Arvest: Call to Arms Author: @avistar001 Short Code: NW-DDKQRRF9P
Mission Type:Story Average Duration: 30 min Amount of Combat:70% Starts at:City gate
Mission Summary: A poster on the wanted board reads:
Call to Arms! Search parties forming! Report to Jorik in the town of Arvest to assist in the search of a child gone missing.
This foundry is a search and rescue adventure with quite a bit of dialogue and NPC interaction. Not recommended for someone just looking for a hack and slash experience. Contains: Story, Combat, Humor.
Designed for 1-2 players, solo players should bring potions.
Author tips/hints: Following quest pathing will give the best overall experience.
Your comments are welcome.
~Avi~
High res images:
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[SIGPIC][/SIGPIC] Copy/Paste Short Code: NW-DDKQRRF9P
Some of these edits are a result of outstanding player feedback via PM Thank you for playing & reviewing my quest.
Edit:
version update 7/28
vague- no spoilers.
Map 4 Return to Arvest: Added additional objective with event, dialogue, DM contact npc, invis wall, and portal. Added 3 NPCs & removed 1 wall.
Map 3, The Den: Improved cell room: added additional interactables with linked sound (3), improved quest by adding a 3 minor objectives to improve story flow. Added 7 npc reactions and adjusted dialogue to fit new objectives. Map now meets full budget for sounds.
Map 2, Arvest Woods: Added npc to continue to improve realism. Reviewed sound components and made minor adjustments.
Map 1, Town of Arvest: Renamed & re-costumed 1 NPC
_______
Previous Edit 7/20:
Map 2, Arvest Woods: Added town gate/structure for continuity. Refined den entrance area and replaced transition door with something more appropriate. Improved boss costuming. Added more trees/foliage to increase forest density.
Map 3, The Den: Added npc to last room, created secondary event for map transition with additional interactables and removed existing door. Created a cell area to improve 1 component of the story. Added more decor.
[SIGPIC][/SIGPIC] Copy/Paste Short Code: NW-DDKQRRF9P
Comments
Edit:
version update 7/28
vague- no spoilers.
Map 4 Return to Arvest: Added additional objective with event, dialogue, DM contact npc, invis wall, and portal. Added 3 NPCs & removed 1 wall.
Map 3, The Den: Improved cell room: added additional interactables with linked sound (3), improved quest by adding a 3 minor objectives to improve story flow. Added 7 npc reactions and adjusted dialogue to fit new objectives. Map now meets full budget for sounds.
Map 2, Arvest Woods: Added npc to continue to improve realism. Reviewed sound components and made minor adjustments.
Map 1, Town of Arvest: Renamed & re-costumed 1 NPC
_______
Previous Edit 7/20:
Map 2, Arvest Woods: Added town gate/structure for continuity. Refined den entrance area and replaced transition door with something more appropriate. Improved boss costuming. Added more trees/foliage to increase forest density.
Map 3, The Den: Added npc to last room, created secondary event for map transition with additional interactables and removed existing door. Created a cell area to improve 1 component of the story. Added more decor.
Copy/Paste Short Code: NW-DDKQRRF9P
Scribes' Enclave: Volunteer Foundry Reviewers and Tutors
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Winning screenshot:
Copy/Paste Short Code: NW-DDKQRRF9P
Scribes' Enclave: Volunteer Foundry Reviewers and Tutors