I think it would be a good idea if all servers could be combined together so its easier for friends to play,i was a little sad when i got a whole bunch of friends to play when i first started playing that we could play together because we were not on the same shard which was "Mindflayer".
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited August 2013
The shards will be merged at some point in the future however there is not only no set date but no way to supply a set date as this very much relies on variables which are outside the realms of Cryptic Control.
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited August 2013
Embracemysword, it's common for people to place the blame on server stability to various places but it's not always directed at the right cause.
Up until a patch which occurred two weeks ago I had absolutely no lag in Protector's Enclave. Now I have quite a fair amount near the Auction House.
As such you and many others point to server stability issues where I am quite certain it's an efficiency issue. The lag is not server lag but rather a graphical lag and as such while reducing the number of players in Protector's Enclave should, by default, reduce the problem it's not the likely cause and therefore piling 100 people in the small location would still result in graphical lag.
That is obviously not an Official Statement, but my own which is born with extensive computer knowledge of my own and the knowledge that this one patch which effected my stability effected the stability of all the friends I speak with. Basically if there wasn't graphical lag before they can make it so that there isn't graphical lag again.
The game somehow sends me to the most populated instance, since some crazy stealth patch or a patch of which i haven't read the patch notes about.. Maybe this highlights the issue alot more to me, than it used to do without the auto-instance thingie.
Same thing for me.
Also even when Im in an instance with 80 people, and almost all of those 80 people are in one place, I dont lag. But when it gets to close to 150. No matter where I am, I rubberband like ripples in a puddle even when theirs no one near me, or showing upon me field of view.
Embracemysword, it's common for people to place the blame on server stability to various places but it's not always directed at the right cause.
Up until a patch which occurred two weeks ago I had absolutely no lag in Protector's Enclave. Now I have quite a fair amount near the Auction House.
As such you and many others point to server stability issues where I am quite certain it's an efficiency issue. The lag is not server lag but rather a graphical lag and as such while reducing the number of players in Protector's Enclave should, by default, reduce the problem it's not the likely cause and therefore piling 100 people in the small location would still result in graphical lag.
That is obviously not an Official Statement, but my own which is born with extensive computer knowledge of my own and the knowledge that this one patch which effected my stability effected the stability of all the friends I speak with. Basically if there wasn't graphical lag before they can make it so that there isn't graphical lag again.
Embracemysword, it's common for people to place the blame on server stability to various places but it's not always directed at the right cause.
Up until a patch which occurred two weeks ago I had absolutely no lag in Protector's Enclave. Now I have quite a fair amount near the Auction House.
As such you and many others point to server stability issues where I am quite certain it's an efficiency issue. The lag is not server lag but rather a graphical lag and as such while reducing the number of players in Protector's Enclave should, by default, reduce the problem it's not the likely cause and therefore piling 100 people in the small location would still result in graphical lag.
That is obviously not an Official Statement, but my own which is born with extensive computer knowledge of my own and the knowledge that this one patch which effected my stability effected the stability of all the friends I speak with. Basically if there wasn't graphical lag before they can make it so that there isn't graphical lag again.
Sorry, but this is just wrong. I have always gotten lag in nearly full instances. And its not graphic lag. Its this stupid rubberbanding where the server thinks I'm at one spot and my PC thinks I'm somewhere else. The real difference is that they recently started pushing people into highly populated instance. They even took out the option to choose your instance on entry.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited August 2013
Graphic lag is different from rubberbanding.
But the player definition of rubberbanding tends to vary. And it's something I don't ever get.
There are various causes of lag and I promise you it is not directly server resources which cause rubber banding. I do not rubberband when in full instances, lag in full instances is graphic lag, and if it is more than graphic lag there are a myriad of other causes.
There are various causes of lag and I promise you it is not directly server resources which cause rubber banding.
You're wrong. Its pretty obvious when you rubberband in an instance with 140+ players. Then you switch to an instance with 100 and you are fine. Graphics don't cause this type of rubberbanding. And if it was a latency or packet loss on my end or anywhere between me and server, then changing instances would not fix it.
Sorry, but this is just wrong. I have always gotten lag in nearly full instances. And its not graphic lag. Its this stupid rubberbanding where the server thinks I'm at one spot and my PC thinks I'm somewhere else. The real difference is that they recently started pushing people into highly populated instance. They even took out the option to choose your instance on entry.
Exactly this right here.
And Im sure many people can tell the difference between rubberbanding and graphical lag by now, with anyone familiar with the two.
This is pure rubberbanding. Graphic lag occurs when frame rate drops while still loading.
This rubberbanding happens with or without being near anyone. So nothing is being rendered in your field of view to cause graphic lag, and you are appearing steps backwards than the direction you are trying to run.
This is pure rubberbanding. Worse given that they took away the option to choose the specific instance you want to go to, prior to zoning.
But the player definition of rubberbanding tends to vary. And it's something I don't ever get.
