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Best base stats in endgame for PVE GWF?

valeriob80valeriob80 Member, Neverwinter Beta Users Posts: 155 Bounty Hunter
edited August 2013 in The Militia Barracks
How much STR-CON-DEX should a 100% PVE GWF have in endgame? Should I go for a balanced 20-20-20 or leave one at 12 and rise the other two? Wich ones should I prefere?
Post edited by valeriob80 on

Comments

  • copticonecopticone Member Posts: 0 Arc User
    edited August 2013
    lol are you in every forum asking the same question? There are plenty of guides in each class forum.

    http://nw-forum.perfectworld.com/showthread.php?437341-Community-Class-Guides-Builds-and-Resources
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • valeriob80valeriob80 Member, Neverwinter Beta Users Posts: 155 Bounty Hunter
    edited August 2013
    Yes, I'm taking those 3 classes to lv20+ to start training professions/parying at the shrine, and since base stats are the only thing that can't be rerolled... I read many guides already but wanted another opinion from forum's members. Thanks for the link! :-)
  • valeriob80valeriob80 Member, Neverwinter Beta Users Posts: 155 Bounty Hunter
    edited August 2013
    Whato do you think about (base stats without points from level up, the human racial +2 bonus went to DEX 15=>17):

    STR 16 - CON 13 - DEX 17 - INT 11 - WIS 9 - CHA 11

    The main alternative was

    STR 16 - CON 12 - DEX 18 - INT 10 - WIS 10 - CHA 10

    But I feel the first one more balanced... or not?
  • tarmalentarmalen Member Posts: 1,020 Bounty Hunter
    edited August 2013
    PVE only - Human as the race. Since you went human.

    Either way. 2% damage increase or 2 %crit.

    STR 20 (+2 human pick)
    CON 12
    DEX 13
    INT 10
    WIS 8
    CHA 10

    Finishing at :
    STR 26
    CON 15
    DEX 19
    INT 12
    WIS 10
    CHA 12

    PVP? Yeah not the above....
  • wondraswondras Member Posts: 9 Arc User
    edited August 2013
    GWF is unique class thanks to his bonus on CON: every single (con/str/dex)attribute increase your damage by 1%! (well...basicly)
    STR - direct 1% boost
    CON - 1% ressistance ignored
    DEX - 1% crit = 1% more DPS(assuming you have normal vorpal)
    what is more interesting are side effects:
    STR - 1% stam regen = more sprints
    CON - 2% HP = more surviability, stronger Unstoppable, more effective selfhealing
    DEX - 0.5% deflect = 0.25% damage resistance which cannot be ever removed by penetration
    choose which side effect favours most your gameplay
  • duba11duba11 Member Posts: 0 Arc User
    edited August 2013
    wondras wrote: »
    GWF is unique class thanks to his bonus on CON: every single (con/str/dex)attribute increase your damage by 1%! (well...basicly)
    STR - direct 1% boost
    CON - 1% ressistance ignored
    DEX - 1% crit = 1% more DPS(assuming you have normal vorpal)
    what is more interesting are side effects:
    STR - 1% stam regen = more sprints
    CON - 2% HP = more surviability, stronger Unstoppable, more effective selfhealing
    DEX - 0.5% deflect = 0.25% damage resistance which cannot be ever removed by penetration
    choose which side effect favours most your gameplay




    Dex also increases AoE damage resistance. Just fyi.



    Chosing vs dex or Con may also change which feats you chose as well.

    If you go a con focus, take some points in constitution focus and it may be worth taking Unstoppable recovery because of your high HP.

    Dex focus means you'll crit more and it would be worth having deep gash and student of the sword in your build.
  • valeriob80valeriob80 Member, Neverwinter Beta Users Posts: 155 Bounty Hunter
    edited August 2013
    Does 1% damage reduction mean 1% more damage or les than 1% more damage? How do calculations work?
  • wondraswondras Member Posts: 9 Arc User
    edited August 2013
    valeriob80 wrote: »
    Does 1% damage reduction mean 1% more damage or les than 1% more damage? How do calculations work?

    So try an expample. If you had penetrated 1% of 20% defence on 10 000 hit, you would had hit for 8100 instead of 8000. If you divide eachother, you will end up with total 1,0125% more damage for this particular one %.
    So more. BUT dont forget there are some caps beyond which it doesnt worth to increase, if you take CON you dont have to stack so much armpen, meaning you can spend "saved" gear stats elsewhere.
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