I request that we please allow this ability to critically hit - potentially good ability that doesn't take advantage of a rogue's high critical strike and their enhanced crit severity from vorpal.
The CD and cast-time are also rather inhibitive, but it's the fact that it doesn't critical _ever_ is the main issue.
Since they change Lurker to boost Crit severity, they should change PoB to be able to crit.
This skill has zero or very small synergy or benefit from rogue's feats and primary stats (crit). Sometimes, I think they make this skill just for filling up the rogues' power list.
Oh you must have mistaken me, I'm saying Path of Blades does already 15000-20000 total damage when its in a 1v 1 situation wouldnt it be more broken if it crit? guaranteeing a 1v1 kill if it does have a 45% chance to crit
Nevermore@meeggtoast 12.2 BiS TR Lanaya@meeggtoast 13.4 BiS GWF Shendelzare@meeggtoast 11.2k CN mule CW
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Lanaya@meeggtoast 13.4 BiS GWF
Shendelzare@meeggtoast 11.2k CN mule CW
Server: Dragon
Stream: meeggtoast
Guide: Meeggtoast's Destroyer Dps Guide
TR: CoS.
CW: Ranged.
DC: Ranged.
GF: Charge and/or sword laser.
GWF: Sprint
Yea...good luck with that.
This skill has zero or very small synergy or benefit from rogue's feats and primary stats (crit). Sometimes, I think they make this skill just for filling up the rogues' power list.
Obvious much.
Oh you must have mistaken me, I'm saying Path of Blades does already 15000-20000 total damage when its in a 1v 1 situation wouldnt it be more broken if it crit? guaranteeing a 1v1 kill if it does have a 45% chance to crit
Lanaya@meeggtoast 13.4 BiS GWF
Shendelzare@meeggtoast 11.2k CN mule CW
Server: Dragon
Stream: meeggtoast
Guide: Meeggtoast's Destroyer Dps Guide