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Repel timing for dracolich adds?

enneaennea Member Posts: 41
edited August 2013 in The Library
Can someone describe to be the correct timing to Tab-Repel during A.S. for draco lich adds ?

Some say when the bubble expands, others say when the blackhole drops the mobs. The main issue is that the shield timing and the repel timing are seemingly different, and that sometimes when i wait for the bubble to grow big and tab, i dont have a target to repel =/

Any help/adivse is appreciated and thank you all.
Post edited by ennea on

Comments

  • velsparwvelsparw Member Posts: 19 Arc User
    edited July 2013
    I'm having trouble with this as well, being the single CW in the group can be quite tense while dodging all the red circles. There is a foundry called Circle Room of Push which is based on Dracolich's room where I would practice my singularity+shield but unfortunately I can't do it consistently. Sometimes the mobs would just bounce back from the wall, others would land on top of the fencing.
  • malkaviermalkavier Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    Shield: When they are gathered below the bubble but before they are pulled up.
    Repel: Right as they are falling after the bubble explodes. You'll get a target about .2 to .3 seconds after the explosion.

    It's still not guaranteed to work 100% of the time due to any system lags such as your ping, the server itself lagging, videocard bandwidth clogged, etc.

    Exit: For bonus AP, and extra damage/debuff, throw a CoI on them if you are Thaum spec while they are at the bottom waiting to be pulled up.
    How Cryptic trolls the entire NWO playerbase: 9200 GS listed for CN, implying anyone who needs more has no skill.
  • shuy1shuy1 Member Posts: 0 Arc User
    edited July 2013
    Right BEFORE the bubble explodes, when all the mobs are grouped really tightly. Using Repel right after might be troubling because of lag/too late.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited July 2013
    right before or when it bursts. When i see the black hole expand i get ready, as soon as it hits it peak thats when i go for it. too early and they wont move. too late and they will hit hte barrier. its a tricky thing. more importantly is your aiming when your repelling.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • enneaennea Member Posts: 41
    edited July 2013
    Thanks for the kind replies guys. Aye, seems like due to lag variance people are saying when the bubble explodes you can repel, but whenever i do it that way, usually the cast is no target and then too late due to spell animation. As for right before bubble, its a similar issue and then invisible wall cause seemingly too early =(

    Another issue is the AP gain. Most CW's say utilize icy terrain to gain ap, but my goodness icy terrain sometimes gives so little AP , and as thaum spec, my only other option is Conduit of ice, which is still crappy =(
  • charvildcharvild Member Posts: 10 Arc User
    edited July 2013
    I don't understand why you want to use Repel for draco, it has a limited target to 5 !! (shield have no limit...)
    Slot EF on tab, instead of Repel, generates TON of AP...
  • schulz87schulz87 Member, Neverwinter Beta Users Posts: 6 Arc User
    edited July 2013
    charvild wrote: »
    I don't understand why you want to use Repel for draco, it has a limited target to 5 !! (shield have no limit...)
    Slot EF on tab, instead of Repel, generates TON of AP...

    yeah care to explain why repel on tab for draco? Id understand if its used on SP but on draco?
  • grimahgrimah Member Posts: 1,658 Arc User
    edited July 2013
    ennea wrote: »
    Thanks for the kind replies guys. Aye, seems like due to lag variance people are saying when the bubble explodes you can repel, but whenever i do it that way, usually the cast is no target and then too late due to spell animation. As for right before bubble, its a similar issue and then invisible wall cause seemingly too early =(

    Another issue is the AP gain. Most CW's say utilize icy terrain to gain ap, but my goodness icy terrain sometimes gives so little AP , and as thaum spec, my only other option is Conduit of ice, which is still crappy =(

    Its about your aim, repel has to be aimed at your target or you cant fire, so its not neccesarily aiming at the center of the hole.

    Also you get your AP gains from shield or steal time, and the feat called critical power. Will often get a full ap bar after a shield, steal time and/or a few shots at the dragon.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited July 2013
    I've been playing CN a bit with my CW reroll, and you need to bump at a precise moment. Hard to describe, i'm just using the sound the singularity makes. It tells you "now you can bump". It has just stopped pulling stuff, and starts rolling mobs inside the black hole.
  • lupita170lupita170 Member Posts: 122 Bounty Hunter
    edited July 2013
    Don't use repel for dracolich. You should be able to punt all the adds with shield quite easily.
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited July 2013
    I think, you don't know about repelling adds to a small ledge near the wall. It prevents adds from respawning making fight much more easier. Requires 2 CW (still possible to do it solo, but very difficult cause of repel on tab slot).
  • copticonecopticone Member Posts: 0 Arc User
    edited July 2013
    I don't think the OP was asking about the exploit of bugging adds.

