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Game Balance Issues

thesnowleopardthesnowleopard Member Posts: 34
edited August 2013 in PvE Discussion
TR is still overpowered in PVP and what we got was:

GWF unstoppable sucks
GF enforced threat is useless (max of 4 targets)
GF fighters recovery got a huge nerf because of enforced threat
DC lost healing and attacking power
I don't even know what happened to CW yet but i'm sure it's just about as bad
and you didn't fix the underlying problem: hitpoints

so essentially what we got with this patch is:
1) foundry is broken
2) class balancing is still broken in regards to TR problems
3) GWF&GF still lack sufficient health
4) GF tank specs are even more unwieldy than before
5) you literally broke my character and I didn't even get a free re-spec

Congratulations. Job well done.
Post edited by thesnowleopard on

Comments

  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited August 2013
    TR is still overpowered in PVP and what we got was:

    GWF unstoppable sucks
    GF enforced threat is useless (max of 4 targets)
    GF fighters recovery got a huge nerf because of enforced threat
    DC lost healing and attacking power
    I don't even know what happened to CW yet but i'm sure it's just about as bad
    and you didn't fix the underlying problem: hitpoints

    so essentially what we got with this patch is:
    1) foundry is broken
    2) class balancing is still broken in regards to TR problems
    3) GWF&GF still lack sufficient health
    4) GF tank specs are even more unwieldy than before
    5) you literally broke my character and I didn't even get a free re-spec

    Congratulations. Job well done.

    Calm your man <font color="orange">HAMSTER</font>, they said they are working on fixes.
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited August 2013
    panderus wrote: »
    Content and Environment
    • Issues with not being able to see enemies and environment far away on some maps such as Saving Honor should be resolved.

    Foundry
    • Teleporters should no longer be dropping players in unexpected locations.
    • The pregenerated Farmlands map 1 should now have an appropriate amount of trees populating its countryside again.

    Stability
    • Several client crashes have been resolved.

    Systems and Items
    • Great Weapon Fighter: Unstoppable should no longer turn off prematurely when Determination is gained.
    • Cleric: Miracle Healer Set: Resolved issue with the DoT effect being reapplied more often than expected.
    • Potion of Red Cap Slaying Potion: Can now be properly purchased from the New Sharandar Bounty Vendors for Formoriam Concotions.
    • Gilded Spider Mount should now be in the Wondrous Bazaar.
    • Dragon’s attacks should now properly hit their designated targets instead of appearing to land in one area but hit another.
    • Profession assets should not longer be consumed unexpectedly in some cases.

    /characters
  • thesnowleopardthesnowleopard Member Posts: 34
    edited August 2013
    esteena wrote: »
    /characters

    oh, let me adjust my post then.

    TR is still overpowered in PVP and what we got was:

    GWF unstoppable sucks - fixed
    GF enforced threat is useless (max of 4 targets)
    GF fighters recovery got a huge nerf because of enforced threat
    DC lost healing and attacking power
    I don't even know what happened to CW yet but i'm sure it's just about as bad
    and you didn't fix the underlying problem: hitpoints

    so essentially what we got with this patch is:
    1) foundry is broken
    2) class balancing is still broken in regards to TR problems
    3) GWF&GF still lack sufficient health
    4) GF tank specs are even more unwieldy than before
    5) you literally broke my character and I didn't even get a free re-spec

    Congratulations. Job well done.
  • thesnowleopardthesnowleopard Member Posts: 34
    edited August 2013
    lol, and my game literally just crashed.
    i'm laughing, can't say i'm mad bro
  • battlestationvbattlestationv Member Posts: 0 Arc User
    edited August 2013
    Great Weapon Fighter: Unstoppable should no longer turn off prematurely when Determination is gained.

    ^

    although thats not whats happening it turns off when our temp hit points run out it's probably just one of the bugs with unstoppable but everything builds determination i have yet to have it turned off during attacks but maybe that was whats causeing it to deplete so fast but regarding the temp hp loss part of it that just shuts it off completely regardless of how much determination you have but hey i'll just have to wait and see i dont think we can test it on prievew yet
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited August 2013
    oh, so they're fixing gwf and nerfing dc even more and not addressing hitpoints or making defensive GF play viable?
    and my character will remain broken and I wont get a free re-spec?

    awesome.

    They arent nerfing DCs , they are fixing a bug that made their healing proc on DoTs. About your GF, go check a guide or something instead of whining here. You sound like your class is broken because of your lil Stalwart T1 set...as if there are no other viable (if not better) builds. And every character got free respec so you are full of ****. Cheers.
  • thesnowleopardthesnowleopard Member Posts: 34
    edited August 2013
    esteena wrote: »
    They arent nerfing DCs , they are fixing a bug that made their healing proc on DoTs. About your GF, go check a guide or something instead of whining here. You sound like your class is broken because of your lil Stalwart T1 set...as if there are no other viable (if not better) builds. And every character got free respec so you are full of ****. Cheers.

    lol. nice ad hom, but my build is(was) just fine. Pure tank, built to take aggro and defend. DPS is irrelevant to this build.

