I'm trying to make an npc run off after interacting with him. Something like the guard prisoners in the tower district, where after you free them from the orcs they run off and disappear. I've seen this done in other missions, but I can't figure out how to do it in mine.
Has anybody figured out how to do this? If so, please share your knowledge
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I made two identical NPCs, the first is set to Appear Immediately, and disappear when This Objective Complete (Talk to NPC). The second is set to appear when Objective Complete (Talk to NPC) and I set his behavior to One Way Patrol.
This all works perfectly, but I can't get him to disappear. I tried setting him to disappear When Component Reached and placing a marker, but that didn't work.
Does anybody know what I'm doing wrong?
I have tried to use patrols in a cut scene but with no way to detect the end point and trigger another one or and event it's impossible.
Good Luck.
One thing you can do is set them to run out of view and then have them disappear when the player hits a place marker, it's not perfect but a good work around.
That's a clever idea! I might give that a try. Thanks for the suggestion
You can do it, but you have to use a timer instead. I have a cut-scene where an NPC goes through multiple stages, each triggered by a timer. You can have then start a new patrol route or disappear. The only thing I wasn't able to do was force the NPC to chat; the chat happens randomly after ~20 to 30 seconds.
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