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How much recovery do i need? Please help!

lulu87denglulu87deng Member, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
edited August 2013 in The Thieves' Den
Do i need that much recovery or should i pump up more power? there are 3 Offense slots (rank 8 gems) to play with, meaning differ range in 220 ~ 660 recover/power.

My stat from current calculation:

Power - 3996 (5010 after swash buff)
Critical Strike - 3608
Armor Pen - 2530
Recover - 1836 (2850 after swash buff)
Defense - 1154
Deflect - 206
Life Steal - 924

*These stats are excluding Swash 4/4 set bonus that i am wearing now*

And should i get more life steal over defense? 206 Deflects are from ancient spymaster weapon set though.
Am going to use greater vorpal, so i guess 3600 critical strike is good enough.

There is another 9% stat bonus from Ioun Stone of Allure havent added in.

The Link Below is the Gears and enchantment i am going to have, i really need some opinion on this setting, especially on neckclace, ring and stat on Ioun Stone companion

http://i.imgur.com/oumCeLD.jpg

Really need some experienced advise on this! ;)

Thanks for readin!:p
Post edited by lulu87deng on

Comments

  • shuy1shuy1 Member Posts: 0 Arc User
    edited August 2013
    I'd go for Power.
  • aizenhart1aizenhart1 Member, Neverwinter Beta Users Posts: 44
    edited August 2013
    Go for Power..It has no diminishing points it just goes up and up and up..but for a small amount though but significant in large numbers
  • imthelonewolfimthelonewolf Member Posts: 36
    edited August 2013
    Im so jealous how you have so many Rank 8s. Im still trying to find my daggers.

    I think I would put another 220 into recovery at least. Having a nice 2k recovery is pretty comfortable, and then put the rest into Power/APen. I dont think the Power to Damage is that high, but APen and Crit scale nicely.
  • lulu87denglulu87deng Member, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
    edited August 2013
    shuy1 wrote: »
    I'd go for Power.

    aizenhart1 wrote: »
    Go for Power..It has no diminishing points it just goes up and up and up..but for a small amount though but significant in large numbers

    Power > recovery? hmmm.. thanks for the advise!
    Im so jealous how you have so many Rank 8s. Im still trying to find my daggers.

    I think I would put another 220 into recovery at least. Having a nice 2k recovery is pretty comfortable, and then put the rest into Power/APen. I dont think the Power to Damage is that high, but APen and Crit scale nicely.

    Haha. I m just buying them with AD. Yeah 2k recovery is very good, might get -0.5sec coldown on encounter skill if stack with swash set. Not sure wanna go for higher cri/arm pen though, currently arm pen is capped with 2534 ( read from other threads ) so i m fine with my arm pen now.

    Anyway thanks guys. Looking for more advises! :cool:
  • aizenhart1aizenhart1 Member, Neverwinter Beta Users Posts: 44
    edited August 2013
    lulu87deng wrote: »
    Power > recovery? hmmm.. thanks for the advise!

    Well since most of your stats are already in their caps, power will be your focus since it has no caps and has no diminishing points

    Crit= 2500-2900 not sure and does not increase crit severity at a high number, so its pointless to add when it caps
    ArPen= 2300-2500
    Recov=2500-2900 not sure but your already in here at swash full stacks

    So far for lifesteal/defense/deflect its unwise to actually invest on this stats since you'll rather rely on a DC than life steal your own health, and defense/deflect thats the job for GF and GWF
  • discountbobdiscountbob Member, Neverwinter Beta Users Posts: 17 Arc User
    edited August 2013
    When slotting defense enchantments, I'd go for the hit points (radiant). If you consider the amount of damage mitigated by defense vs. a flat hit point increase, it seems to me that +ho wins out most of the time. Arguments can be made for either one, but I currently prefer the feel of a larger hit point pool.


    I have, however, been considering the usefulness of our deflection. Rather than mitigating 25% of deflected damage (as shown on the character tab), we mitigate 75% and only receive %25. With the correct gear, I could see a fairly tanky PvP rogue.
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