    Repel is not really optimum of punting the adds off the side. Its first use, if you are running with 2CWs, for 1CW to repel the Red wizards that spawn on the opposite side or are near the dragon towards the 2nd CW who is mainly doing singularities and shield punting. And then of course there is the second use...
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited July 2013
    I don't think that's an exploit. Cause simply, why else is there a ledge, where mobs can stand?
  • copticonecopticone Member Posts: 0 Arc User
    edited July 2013
    I am not judging or anything. But that's like saying, why else is there a walkway under the bridge of Fardelver Crypt that takes you straight to the last campfire. :P
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • shuy1shuy1 Member Posts: 0 Arc User
    edited July 2013
    copticone wrote: »
    I don't think the OP was asking about the exploit of bugging adds.

    Repel is not really optimum of punting the adds off the side. Its first use, if you are running with 2CWs, for 1CW to repel the Red wizards that spawn on the opposite side or are near the dragon towards the 2nd CW who is mainly doing singularities and shield punting. And then of course there is the second use...

    It is not an exploit. Was confirmed by a Dev some time ago.
  • copticonecopticone Member Posts: 0 Arc User
    edited July 2013
    shuy1 wrote: »
    It is not an exploit. Was confirmed by a Dev some time ago.

    I would love to read that post. Because seeing mobs spawning outside of the door by the campfire because of the bugging out has ALL the signs of something that wasn't intended at all.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • exarkun007exarkun007 Member, Neverwinter Beta Users Posts: 113 Bounty Hunter
    edited July 2013
    copticone wrote: »
    I would love to read that post. Because seeing mobs spawning outside of the door by the campfire because of the bugging out has ALL the signs of something that wasn't intended at all.

    Then everyone sits and unloads on the dragon for 6 or 7 minutes while dodging hands. Seems legit.
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited July 2013
    copticone wrote: »
    I would love to read that post. Because seeing mobs spawning outside of the door by the campfire because of the bugging out has ALL the signs of something that wasn't intended at all.
    They don't spawns outdoor. That happens, when you push mobs too far away from map, not to ledge. Technically it's a bug, but results same.
  • derpaderpistderpaderpist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    Soon this exploit will be fixed.
    " We live in an age of the cheaply made, disposable, high priced junk. " - theunwarshed
  • kerrovitarrakerrovitarra Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 559 Bounty Hunter
    edited July 2013
    Soon this exploit will be fixed.
    You are an admin?)
  • deknodekno Member Posts: 181 Bounty Hunter
    edited July 2013
    they walk to campfire from being repelled to the roof.


    repel should be used before the globe explodes, take a look at the globe when u do it, it should become its biggest form, then it stay big for a while, thats when you repel, right after repel it will explode and thats when the shield punt.

    boom, bam, the adds fly to the roof.
  • omnicidalg0domnicidalg0d Member Posts: 40
    edited July 2013
    I dont think its an exploit just because of how hard it is to get an actual cw whos good at it, most are just ok and will mess up alot. shielding and popping them off is easy, repelling them to ledge is a nice increase in difficulty ;p.
  • bobiqiubobiqiu Member Posts: 5 Arc User
    edited July 2013
    With my guild we are running CN in a setup DC/CW/CW/CW/TR.

    One CW uses shield and anothers use double repel. You are able to push all adds from the boss map and bug wizards with double repel. Just look at that video, it shows how it works - sadly, only as 2 CWs :P
    https://www.youtube.com/watch?v=SLX1q0ujr4s
  • jarellepdjarellepd Member, Neverwinter Knight of the Feywild Users Posts: 2 Arc User
    edited August 2013
    Running with 2 CWs and both repeling works really good also. More controllable, can focus on getting wraiths & mages out fast, and has 2 shields ready if anything gets nutz at all. I have cleared the area in 6 sings with CWs in the guild that I run with a bunch,. I also use it as a way to train new CWs to draco because we can clear the adds so easy.

    There are times when I get people in the group that flat out wont try it, thats why we dont pug mostly.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited August 2013
    I just use double repel, or shield/repel. allt he wizard in my guild just use double repel. it clears alot faster, and you wont have to wait for any respawns, if some do not get pushed over. you can just push again straight away.

    Also double repel only requires 1 wizard to do it correctly, and the adds will go over no problem. (if the 2nd wizard is a newbie and as long as he doesnt do it too early)
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
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