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"Invalid Patrol" error

zerkovaplayerzerkovaplayer Member Posts: 51 Arc User
edited August 2013 in The Foundry
Ok, so I want to have a bunch of NPCs rush out of a room.

The room has a door. The PC is expected to open this door.

Foundry spits out an error when the patrol point goes through a door, rendering the quest unpublishable.

How do I fix this? Or is it just a "screw you, you can't use doors without breaking everything" situation?
Foundry Quest: Breaking the Chain NW-DELOGH4IH
(Daily eligible! Could use more reviews. Largely complete.)
Post edited by zerkovaplayer on

Comments

  • runebanerunebane Member Posts: 0 Arc User
    edited August 2013
    You probably already have, but just in case. Try moving the patrol points to a valid location. Completely clear the errors, then moving them back where you need them.

    On my maps I've found that sometimes when setting them up the patrol points sometimes give errors even when they are in perfectly valid locations. I shift them around to get rid of the errors, then put them back where they were.
    Halgarth's Legacy - NWS-DSTGFZHFR
  • tilt42tilt42 Member Posts: 0 Arc User
    edited August 2013
    Keep in mind that even if you get this fixed, enemies are too stupid to navigate open doors in my experience.
  • zerkovaplayerzerkovaplayer Member Posts: 51 Arc User
    edited August 2013
    runebane wrote: »
    You probably already have, but just in case. Try moving the patrol points to a valid location. Completely clear the errors, then moving them back where you need them.

    On my maps I've found that sometimes when setting them up the patrol points sometimes give errors even when they are in perfectly valid locations. I shift them around to get rid of the errors, then put them back where they were.
    Doing this is how I found that every position crossing a door is considered "invalid." As far as I can tell, Foundry doesn't want me to send NPCs in between two rooms that have doors between them. Period. As part of "error checking."
    Foundry Quest: Breaking the Chain NW-DELOGH4IH
    (Daily eligible! Could use more reviews. Largely complete.)
  • tilt42tilt42 Member Posts: 0 Arc User
    edited August 2013
    Re-reading the first post, I realize that you're doing this the wrong way. AFAIK, you can't have a patrol going through a closed door, which is why you're getting the error. The Foundry is trying to protect you from having a patrol walk up to a door and abandon its patrol route when it can't get through.

    What you really want to do is to place the enemy just behind the door, then spawn them only when the door is opened, with a single patrol point on the other side so that they actually come running through. I believe that will work.
  • zerkovaplayerzerkovaplayer Member Posts: 51 Arc User
    edited August 2013
    tilt42 wrote: »
    Re-reading the first post, I realize that you're doing this the wrong way. AFAIK, you can't have a patrol going through a closed door, which is why you're getting the error. The Foundry is trying to protect you from having a patrol walk up to a door and abandon its patrol route when it can't get through.

    But I don't WANT to be protected! *sigh*
    What you really want to do is to place the enemy just behind the door, then spawn them only when the door is opened, with a single patrol point on the other side so that they actually come running through. I believe that will work.
    I can actually put the entire patrol sequence on the "wrong" side of the door, and - barring occasional through-teleports - that functions about as well as it's supposed to.

    Guess I have to put the entire dungeon in a straight line... >.>
    Foundry Quest: Breaking the Chain NW-DELOGH4IH
    (Daily eligible! Could use more reviews. Largely complete.)
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