Unfortunately, the teleporters bug is still present. Just checked it out with Danger in the Sky, and it continues to create a show-stopper that keeps the player from finishing the adventure. I also noticed that one of the houses in the village has moved a few feet. Very weird.
So, while we have access to the Foundry, I'm pulling Danger in the Sky. Hopefully they'll fix the bug and I can re-publish it. But, for now, why allow players to run through adventures with teleporters only to be frustrated. I don't get it. (Thankfully, Danger in the Fog still seems to work just fine.)
Is it safe to use? I haven't touched the foundry since the update, I was too afraid I might inadvertently destroy my work. Is it safe to start editing my quests again?
In Danger in the Sky, which was working fine before the Feywild patch, the placement of teleporters has changed. Now when the player approaches the first one (an "Invisible Sphere"), they get the "not in sight" message. From what I can tell, it's location has been moved somewhat, and is not under an object. It's received a negative Y location on one end (when it used to be ground level), and the other end has had its Y location switched to be relative to "terrain" instead of "zero altitude" the way it was before the patch.
We were told not to edit our quests because the teleporters would be restored. So I haven't touched anything. But the adventure has become unplayable because the players can't reach the telporters now.
Also, it seems that in one of the village clusters ("Village Small 01"), some of the objects have moved. At least one house has been offset slightly from the stone walls that were attached to it.
I can easily go in and fix all this manually, but we were told to wait and let the fix happen with a patch.
If you look at the sticky that was moved to General, it kind of implies some fixes will need to be made by the author:
Please note that reviewing will remain off until Foundry Authors get a chance to republish their quests after making any changes. We'll be turning on reviews shortly after that.
In Danger in the Sky, which was working fine before the Feywild patch, the placement of teleporters has changed. Now when the player approaches the first one (an "Invisible Sphere"), they get the "not in sight" message. From what I can tell, it's location has been moved somewhat, and is not under an object. It's received a negative Y location on one end (when it used to be ground level), and the other end has had its Y location switched to be relative to "terrain" instead of "zero altitude" the way it was before the patch.
We were told not to edit our quests because the teleporters would be restored. So I haven't touched anything. But the adventure has become unplayable because the players can't reach the telporters now.
Also, it seems that in one of the village clusters ("Village Small 01"), some of the objects have moved. At least one house has been offset slightly from the stone walls that were attached to it.
I can easily go in and fix all this manually, but we were told to wait and let the fix happen with a patch.
You need to republish the quest. Got the same problem with the invisible sphere, however the did fix it in the foundry with a quite a bit other bugs like mobs fall through invisible walls but the "bugfix" work only after a republish.......
You need to republish the quest. Got the same problem with the invisible sphere, however the did fix it in the foundry with a quite a bit other bugs like mobs fall through invisible walls but the "bugfix" work only after a republish.......
So we only need to republish? that's all?
So seems that they are re-published automatically, so I will test now on live.
NWS-DLXTNXRF2 - Angeline von Stein NWS-DOVA9JIJV - The Lost Seneschal NW-DT3221YUY - The Wildcross Bride
So seems that they are re-published automatically, so I will test now on live.
My spotlighted/featured quest got automatically re-published yesterday, however my normal quest not.
After a republish, it fixed my broken "Invisible Sphere Teleporter" and my "Invisible Wall" errors. The normal
Teleporter is a bit to low (points to valcontar73) but the work.
However some items use a bigger budget (of course we don't have a list), was at 1510/1500 so I removed a few items...
Republished. Same error. It's as if the teleporters have "sunken" to a different depth.
I'm wondering the same thing as valcontar73 -- Do I go ahead and fix it manually and republish? Will this just cause the adventure to become broken down the road when Cryptic patches something? Do I keep the quest offline until it's fixed?
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saerraelMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2013
Before I report this as a bug; is anyone else having loading issues? Loading 3d from 2d is taking mighty long for me.
Okay, I republished the quest. Same error in-game.
Then I took the risk and manually adjusted the first "Invisible Sphere" teleporter in the game, and played the map in the Foundry editor to ensure that I could see the blinkies. It worked fine.
So I saved and published again. Same error in-game. When I arrive to where the blinky should be, it just says it's "Out of Sight."
Comments
So, while we have access to the Foundry, I'm pulling Danger in the Sky. Hopefully they'll fix the bug and I can re-publish it. But, for now, why allow players to run through adventures with teleporters only to be frustrated. I don't get it. (Thankfully, Danger in the Fog still seems to work just fine.)
