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Did PWE develop this game?

thorak257thorak257 Member Posts: 125 Arc User
edited August 2013 in General Discussion (PC)
Did PWE develop this game? or did they buy it from some other developer? Seems like they inherited this code from someone else and they are introducing bugs while trying to make changes to it? or maybe due to the initial success of the game they hired a bunch of junior developers?
Post edited by thorak257 on

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  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited August 2013
    Cryptic Studios (a wholly-owned subsidiary of Perfect World Entertainment, itself the NA subsidiary of Perfect World Co., Ltd. ) is the developer of Neverwinter. The code was not purchased from any third party.
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  • kiralynkiralyn Member Posts: 1,440 Arc User
    edited August 2013
    And this is Cryptic's fourth MMO, if I'm remembering correctly. City of Heroes (sold to NCSoft), Star Trek Online, Champions Online.
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2013
    kiralyn wrote: »
    And this is Cryptic's fourth MMO, if I'm remembering correctly. City of Heroes (sold to NCSoft), Star Trek Online, Champions Online.

    With CO, STO, and Neverwinter all being built on the same engine.
  • koboldbard2koboldbard2 Banned Users Posts: 334 Bounty Hunter
    edited August 2013
    dardove wrote: »
    With CO, STO, and Neverwinter all being built on the same engine.
    Yes, the auction house negative bidding exploit was in STO long before it was in Neverwinter, confirming it's the same engine.
  • bluedarkybluedarky Member Posts: 1,232 Arc User
    edited August 2013
    thorak257 wrote: »
    Did PWE develop this game? or did they buy it from some other developer? Seems like they inherited this code from someone else and they are introducing bugs while trying to make changes to it? or maybe due to the initial success of the game they hired a bunch of junior developers?

    This Cryptic propriety engine, which runs STO, CO and Neverwinter, is a modular engine, in theory it's possible for them to add and remove modules at will so long as they can design a UI element for us to access that module through, (The backend module for the Professions system is built off the backend module for the Duty Officers system in STO for example), and in theory modules shouldn't cause bugs in unrelated modules.

    In practice, it's like getting 20 people to work together to do the same job, sure they may start off ok, but after a while it's obvious that the combat module dislikes the equipment module, and this can lead to the professions module to be unable to do it's job properly due to their arguing... ect. ect.

    TLDR - Whilst the modular system means that programming for the game is theoretically easier and that even if one of their games dies the work on it can be easily transferred to a new game, it does mean an entire new layer of bugs to be sorted through that aren't always obvious during the initial programming for the module.
  • kiralynkiralyn Member Posts: 1,440 Arc User
    edited August 2013
    Yes, the auction house negative bidding exploit was in STO long before it was in Neverwinter, confirming it's the same engine.

    What's sad is that they didn't use more bits of the STO auction house. It has much nicer search & filter options.
  • hobieonehobieone Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    Yes, the auction house negative bidding exploit was in STO long before it was in Neverwinter, confirming it's the same engine.

    there is a lot of other similar things that prove they all are using the the same engine :) neverwinter's profession system is very much like sto's duty officer system, the foundry work pretty much the same as sto's foundry, the graphic styles ect. it pretty obvious they are using the same engine especially to those of us that play both sto and neverwinter :)
  • hobieonehobieone Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    kiralyn wrote: »
    What's sad is that they didn't use more bits of the STO auction house. It has much nicer search & filter options.
    exactly, i'd love too to have sto's search and filter options here in never winter.

    (if any neverwinter dev's are watching this thread go next door and ask the sto team if you can incorporate their ah search and filter options into neverwinter or ask them how to do it? please)
  • trilienttrilient Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    The answer to this question is a mixture of yes and no.
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  • lostmarblesherelostmarbleshere Banned Users Posts: 654 Bounty Hunter
    edited August 2013
    Yes, the auction house negative bidding exploit was in STO long before it was in Neverwinter, confirming it's the same engine.

    Really what a god dam joke.
  • bluedarkybluedarky Member Posts: 1,232 Arc User
    edited August 2013
    Really what a god dam joke.

    The bug was fixed in STO but not pushed to the core code, so it propagated into PW's auction house, it was caught and fixed ingame in beta but wasn't tested for in the Gateway as it was only fixed through the UI and not the backend code.

    Simply put, it was caused by a bunch of oversights and people assuming that it was fixed in a way that it wasn't fixed.
  • skarekrow2skarekrow2 Member Posts: 1 Arc User
    edited August 2013
    Once upon a time, a little over 2 years ago.. Cryptic was bought from Atari (not the original Atari but a re-labelled Infogrames) for around $35m, at which time Cryptic was already working on Neverwinter Nights Online.. if you want more details, ask google :)
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