So one of the recent changes has been that at the start of a PVP match you no longer respawn when the timer finishing counting down and the match starts. An unintended consequence of this is that the one side of GG that can jump the gate is able to get in the map ahead of time and have people positioned at every single point, so as soon as the timer hits 0 the explorers are flipping every single point while the other team is just leaving its camp fire. This is happening IN EVERY SINGLE MATCH. How this got past testing is beyond me, but please fix it immediately.
Post edited by benskix2 on
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shadoworderBanned Users, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 13Arc User
So one of the recent changes has been that at the start of a PVP match you no longer respawn when the timer finishing counting down and the match starts. An unintended consequence of this is that the one side of GG that can jump the gate is able to get in the map ahead of time and have people positioned at every single point, so as soon as the timer hits 0 the explorers are flipping every single point while the other team is just leaving its camp fire. This is happening IN EVERY SINGLE MATCH. How this got past testing is beyond me, but please fix it immediately.
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This is the very definition of lucky players!