Lets start with Tanks. Tanks are used for 2 things, threat management and to take a insane amount of damage, and not dps. So then why are tanks have such high damage?
Next Healers, no im not talking about dps, heal spells need a buff, to survive in pvp you need at least 2 healers and sometimes even that isnt enough.
Pvp dom maps was a joke right?
Pvp dom maps forces people to zerg, and zergs arent fun, and will give new comers a bad experiance.
To fix it, the maps need to be bigger and less consoley.
Cap 1 and 3 should have a path to each other, yes there is a path, but not from the cap its self, and people can see you going to that path. It should be hidden from sight, to promote tacts. Also the caps closet to the spawns should be further apart, we do have mounts...
More then one pvp game, a ctf would be nice, but add something to it to make it less zergy.... For example 2 flags per team, each team has a positive and a negative flag and in order to cap score you must cap both, 2 people from your team must each carry one each and cap each one. If you only capped one the team can get the flag back. Which forces the team to defend till the 2nd flag is capped.
Leaving pvp punishment, we need one, should be a 15 -30 min debuff from pvp maps, meaning you can rejoin pvp for 15-30mins.
Your complaining about Guardian damage....well we get torn open like a wet bag so if voice concerns regarding our damage please at least know/mention that we are no where near....tankish in PvP
Your complaining about Guardian damage....well we get torn open like a wet bag so if voice concerns regarding our damage please at least know/mention that we are no where near....tankish in PvP
There are some great tanks out there in pvp who take a beating and keep on going. Fully geared cleric losing 50% of hp from one hit is high damage.
Had another idea for CTF make bridges on both sides of the map with switches on opposite sides of the map to bring them up and down.
Comments
There are some great tanks out there in pvp who take a beating and keep on going. Fully geared cleric losing 50% of hp from one hit is high damage.
Had another idea for CTF make bridges on both sides of the map with switches on opposite sides of the map to bring them up and down.