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OMG It's Alive! Foundry is up!

eldartheldarth Member Posts: 4,494 Arc User
edited August 2013 in The Foundry
Maybe it's a mirage?
Wonder how long it will last.
Post edited by Unknown User on

Comments

  • docsc00terdocsc00ter Member Posts: 291 Arc User
    edited August 2013
    Unfortunately, the teleporters bug is still present. Just checked it out with Danger in the Sky, and it continues to create a show-stopper that keeps the player from finishing the adventure. I also noticed that one of the houses in the village has moved a few feet. Very weird.

    So, while we have access to the Foundry, I'm pulling Danger in the Sky. Hopefully they'll fix the bug and I can re-publish it. But, for now, why allow players to run through adventures with teleporters only to be frustrated. I don't get it. (Thankfully, Danger in the Fog still seems to work just fine.)
  • jfinderdevjfinderdev Member, NW_CrypticDev, Cryptic Developers, Neverwinter Founder's Pack Users Posts: 73
    edited August 2013
    What teleporter piece is still broken?
  • klixanklixan Member Posts: 447 Bounty Hunter
    edited August 2013
    Is it safe to use? I haven't touched the foundry since the update, I was too afraid I might inadvertently destroy my work. Is it safe to start editing my quests again?
  • docsc00terdocsc00ter Member Posts: 291 Arc User
    edited August 2013
    jfinderdev wrote: »
    What teleporter piece is still broken?

    In Danger in the Sky, which was working fine before the Feywild patch, the placement of teleporters has changed. Now when the player approaches the first one (an "Invisible Sphere"), they get the "not in sight" message. From what I can tell, it's location has been moved somewhat, and is not under an object. It's received a negative Y location on one end (when it used to be ground level), and the other end has had its Y location switched to be relative to "terrain" instead of "zero altitude" the way it was before the patch.

    We were told not to edit our quests because the teleporters would be restored. So I haven't touched anything. But the adventure has become unplayable because the players can't reach the telporters now.

    Also, it seems that in one of the village clusters ("Village Small 01"), some of the objects have moved. At least one house has been offset slightly from the stone walls that were attached to it.

    I can easily go in and fix all this manually, but we were told to wait and let the fix happen with a patch.

    :(
  • karitrkaritr Member Posts: 662 Bounty Hunter
    edited August 2013
    If you look at the sticky that was moved to General, it kind of implies some fixes will need to be made by the author:
    Please note that reviewing will remain off until Foundry Authors get a chance to republish their quests after making any changes. We'll be turning on reviews shortly after that.

    http://nw-forum.perfectworld.com/showthread.php?467821-Foundry-Status-Update-Back-Online!
  • crok2crok2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited August 2013
    edit: I haven't republished, my bad.
  • karitrkaritr Member Posts: 662 Bounty Hunter
    edited August 2013
    crok2 wrote: »
    Chasm Portal 01 is still broken. (Used in my harvest fayre quest)

    Have you reported it in the 'things devs need to investigate' thread?
  • crok2crok2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited August 2013
    karitr wrote: »
    Have you reported it in the 'things devs need to investigate' thread?

    Oops, I haven't republished... nevermind. sorry.
  • valcontar73valcontar73 Member Posts: 337 Arc User
    edited August 2013
    jfinderdev wrote: »
    What teleporter piece is still broken?

    So I enter the foundry to check my quests, this seems to be broken, but they work fine, besides they are sunk into the ground:

    nfwp.jpg

    The teleporter is at Zero Altitude valor Y = 0

    The sarcophagus near the teleporter seems to be rotated 180

    I didn't touch anything, so what should I do?

    Quest was, but now is not publised.
    NWS-DLXTNXRF2 - Angeline von Stein
    NWS-DOVA9JIJV - The Lost Seneschal
    NW-DT3221YUY - The Wildcross Bride

    Foundry Grand Master.
  • x0y1x0y1 Member Posts: 29 Arc User
    edited August 2013
    docsc00ter wrote: »
    In Danger in the Sky, which was working fine before the Feywild patch, the placement of teleporters has changed. Now when the player approaches the first one (an "Invisible Sphere"), they get the "not in sight" message. From what I can tell, it's location has been moved somewhat, and is not under an object. It's received a negative Y location on one end (when it used to be ground level), and the other end has had its Y location switched to be relative to "terrain" instead of "zero altitude" the way it was before the patch.