There are various causes of lag and I promise you it is not directly server resources which cause rubber banding. I do not rubberband when in full instances, lag in full instances is graphic lag, and if it is more than graphic lag there are a myriad of other causes.
I've always had rubber banding issues with CO and now Neverwinter. However, I've played more graphically intense games than either of those with no rubber banding at all.
I have no idea why this is, as I don't have much technical knowledge, but I'm guessing that these games are more processor dependent while the others made better use of my graphics card, perhaps leading to some data bottlenecks that cause the client and server to think I am in different places.
This rubber banding can happen just about anywhere, but when I am near the auctioneer I'm also hit with an incredible amount of slow down, to the point where it is almost like watching the discrete frames of a movie slowly being drawn by. This has started happening recently, so is most likely the same issue as others are talking about.
But the player definition of rubberbanding tends to vary. And it's something I don't ever get.
There are various causes of lag and I promise you it is not directly server resources which cause rubber banding. I do not rubberband when in full instances, lag in full instances is graphic lag, and if it is more than graphic lag there are a myriad of other causes.
I promise you it is related to server resources. Guess what, we both have opinions. Mine is based on 25 years in the industry plus common sense. Next time you're rubberbanding type /netgraph 2 and explain what your graphics have got to do with all that latency. Oh wait, you never rubberband. Maybe you just don't see the rubberbanding because your screen is freezing with the graphics lag YOU (not others) are getting. Maybe you should post in the tech support sub forum for help with that because I know I'm not getting any graphics lag at all.
Comments
Up until a patch which occurred two weeks ago I had absolutely no lag in Protector's Enclave. Now I have quite a fair amount near the Auction House.
As such you and many others point to server stability issues where I am quite certain it's an efficiency issue. The lag is not server lag but rather a graphical lag and as such while reducing the number of players in Protector's Enclave should, by default, reduce the problem it's not the likely cause and therefore piling 100 people in the small location would still result in graphical lag.
That is obviously not an Official Statement, but my own which is born with extensive computer knowledge of my own and the knowledge that this one patch which effected my stability effected the stability of all the friends I speak with. Basically if there wasn't graphical lag before they can make it so that there isn't graphical lag again.
Same thing for me.
Also even when Im in an instance with 80 people, and almost all of those 80 people are in one place, I dont lag. But when it gets to close to 150. No matter where I am, I rubberband like ripples in a puddle even when theirs no one near me, or showing upon me field of view.
Graphics lag does not cause you to rubber band.
Sorry, but this is just wrong. I have always gotten lag in nearly full instances. And its not graphic lag. Its this stupid rubberbanding where the server thinks I'm at one spot and my PC thinks I'm somewhere else. The real difference is that they recently started pushing people into highly populated instance. They even took out the option to choose your instance on entry.
But the player definition of rubberbanding tends to vary. And it's something I don't ever get.
There are various causes of lag and I promise you it is not directly server resources which cause rubber banding. I do not rubberband when in full instances, lag in full instances is graphic lag, and if it is more than graphic lag there are a myriad of other causes.
You're wrong. Its pretty obvious when you rubberband in an instance with 140+ players. Then you switch to an instance with 100 and you are fine. Graphics don't cause this type of rubberbanding. And if it was a latency or packet loss on my end or anywhere between me and server, then changing instances would not fix it.
Don't worry.
Maybe next year, when the player numbers have decreased enough.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
Exactly this right here.
And Im sure many people can tell the difference between rubberbanding and graphical lag by now, with anyone familiar with the two.
This is pure rubberbanding. Graphic lag occurs when frame rate drops while still loading.
This rubberbanding happens with or without being near anyone. So nothing is being rendered in your field of view to cause graphic lag, and you are appearing steps backwards than the direction you are trying to run.
This is pure rubberbanding. Worse given that they took away the option to choose the specific instance you want to go to, prior to zoning.
I've always had rubber banding issues with CO and now Neverwinter. However, I've played more graphically intense games than either of those with no rubber banding at all.
I have no idea why this is, as I don't have much technical knowledge, but I'm guessing that these games are more processor dependent while the others made better use of my graphics card, perhaps leading to some data bottlenecks that cause the client and server to think I am in different places.
This rubber banding can happen just about anywhere, but when I am near the auctioneer I'm also hit with an incredible amount of slow down, to the point where it is almost like watching the discrete frames of a movie slowly being drawn by. This has started happening recently, so is most likely the same issue as others are talking about.
I promise you it is related to server resources. Guess what, we both have opinions. Mine is based on 25 years in the industry plus common sense. Next time you're rubberbanding type /netgraph 2 and explain what your graphics have got to do with all that latency. Oh wait, you never rubberband. Maybe you just don't see the rubberbanding because your screen is freezing with the graphics lag YOU (not others) are getting. Maybe you should post in the tech support sub forum for help with that because I know I'm not getting any graphics lag at all.