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Arvest: Call to Arms

avistar001avistar001 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 65
edited September 2013 in Foundry Quest Database
Arvest: Call to Arms
Author: @avistar001
Short Code: NW-DDKQRRF9P

Mission Type: Story
Average Duration: 30 min
Amount of Combat: 70%
Starts at: City gate

Mission Summary:
A poster on the wanted board reads:
Call to Arms! Search parties forming! Report to Jorik in the town of Arvest to assist in the search of a child gone missing.


This foundry is a search and rescue adventure with quite a bit of dialogue and NPC interaction. Not recommended for someone just looking for a hack and slash experience. Contains: Story, Combat, Humor.
Designed for 1-2 players, solo players should bring potions.


Author tips/hints: Following quest pathing will give the best overall experience.

Your comments are welcome.
~Avi~


High res images:
[IMG][/img]Screenshot6.png


[IMG][/img]Screenshot2.png

[IMG][/img]Screenshot7.png

[IMG][/img]Screenshot3.png
[SIGPIC][/SIGPIC]
Copy/Paste Short Code: NW-DDKQRRF9P
Member:
Scribes' Enclave: Volunteer Foundry Reviewers and Tutors
Post edited by avistar001 on

Comments

  • avistar001avistar001 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 65
    edited July 2013
    Some of these edits are a result of outstanding player feedback via PM :) Thank you for playing & reviewing my quest.

    Edit:
    version update 7/28
    vague- no spoilers.

    Map 4 Return to Arvest: Added additional objective with event, dialogue, DM contact npc, invis wall, and portal. Added 3 NPCs & removed 1 wall.
    Map 3, The Den: Improved cell room: added additional interactables with linked sound (3), improved quest by adding a 3 minor objectives to improve story flow. Added 7 npc reactions and adjusted dialogue to fit new objectives. Map now meets full budget for sounds.
    Map 2, Arvest Woods: Added npc to continue to improve realism. Reviewed sound components and made minor adjustments.
    Map 1, Town of Arvest: Renamed & re-costumed 1 NPC
    _______
    Previous Edit 7/20:
    Map 2, Arvest Woods: Added town gate/structure for continuity. Refined den entrance area and replaced transition door with something more appropriate. Improved boss costuming. Added more trees/foliage to increase forest density.
    Map 3, The Den: Added npc to last room, created secondary event for map transition with additional interactables and removed existing door. Created a cell area to improve 1 component of the story. Added more decor.
    [SIGPIC][/SIGPIC]
    Copy/Paste Short Code: NW-DDKQRRF9P
    Member:
    Scribes' Enclave: Volunteer Foundry Reviewers and Tutors
  • avistar001avistar001 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 65
    edited September 2013
    Winner: Foundry Screenshot of the Week 8/30/13

    Details are Here

    Winning screenshot:
    BestScreenshotoftheweek.png
    [SIGPIC][/SIGPIC]
    Copy/Paste Short Code: NW-DDKQRRF9P
    Member:
    Scribes' Enclave: Volunteer Foundry Reviewers and Tutors
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