    We were told not to edit our quests because the teleporters would be restored. So I haven't touched anything. But the adventure has become unplayable because the players can't reach the telporters now.

    Also, it seems that in one of the village clusters ("Village Small 01"), some of the objects have moved. At least one house has been offset slightly from the stone walls that were attached to it.

    I can easily go in and fix all this manually, but we were told to wait and let the fix happen with a patch.

    :(

    You need to republish the quest. Got the same problem with the invisible sphere, however the did fix it in the foundry with a quite a bit other bugs like mobs fall through invisible walls but the "bugfix" work only after a republish.......
  • koboldsmell88koboldsmell88 Banned Users Posts: 196 Bounty Hunter
    edited August 2013
    So I enter the foundry to check my quests, this seems to be broken, but they work fine, besides they are sunk into the ground:

    nfwp.jpg

    The teleporter is at Zero Altitude valor Y = 0

    The sarcophagus near the teleporter seems to be rotated 180

    I didn't touch anything, so what should I do?

    Quest was, but now is not publised.

    I'm scared to even check my quest to see how badly they botched it.
  • valcontar73valcontar73 Member Posts: 337 Arc User
    edited August 2013
    x0y1 wrote: »
    You need to republish the quest. Got the same problem with the invisible sphere, however the did fix it in the foundry with a quite a bit other bugs like mobs fall through invisible walls but the "bugfix" work only after a republish.......

    So we only need to republish? that's all?

    So seems that they are re-published automatically, so I will test now on live.
    NWS-DLXTNXRF2 - Angeline von Stein
    NWS-DOVA9JIJV - The Lost Seneschal
    NW-DT3221YUY - The Wildcross Bride

    Foundry Grand Master.
  • x0y1x0y1 Member Posts: 29 Arc User
    edited August 2013
    So we only need to republish? that's all?

    So seems that they are re-published automatically, so I will test now on live.

    My spotlighted/featured quest got automatically re-published yesterday, however my normal quest not.
    After a republish, it fixed my broken "Invisible Sphere Teleporter" and my "Invisible Wall" errors. The normal
    Teleporter is a bit to low (points to valcontar73) but the work.

    However some items use a bigger budget (of course we don't have a list), was at 1510/1500 so I removed a few items...
  • valcontar73valcontar73 Member Posts: 337 Arc User
    edited August 2013
    So I enter the foundry to check my quests, this seems to be broken, but they work fine, besides they are sunk into the ground:

    nfwp.jpg

    The teleporter is at Zero Altitude valor Y = 0

    The sarcophagus near the teleporter seems to be rotated 180

    I didn't touch anything, so what should I do?

    Quest was, but now is not publised.

    Tested on live, same "error". May I fix myself the sarcophagus and the teleports? rotate the sarcophagus and rise Y valor on teleporter?
    NWS-DLXTNXRF2 - Angeline von Stein
    NWS-DOVA9JIJV - The Lost Seneschal
    NW-DT3221YUY - The Wildcross Bride

    Foundry Grand Master.
  • docsc00terdocsc00ter Member Posts: 291 Arc User
    edited August 2013
    Republished. Same error. It's as if the teleporters have "sunken" to a different depth.

    I'm wondering the same thing as valcontar73 -- Do I go ahead and fix it manually and republish? Will this just cause the adventure to become broken down the road when Cryptic patches something? Do I keep the quest offline until it's fixed?
  • saerraelsaerrael Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    Before I report this as a bug; is anyone else having loading issues? Loading 3d from 2d is taking mighty long for me.
  • jfinderdevjfinderdev Member, NW_CrypticDev, Cryptic Developers, Neverwinter Founder's Pack Users Posts: 73
    edited August 2013
    Tested on live, same "error". May I fix myself the sarcophagus and the teleports? rotate the sarcophagus and rise Y valor on teleporter?

    You can if you want, we will call out fixes in the patch notes. Our fixes won't affect your quest until you publish again.
  • docsc00terdocsc00ter Member Posts: 291 Arc User
    edited August 2013
    Okay, I republished the quest. Same error in-game.

    Then I took the risk and manually adjusted the first "Invisible Sphere" teleporter in the game, and played the map in the Foundry editor to ensure that I could see the blinkies. It worked fine.

    So I saved and published again. Same error in-game. When I arrive to where the blinky should be, it just says it's "Out of Sight."

    :(
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