    Gear:
    Indomitable Champion set: 6/6
    Grand Brawlers Necklace of Guts
    Arachnomancers Ring x2
    Girdle of the Alboleth
    Primordial Shirt
    Skyhold Pants
    offensive slots: silvery enchant
    defensive slots: azure enchant
    utility slots: dark enchant
    there is no better gear for the build I want, except perhaps an upgrade to shirt/pants+enchant but that's a negligible bonus to essential stats.

    PVE: aggro and tank adds
    Daily - Villains Menace, Fighters Recovery
    Encounter - Frontline Surge, Iron Warrior, Enforced Threat
    At Will - Cleave, Threatening Rush

    PVP: survival - prone targets to hold points as long as possible
    Daily - Indomitable Strength, Fighters Recovery
    Encounter - Frontline Surge, Bull Rush, Iron Warrior
    At Will - Cleave, Threatening Rush
  • thesnowleopardthesnowleopard Member Posts: 34
    edited August 2013
    i can respec powers but i can't respec feats.
    the feats i chose work with the powers i have, if i respec different powers i will have the wrong feats.

    which means, YOU GUESSED IT, my build is fubar.
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited August 2013
    i can respec powers but i can't respec feats.

    Lol Wut?

    You do know that respecing powers respecs your feats as well dontcha?
  • xmousepadxxmousepadx Member Posts: 381 Bounty Hunter
    edited August 2013
    3) GWF&GF still lack sufficient health what?
  • thesnowleopardthesnowleopard Member Posts: 34
    edited August 2013
    esteena wrote: »
    Lol Wut?

    You do know that respecing powers respecs your feats as well dontcha?

    I've haven't performed a re-spec.
    The "respec powers" button is yellow.
    The "respec feats" button is grey.
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited August 2013
    I've haven't performed a re-spec.
    The "respec powers" button is yellow.
    The "respec feats" button is grey.

    <image removed>
  • thesnowleopardthesnowleopard Member Posts: 34
    edited August 2013
    xmousepadx wrote: »
    3) GWF&GF still lack sufficient health what?

    I've got an 8000hp cusion on TR.
    My base hp's are about +2000.

    TR rolls d6, clerics roll d8, fighters roll d10, barbarians roll d12.
    I realize this isn't "D&D" but the hitpoints are allocated that way for a reason.
    Balance the hitpoints then possibly scale-back the damage on heavy classes if you want to actually fix the "problem" everyone has with TR.
    The only classes that don't gain hitpoints from this model are TR and CW, which seem to be doing just fine in PVP anyway.
    Make sense now?

    It's totally fine for them to deal 5x my damage, but not when i'm limited to 1.5x their health.
    IO fix health and everything works fine and everyone can play their class-roles with their unique builds of feats/powers.
  • thesnowleopardthesnowleopard Member Posts: 34
    edited August 2013
    esteena wrote: »
    <image removed>

    stop being useless.
    refer to the OP.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited August 2013
    I've haven't performed a re-spec.
    The "respec powers" button is yellow.
    The "respec feats" button is grey.
    The Respec Powers button resets your Powers, Feats and Ability Score choices you chose while leveling up. Every character got a free "Power Respec Token" when Fury was released. Clicking the button will tell you how many free and purchased respecs you have left on that character. Purchased respecs can only be used on one character.
  • thesnowleopardthesnowleopard Member Posts: 34
    edited August 2013
    zebular wrote: »
    The Respec Powers button resets your Powers, Feats and Ability Score choices you chose while leveling up. Every character got a free "Power Respec Token" when Fury was released. Clicking the button will tell you how many free and purchased respecs you have left on that character. Purchased respecs can only be used on one character.

    tyvm, this is helpful.

    unfortunately i don't want to play a dps-based conquer-spec GF.
    I want to play a protector-spec tank, and without enforced threat the build is worthless.

    If i wanted to roll a DPS class I would've rolled GWF.
  • thesnowleopardthesnowleopard Member Posts: 34
    edited August 2013
    i have a barbeque to attend, will post later this evening.
    cheerio
  • abell39abell39 Member Posts: 1,175 Arc User
    edited August 2013
    No "DC: Hammer of Fate now deals 40% more damage and has removed useless effect of +10% AP on kill"? Balance issues are not fixed yet.
    Kerensa Loreweaver, level 60 DC | Rilla Turtledove, level 60 CW | Calvin Meriwether, level 60 TR
    Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
  • thesnowleopardthesnowleopard Member Posts: 34
    edited August 2013
    abell39 wrote: »
    Balance issues are not fixed yet.
    'Powers' aren't what's imbalanced.

    In fact, in honest fact, the power system was nearly flawless on launch.
  • thesnowleopardthesnowleopard Member Posts: 34
    edited August 2013
    1) incompetence
    2) trolling

    either way: **** off.
    you broke my character. i'm going back to tribes ascend.
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