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Module 1 versus a regular MMO expansion

bongstickbongstick Member Posts: 83
edited July 2013 in General Discussion (PC)
So i am looking for some opinions. Some people hate the state of the game and whine here about it on the forum and some like the game and rebuttal against those whiners.

I am trying to find some hope before giving up definitely on this game. If that happens i will just give out some sweet random person 6 mil worth of stuff so he/she can enjoy it and uninstall and never look back.

When GauntleGrym was released the disappointment in me and my guild was huge. We instantly all quit the game (all 15 of us). We did not even bother to finish the pvp phase. we just exitted the game and told each other on ventrilo that this game is not worth the effort anymore. I rather not waste time discussing why we thought Gauntlegrym was a huge fail. Because opinions differ. However, i want to know what makes you think module 1 will be the saving grace for this game? To me module 1 sounds a bit like an extension that was suppose to be there during the Beta phase.

From what i have read from the article. it is just another zone with a dungeon. Yes there are new races and mounts, but let's be honnest. That is something Cryptic could have introduced through the Zen store if they wanted. Looking at expansions of other MMO games. They usually offer an entire new continent with different zones, dungeons, raids, pvp maps, spells/abilities and sometimes a new class.

So my question is. Why would Module 1 be worth the wait? It most likely will have a new Dungeon with the same mechanics. 3 bosses, kill random trash and loot the chest. But if that's all to it, how can i be excited about that?
Post edited by bongstick on

Comments

  • nikitaoznikitaoz Member, Neverwinter Beta Users Posts: 149 Bounty Hunter
    edited July 2013
    It will be a small zone like any other on the game, some repeatable solo missions and one dungeon and of course lots alluring items in Zstore. Get your wallet ready.
  • frariifrarii Member Posts: 0 Arc User
    edited July 2013
    Dude... is a game, if you have fun playing, play it, if you dont have fun, don't, nobody forces you to play, nobody forces you to spend, just use your brain... do you enjoy playing it? perfect, in the case you dont... just be smart and play another game.
  • xellizxelliz Member Posts: 955 Arc User
    edited July 2013
    I have to agree with frarii that if you're already disenchanted with the game, I don't think you should try to force it. That being said, I really don't know what all is supposed to be in module one, but I don't expect it to be like a 2 year in development $50 expansion you get with WoW. However, since they are kind of making a big deal out of it, I expect it to be a larger expansion then the GG stuff that we got.
    Foundry - Fight Club? (nw-dluqbofu7)
    - JailBreak (in development)
  • chidy1776chidy1776 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    First off op remember this is a module/content patch, not an expansion, i and many others take those words very differently. As for the overall game though, i think its pretty solid. I try not to base an entire mmo off launch, as mmos tend to get better and better with time. How ever, the core gameplay for NW is extremely good imo, the combat is compelling, and the overall game systems are pretty solid if u ask me. Sure the game could use some work, i would really love to see more classes, content, character customization ect, but i feel this game has a solid base to build off. I would suggsst play or take a break till module1. If u dnt enjoy it just stay away from the game for a bit, check for updates and changes every now and then, and see if it gets beter with time, as i really think it will. It kind of sucks that with mmos we ussually have to wait for them to really get fleshed out, bjt if the core mechanics are fun i find its ussually worth the wait. For now i enjoy what there is, make some money and get my profs up, and if at any point im not feeling the game anymore i just dnt play it for a while.

    If you really dont want to play the game anymore this gf coupd really use an ioun stone ;)
    Paul 60 guardian fighter on mindflayer.

    Rising Star, fun friendly, community focused guild on mindflayer. We strive to help each other and enjoy the game together. Talk to me for info, or feel free to check and join our community at risingstarneverwinter.enjin.com
  • chidy1776chidy1776 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    I also want to mention that since were getting a reasonable sized content update within 2months of launch, i feel that cryptic is going to follow suit with a lot of other games and try to put out smaller but more frequent content updates. Im excited for campaigns personally, and excited to see if they follow the model of smaller content updates that come out every couple months. I personally hope this is the case as i like this model more than huge content updates that come out on a 6-8month time table.
    Paul 60 guardian fighter on mindflayer.

    Rising Star, fun friendly, community focused guild on mindflayer. We strive to help each other and enjoy the game together. Talk to me for info, or feel free to check and join our community at risingstarneverwinter.enjin.com
  • raphlwesraphlwes Member Posts: 29 Arc User
    edited July 2013
    If you quit, your items and companions are bound to character so you'd have to give away your account. I wouldn't do that, just keep it because you might change your mind or the game might change into what you want it to be eventually.
  • ladymythosladymythos Member, Neverwinter Knight of the Feywild Users Posts: 637 Bounty Hunter
    edited July 2013
    Look at it this way: A regular expansion comes around once a year, at best. A module comes around every two or three months, and possibly even sooner. So while the expansion has more content than a single module, it only comes around once a year or so. We can at least three or four modules in that time, and possibly as many as six. Add all those six modules together, and we're talking a heck of a lot of content. Probably at least as much as that one-time expansion of yours. Plus, the modules are free. An expansion is not. I'd rather have regular modules than waiting an entire year for the expansion.
  • enderlin50enderlin50 Member Posts: 993 Arc User
    edited July 2013
    The game does feel like a shadow of what its meant to be. Like most MMOs it has a lotta layers. The fact that its Forgotten Realms will keep me coming back and enjoying the content at hand. I personally would love a roadmap at some point. Like, "Hey over the next 6months, year we are are working on a 2nd Paragon, and 2-3 classes, as well as module2 by this time next year." This way I at least know what to expect and what to get excited for.

    I told a friend earlier one thing that makes this game seem off is lack of classes. Now compared to other games it has around the same core classes, but.. it doesnt have like 3 specs for each class. Example back when I played World of Warcraft a Warrior had Arms(2h), Prot(shield), Fury(dual wield). One class but really 3 in 1. With a 2nd paragon it could really open up a lot for this game, but who knows when that will see the light of day.

    With all that said, I really look forward to module1 content. I just read a book with the Feywild and it sounds awesome.
    [SIGPIC][/SIGPIC]
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited July 2013
    I think that, at least initially, they intended the ability to have more skills than you could use at once to make up for the lack of other classes or paragon paths.

    In time, (and I'm hoping here), they intend to add more classes and paragon paths, thereby broadening what's available. Additionally, do keep in mind that the single paragon path we do have, has 3 subtrees to it.

    The existence of class and race-specific missions also means that they intended each to have a different feel, even if it's only a small fraction of the overall quests.
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  • chrono0812chrono0812 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 501 Bounty Hunter
    edited July 2013
    How's everyone doing tonight?
    Death_knight.jpg

    Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
    ~Sholom Aleichem
  • chrono0812chrono0812 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 501 Bounty Hunter
    edited July 2013
    bongstick wrote: »
    So i am looking for some opinions. Some people hate the state of the game and whine here about it on the forum and some like the game and rebuttal against those whiners.

    I am trying to find some hope before giving up definitely on this game. If that happens i will just give out some sweet random person 6 mil worth of stuff so he/she can enjoy it and uninstall and never look back.

    When GauntleGrym was released the disappointment in me and my guild was huge. We instantly all quit the game (all 15 of us). We did not even bother to finish the pvp phase. we just exitted the game and told each other on ventrilo that this game is not worth the effort anymore. I rather not waste time discussing why we thought Gauntlegrym was a huge fail. Because opinions differ. However, i want to know what makes you think module 1 will be the saving grace for this game? To me module 1 sounds a bit like an extension that was suppose to be there during the Beta phase.

    From what i have read from the article. it is just another zone with a dungeon. Yes there are new races and mounts, but let's be honnest. That is something Cryptic could have introduced through the Zen store if they wanted. Looking at expansions of other MMO games. They usually offer an entire new continent with different zones, dungeons, raids, pvp maps, spells/abilities and sometimes a new class.

    So my question is. Why would Module 1 be worth the wait? It most likely will have a new Dungeon with the same mechanics. 3 bosses, kill random trash and loot the chest. But if that's all to it, how can i be excited about that?

    My Advice,

    Don't watch any Videos on the state of the game, don't read any reviews regarding the game, stay away from everything that would give you pause to second guess weather or not you get enjoyment out of the game. Don't ask other players opinions on weather you should or shouldn't play the game, make up your own mind based off the experience's you've had in game.

    If you are not having fun right now, check back once module 1 goes live and see if anything has changed enough to bring you back to the game.
    Death_knight.jpg

    Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
    ~Sholom Aleichem
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited July 2013
    . . . . . Personally, I'm very excited for if this is a precursor of things to come... huzzah! I don't know many MMOs that have released their first expansion only a couple months after release. The most popular and well known one took 3 years to get their first content expansion. So yeah, not really sure why there's a need to complain about NWO releasing their first content pack only two months after release. I'd have thought more would be excited too instead of trying to compare it to other game's release. If one must compare, keep that in mind.

    . . . . . Seriously, would one rather them wait the typical year or so to release their first content expansion? I know I wouldn't. Besides, it's a content module anyway, I don't think it's officially classified as an expansion, to the two should not be comparable.
  • parp12parp12 Member Posts: 642 Arc User
    edited July 2013
    bongstick wrote: »
    So my question is. Why would Module 1 be worth the wait? It most likely will have a new Dungeon with the same mechanics. 3 bosses, kill random trash and loot the chest. But if that's all to it, how can i be excited about that?
    It's a bandaid; an attempt to keep people playing and paying. They didn't have the time to come up with a proper expansion because so many people were on end game contents within hours of open beta, and then ruined the economy with exploits. Since then the player base has been haemorrhaging and if they'd stuck to, what I imagine were their plans, they'd have had no player base by the time they did a proper expansion.

    GG was so bad because it was rushed to give people something to do. The first attempt at launching it was when the game "went live". Again it was a bandaid because people were bored due to having levelled weeks before the game went live. If they'd had the time to do it properly it may have been good, and that's a shame.

    Simply put they should have wiped the servers after the negative AH fiasco. Whilst many people would have complained loudly they would have had more chance at longevity by doing this. Some people say half the players left because they didn't do a wipe, and the other half would have left if they had. I suspect a lot of those who claimed they would leave if there was a wipe wouldn't have. Even if they did, they would have had a position they could move forward from without bandaids, or at least delayed the bandaids possibly long enough that they would have been better.
  • parp12parp12 Member Posts: 642 Arc User
    edited July 2013
    frarii wrote: »
    Dude... is a game, if you have fun playing, play it, if you dont have fun, don't, nobody forces you to play, nobody forces you to spend, just use your brain... do you enjoy playing it? perfect, in the case you dont... just be smart and play another game.

    Nobody is forcing you to use the forum. If you like the discussions here join in, if you don't just be smart and read another forum.
  • kimberixkimberix Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited July 2013
    zebular wrote: »
    . . . . .Personally, I'm very excited for if this is a precursor of things to come... huzzah! I don't know many MMOs that have released their first expansion only a couple months after release. The most popular and well known one took 3 years to get their first content expansion. So yeah, not really sure why there's a need to complain about NWO releasing their first content pack only two months after release. I'd have thought more would be excited too instead of trying to compare it to other game's release. If one must compare, keep that in mind.

    I hope you're not seriously trying to compare WoW's TBC to Module 1? I hold no torch for Warcraft, believe me, but they're not even in the same league.

    TBC took just over 2 years to come out (Nov 2004 to Jan 2007), it had two brand new classes, an increase in character level development, new PVP zones, the PVP Arena system, a whole new planet - dungeons, raids, zones, mobs etc. It even had it's own soundtrack CD.

    Overall, it was the best selling PC game of that year (2007) and the third fastest-selling PC game of all time (2.4 million copies in the first 24 hours).

    I think you're more correct in stating that Module 1 is more of a content release as opposed to an actual expansion and people should set their expectations against that.
  • jorifice1jorifice1 Member Posts: 1,042 Arc User
    edited July 2013
    chrono0812 wrote: »
    How's everyone doing tonight?

    I refuse to answer that on the grounds that it may incriminate me.

    'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
  • jorifice1jorifice1 Member Posts: 1,042 Arc User
    edited July 2013
    Sorry. Couldn't resist that one.
    Seriously though?
    It sounds like a decent enough plan to me.
    If they hold to it, with fairly regular, albeit smaller, content updates then it would work fine for me. I tend to take my time through these things anyway and this is slated to arrive just in time for me to have finished the main story line on three or so characters. At that point, hopefully, Module One will keep me busy with those three toons until Module Two comes out.
    Sadly, my experience with MMO's is that they tend to go from "Major Expansions, once a year" to "Smaller Content Addons, but more frequently" to "Smaller Addons about once a year".

    'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited July 2013
    bioshrike wrote: »
    I think that, at least initially, they intended the ability to have more skills than you could use at once to make up for the lack of other classes or paragon paths.

    In time, (and I'm hoping here), they intend to add more classes and paragon paths, thereby broadening what's available. Additionally, do keep in mind that the single paragon path we do have, has 3 subtrees to it.

    The existence of class and race-specific missions also means that they intended each to have a different feel, even if it's only a small fraction of the overall quests.

    They are definitely adding more classes and races, with the new races coming out shortly, and and at least one new class after that. I don't think they should rush out the classes anyway, but instead take the time to make sure their abilities work and they mesh well with the existing classes in PvE and PvP.

    In addition to the new paragon paths said to be coming eventually, they are adding another way to customize character in Feywild that they didn't specify yet so far as I know, so hopefully that will add to character customization well, so that players will be able to have a greater sense of individuality for their characters.
  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited July 2013
    jorifice1 wrote: »
    Sadly, my experience with MMO's is that they tend to go from "Major Expansions, once a year" to "Smaller Content Addons, but more frequently" to "Smaller Addons about once a year".

    It will depend on the income the game generates them. The more this game makes the more they'll put out for it. So, after the initial rush of content they planned to put out regardless, how much comes out over time will depend on the paying customers.
  • chidy1776chidy1776 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    One thing soe.one brought up earlier that im hoping for, is more blogs and interviews on what devs tyink of the current starlte of the game, and more importantly whar direction they want to go and what content they want to focus on. A newer shooter mmo i played had a lot of dev i teraction in twitter and alo of QAs and it was really nice to see so much interaction between the community. Not only does it get me excited for uocoming stuff but it helps with feeling more conected to the devs, knowing they hear what players want is a great feeling.
    Paul 60 guardian fighter on mindflayer.

    Rising Star, fun friendly, community focused guild on mindflayer. We strive to help each other and enjoy the game together. Talk to me for info, or feel free to check and join our community at risingstarneverwinter.enjin.com
  • kevinf08kevinf08 Member Posts: 432 Bounty Hunter
    edited July 2013
    bongstick wrote: »
    Looking at expansions of other MMO games. They usually offer an entire new continent with different zones, dungeons, raids, pvp maps, spells/abilities and sometimes a new class.

    Looking at expansions of other MMO games, they usually charge RL $$$ to access any part of the expansion. I would imagine there are some exceptions to this, but even F2P MMO games like DDO, LOTRO charge $$$ for x-pacs.

    I personally view module 1 as being akin to an update of other mmos and not an expansion. It does feel that the module might be a little light on content, personally I"m not bothered by that since tehy are adding stuff to the foundry. Also, the frequency of patches to fix bugs/exploits/balance issues is much much greater than any MMO I have played. I wouldn't say the small patches we keep getting are an excuse to having little end game content, but I do understand taht dev time is precious and in limited supply. Personally I would rather have less content that works, and works properly.
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