were.
Doing this is how I found that every position crossing a door is considered "invalid." As far as I can tell, Foundry doesn't want me to send NPCs in between two rooms that have doors between them. Period. As part of "error checking."
Foundry Quest: Breaking the Chain NW-DELOGH4IH
(Daily eligible! Could use more reviews. Largely complete.)
Re-reading the first post, I realize that you're doing this the wrong way. AFAIK, you can't have a patrol going through a closed door, which is why you're getting the error. The Foundry is trying to protect you from having a patrol walk up to a door and abandon its patrol route when it can't get through.
What you really want to do is to place the enemy just behind the door, then spawn them only when the door is opened, with a single patrol point on the other side so that they actually come running through. I believe that will work.
Re-reading the first post, I realize that you're doing this the wrong way. AFAIK, you can't have a patrol going through a closed door, which is why you're getting the error. The Foundry is trying to protect you from having a patrol walk up to a door and abandon its patrol route when it can't get through.
But I don't WANT to be protected! *sigh*
What you really want to do is to place the enemy just behind the door, then spawn them only when the door is opened, with a single patrol point on the other side so that they actually come running through. I believe that will work.
I can actually put the entire patrol sequence on the "wrong" side of the door, and - barring occasional through-teleports - that functions about as well as it's supposed to.
Guess I have to put the entire dungeon in a straight line... >.>
Foundry Quest: Breaking the Chain NW-DELOGH4IH
(Daily eligible! Could use more reviews. Largely complete.)
Comments
On my maps I've found that sometimes when setting them up the patrol points sometimes give errors even when they are in perfectly valid locations. I shift them around to get rid of the errors, then put them back where they were.
(Daily eligible! Could use more reviews. Largely complete.)
What you really want to do is to place the enemy just behind the door, then spawn them only when the door is opened, with a single patrol point on the other side so that they actually come running through. I believe that will work.
But I don't WANT to be protected! *sigh* I can actually put the entire patrol sequence on the "wrong" side of the door, and - barring occasional through-teleports - that functions about as well as it's supposed to.
Guess I have to put the entire dungeon in a straight line... >.>
(Daily eligible! Could use more reviews. Largely complete.)