In Danger in the Sky, which was working fine before the Feywild patch, the placement of teleporters has changed. Now when the player approaches the first one (an "Invisible Sphere"), they get the "not in sight" message. From what I can tell, it's location has been moved somewhat, and is not under an object. It's received a negative Y location on one end (when it used to be ground level), and the other end has had its Y location switched to be relative to "terrain" instead of "zero altitude" the way it was before the patch.
We were told not to edit our quests because the teleporters would be restored. So I haven't touched anything. But the adventure has become unplayable because the players can't reach the telporters now.
Also, it seems that in one of the village clusters ("Village Small 01"), some of the objects have moved. At least one house has been offset slightly from the stone walls that were attached to it.
I can easily go in and fix all this manually, but we were told to wait and let the fix happen with a patch.
http://nw-forum.perfectworld.com/showthread.php?467821-Foundry-Status-Update-Back-Online!
Have you reported it in the 'things devs need to investigate' thread?
Oops, I haven't republished... nevermind. sorry.
So I enter the foundry to check my quests, this seems to be broken, but they work fine, besides they are sunk into the ground:
The teleporter is at Zero Altitude valor Y = 0
The sarcophagus near the teleporter seems to be rotated 180
I didn't touch anything, so what should I do?
Quest was, but now is not publised.
NWS-DOVA9JIJV - The Lost Seneschal
NW-DT3221YUY - The Wildcross Bride
Foundry Grand Master.
You need to republish the quest. Got the same problem with the invisible sphere, however the did fix it in the foundry with a quite a bit other bugs like mobs fall through invisible walls but the "bugfix" work only after a republish.......
Part 1: NW-DMFKR9RPL http://nw-forum.perfectworld.com/showthread.php?427711-Brunnen-des-Lichts-Teil-1
Part 2: NW-DLBTN8W28 http://nw-forum.perfectworld.com/showthread.php?444281-Brunnen-des-Lichts-Teil-2
Icewind Dale campaign Osthafen sehen & sterben (German)
NW-DMC3IOWAE http://nw-forum.perfectworld.com/showthread.php?477201-Osthafen-sehen-amp-sterben
I'm scared to even check my quest to see how badly they botched it.
So we only need to republish? that's all?
So seems that they are re-published automatically, so I will test now on live.
NWS-DOVA9JIJV - The Lost Seneschal
NW-DT3221YUY - The Wildcross Bride
Foundry Grand Master.
My spotlighted/featured quest got automatically re-published yesterday, however my normal quest not.
After a republish, it fixed my broken "Invisible Sphere Teleporter" and my "Invisible Wall" errors. The normal
Teleporter is a bit to low (points to valcontar73) but the work.
However some items use a bigger budget (of course we don't have a list), was at 1510/1500 so I removed a few items...
Part 1: NW-DMFKR9RPL http://nw-forum.perfectworld.com/showthread.php?427711-Brunnen-des-Lichts-Teil-1
Part 2: NW-DLBTN8W28 http://nw-forum.perfectworld.com/showthread.php?444281-Brunnen-des-Lichts-Teil-2
Icewind Dale campaign Osthafen sehen & sterben (German)
NW-DMC3IOWAE http://nw-forum.perfectworld.com/showthread.php?477201-Osthafen-sehen-amp-sterben
Tested on live, same "error". May I fix myself the sarcophagus and the teleports? rotate the sarcophagus and rise Y valor on teleporter?
NWS-DOVA9JIJV - The Lost Seneschal
NW-DT3221YUY - The Wildcross Bride
Foundry Grand Master.
I'm wondering the same thing as valcontar73 -- Do I go ahead and fix it manually and republish? Will this just cause the adventure to become broken down the road when Cryptic patches something? Do I keep the quest offline until it's fixed?
[SIGPIC]http://nw-forum.perfectworld.com/image.php?type=sigpic&userid=98570189&dateline=1372572330[/SIGPIC]
NW-DCJV53UTU
[Open for play, link to spotlight thread]
You can if you want, we will call out fixes in the patch notes. Our fixes won't affect your quest until you publish again.
Then I took the risk and manually adjusted the first "Invisible Sphere" teleporter in the game, and played the map in the Foundry editor to ensure that I could see the blinkies. It worked fine.
So I saved and published again. Same error in-game. When I arrive to where the blinky should be, it just says it's "Out of Sight."