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Hiding secret rooms?

mosby1mosby1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 288 Bounty Hunter
edited July 2013 in The Foundry
Has anyone found a good way to hide a secret room from showing up on the pop-up map?

I've tried putting a depth-fade-black or floor tiles over it, but no luck so far.
DM's Studio - NW-DHZ5DAV4R
The Cursed Emerald:
  1. Weird of the Weather-witch -- NW-DEZAK4QPA
  2. The Ambitious Apprentice -- NW-DLRAVW4S4
Post edited by mosby1 on

Comments

  • artgodartgod Member Posts: 90
    edited July 2013
    have not tried it yet, but would a tp to some room about 3 miles away work?
  • mosby1mosby1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 288 Bounty Hunter
    edited July 2013
    Not in this case, no. I have some timer rooms that must be within 250', and also some hidden rooms which the player can find via a secret door. The latter are actually part of the same outer room. I want to conceal them from the overhead map if possible.
    DM's Studio - NW-DHZ5DAV4R
    The Cursed Emerald:
    1. Weird of the Weather-witch -- NW-DEZAK4QPA
    2. The Ambitious Apprentice -- NW-DLRAVW4S4
  • xellizxelliz Member Posts: 955 Arc User
    edited July 2013
    This would be nice to know. I literally just thought of an addition for my quest when I saw this topic.
    Foundry - Fight Club? (nw-dluqbofu7)
    - JailBreak (in development)
  • saerraelsaerrael Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    You may try tiling the roof, Mosby. As far as I know only assets 'hide', as they show up on the map.
  • mosby1mosby1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 288 Bounty Hunter
    edited July 2013
    Right - I tried tiling it with various floor and roof pieces (with Y = 30 or so), water planes, and depth-fades. But they didn't hide the room. Even though the Y value was higher, they showed under the other stuff.
    DM's Studio - NW-DHZ5DAV4R
    The Cursed Emerald:
    1. Weird of the Weather-witch -- NW-DEZAK4QPA
    2. The Ambitious Apprentice -- NW-DLRAVW4S4
  • saerraelsaerrael Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    mosby1 wrote: »
    Right - I tried tiling it with various floor and roof pieces (with Y = 30 or so), and depth-fades. But they didn't hide the room. Even though the Y value was higher, they showed under the other stuff.

    Hmm, sorry, then I'm afraid I don't know. (Odd that tiles with Y +30 show up under your floor/ assets by the way.)

    Also; I'm blind, didn't see you mentioned it in your op >.<

    Another edit: how about a waterplane? Does that show up over or under?
  • eldartheldarth Member Posts: 4,494 Arc User
    edited July 2013
  • mosby1mosby1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 288 Bounty Hunter
    edited July 2013
    saerrael wrote: »
    Another edit: how about a waterplane? Does that show up over or under?

    LOL - My edit was just before yours, where I added "water plane" to my list of things that don't work :)
    eldarth wrote: »
    Bunch of Cave Path details over it?
    Is it an indoor-map "room" ?

    Indoor, yes. I tried one of those big Cave Path Discs, and even that showed up under the other stuff.. weird.
    DM's Studio - NW-DHZ5DAV4R
    The Cursed Emerald:
    1. Weird of the Weather-witch -- NW-DEZAK4QPA
    2. The Ambitious Apprentice -- NW-DLRAVW4S4
  • saerraelsaerrael Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    mosby1 wrote: »
    LOL - My edit was just before yours, where I added "water plane" to my list of things that don't work :)

    Hahah!

    Honestly, though, this is baffling. I know for a fact fades -should- cover (seen it), and other assets as well.
    Work around with spamming rooms to confuse rather than hide? Your map would show a maze of rooms, then, but it won't be too clear as to which room would be the correct one.
  • mosby1mosby1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 288 Bounty Hunter
    edited July 2013
    saerrael wrote: »
    Honestly, though, this is baffling. I know for a fact fades -should- cover (seen it), and other assets as well.

    Well then - maybe it works once published, but the editor tries to be "nice" by drawing those big objects under the smaller ones. I'm testing it in the 3D mode though, not in the editor itself. But still, it could change once published. Guess I'll try that next...
    DM's Studio - NW-DHZ5DAV4R
    The Cursed Emerald:
    1. Weird of the Weather-witch -- NW-DEZAK4QPA
    2. The Ambitious Apprentice -- NW-DLRAVW4S4
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