Not in this case, no. I have some timer rooms that must be within 250', and also some hidden rooms which the player can find via a secret door. The latter are actually part of the same outer room. I want to conceal them from the overhead map if possible.
Right - I tried tiling it with various floor and roof pieces (with Y = 30 or so), water planes, and depth-fades. But they didn't hide the room. Even though the Y value was higher, they showed under the other stuff.
Right - I tried tiling it with various floor and roof pieces (with Y = 30 or so), and depth-fades. But they didn't hide the room. Even though the Y value was higher, they showed under the other stuff.
Hmm, sorry, then I'm afraid I don't know. (Odd that tiles with Y +30 show up under your floor/ assets by the way.)
Also; I'm blind, didn't see you mentioned it in your op >.<
Another edit: how about a waterplane? Does that show up over or under?
LOL - My edit was just before yours, where I added "water plane" to my list of things that don't work
Hahah!
Honestly, though, this is baffling. I know for a fact fades -should- cover (seen it), and other assets as well.
Work around with spamming rooms to confuse rather than hide? Your map would show a maze of rooms, then, but it won't be too clear as to which room would be the correct one.
Honestly, though, this is baffling. I know for a fact fades -should- cover (seen it), and other assets as well.
Well then - maybe it works once published, but the editor tries to be "nice" by drawing those big objects under the smaller ones. I'm testing it in the 3D mode though, not in the editor itself. But still, it could change once published. Guess I'll try that next...
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The Cursed Emerald:
- JailBreak (in development)
[SIGPIC]http://nw-forum.perfectworld.com/image.php?type=sigpic&userid=98570189&dateline=1372572330[/SIGPIC]
NW-DCJV53UTU
[Open for play, link to spotlight thread]
The Cursed Emerald:
Hmm, sorry, then I'm afraid I don't know. (Odd that tiles with Y +30 show up under your floor/ assets by the way.)
Also; I'm blind, didn't see you mentioned it in your op >.<
Another edit: how about a waterplane? Does that show up over or under?
[SIGPIC]http://nw-forum.perfectworld.com/image.php?type=sigpic&userid=98570189&dateline=1372572330[/SIGPIC]
NW-DCJV53UTU
[Open for play, link to spotlight thread]
Is it an indoor-map "room" ?
Encounter Matrix | Advanced Foundry Topics
LOL - My edit was just before yours, where I added "water plane" to my list of things that don't work
Indoor, yes. I tried one of those big Cave Path Discs, and even that showed up under the other stuff.. weird.
The Cursed Emerald:
Hahah!
Honestly, though, this is baffling. I know for a fact fades -should- cover (seen it), and other assets as well.
Work around with spamming rooms to confuse rather than hide? Your map would show a maze of rooms, then, but it won't be too clear as to which room would be the correct one.
[SIGPIC]http://nw-forum.perfectworld.com/image.php?type=sigpic&userid=98570189&dateline=1372572330[/SIGPIC]
NW-DCJV53UTU
[Open for play, link to spotlight thread]
Well then - maybe it works once published, but the editor tries to be "nice" by drawing those big objects under the smaller ones. I'm testing it in the 3D mode though, not in the editor itself. But still, it could change once published. Guess I'll try that next...
The Cursed Emerald: