GWF's unstoppable ability seizes to function, mostly in pvp (occurred twice so far today)
Having heard this happens outside pvp as well, I believe it may be caused by using the ability at the same time something uses a daze effect on u.
Either way, for me unstoppable stopped working after fighting rogues, making me quite stoppable. Both times.
Post edited by slacker2009 on
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kooplasMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 3Arc User
edited July 2013
This has been an issue since launch that my guildies were bugging about from day dot. Recently I rolled a GWF and experienced this first hand myself, it's very difficult to imagine that this bug still exists this far in.
Cryptic, what's the story? Why haven't you fixed this? Are Perfect World just taking all the cash for Zen and got a team of two devs working on this? That attitude won't last them long, or are all their games like that?
IT'S GAME BREAKING FOR GWF PVP
Little things like this are no wonder the population appears to be a bare fraction of what it was at launch, and people are still leaving in droves. You guys muck around with stupid star masks and rubbish events and leave game breaking bugs present for this particular classes primary class mechanic.
GG Cryptic; and Perfect World "Committed to the creation of high quality online gaming experiences." LMFAO
Comments
Cryptic, what's the story? Why haven't you fixed this? Are Perfect World just taking all the cash for Zen and got a team of two devs working on this? That attitude won't last them long, or are all their games like that?
IT'S GAME BREAKING FOR GWF PVP
Little things like this are no wonder the population appears to be a bare fraction of what it was at launch, and people are still leaving in droves. You guys muck around with stupid star masks and rubbish events and leave game breaking bugs present for this particular classes primary class mechanic.
GG Cryptic; and Perfect World "Committed to the creation of high quality online gaming experiences." LMFAO