Can someone describe to be the correct timing to Tab-Repel during A.S. for draco lich adds ?
Some say when the bubble expands, others say when the blackhole drops the mobs. The main issue is that the shield timing and the repel timing are seemingly different, and that sometimes when i wait for the bubble to grow big and tab, i dont have a target to repel =/
I'm having trouble with this as well, being the single CW in the group can be quite tense while dodging all the red circles. There is a foundry called Circle Room of Push which is based on Dracolich's room where I would practice my singularity+shield but unfortunately I can't do it consistently. Sometimes the mobs would just bounce back from the wall, others would land on top of the fencing.
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malkavierMember, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
Shield: When they are gathered below the bubble but before they are pulled up.
Repel: Right as they are falling after the bubble explodes. You'll get a target about .2 to .3 seconds after the explosion.
It's still not guaranteed to work 100% of the time due to any system lags such as your ping, the server itself lagging, videocard bandwidth clogged, etc.
Exit: For bonus AP, and extra damage/debuff, throw a CoI on them if you are Thaum spec while they are at the bottom waiting to be pulled up.
How Cryptic trolls the entire NWO playerbase: 9200 GS listed for CN, implying anyone who needs more has no skill.
right before or when it bursts. When i see the black hole expand i get ready, as soon as it hits it peak thats when i go for it. too early and they wont move. too late and they will hit hte barrier. its a tricky thing. more importantly is your aiming when your repelling.
Thanks for the kind replies guys. Aye, seems like due to lag variance people are saying when the bubble explodes you can repel, but whenever i do it that way, usually the cast is no target and then too late due to spell animation. As for right before bubble, its a similar issue and then invisible wall cause seemingly too early =(
Another issue is the AP gain. Most CW's say utilize icy terrain to gain ap, but my goodness icy terrain sometimes gives so little AP , and as thaum spec, my only other option is Conduit of ice, which is still crappy =(
I don't understand why you want to use Repel for draco, it has a limited target to 5 !! (shield have no limit...)
Slot EF on tab, instead of Repel, generates TON of AP...
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schulz87Member, Neverwinter Beta UsersPosts: 6Arc User
I don't understand why you want to use Repel for draco, it has a limited target to 5 !! (shield have no limit...)
Slot EF on tab, instead of Repel, generates TON of AP...
yeah care to explain why repel on tab for draco? Id understand if its used on SP but on draco?
Thanks for the kind replies guys. Aye, seems like due to lag variance people are saying when the bubble explodes you can repel, but whenever i do it that way, usually the cast is no target and then too late due to spell animation. As for right before bubble, its a similar issue and then invisible wall cause seemingly too early =(
Another issue is the AP gain. Most CW's say utilize icy terrain to gain ap, but my goodness icy terrain sometimes gives so little AP , and as thaum spec, my only other option is Conduit of ice, which is still crappy =(
Its about your aim, repel has to be aimed at your target or you cant fire, so its not neccesarily aiming at the center of the hole.
Also you get your AP gains from shield or steal time, and the feat called critical power. Will often get a full ap bar after a shield, steal time and/or a few shots at the dragon.
I've been playing CN a bit with my CW reroll, and you need to bump at a precise moment. Hard to describe, i'm just using the sound the singularity makes. It tells you "now you can bump". It has just stopped pulling stuff, and starts rolling mobs inside the black hole.
I think, you don't know about repelling adds to a small ledge near the wall. It prevents adds from respawning making fight much more easier. Requires 2 CW (still possible to do it solo, but very difficult cause of repel on tab slot).
I don't think the OP was asking about the exploit of bugging adds.
Repel is not really optimum of punting the adds off the side. Its first use, if you are running with 2CWs, for 1CW to repel the Red wizards that spawn on the opposite side or are near the dragon towards the 2nd CW who is mainly doing singularities and shield punting. And then of course there is the second use...
I am not judging or anything. But that's like saying, why else is there a walkway under the bridge of Fardelver Crypt that takes you straight to the last campfire. :P
I don't think the OP was asking about the exploit of bugging adds.
Repel is not really optimum of punting the adds off the side. Its first use, if you are running with 2CWs, for 1CW to repel the Red wizards that spawn on the opposite side or are near the dragon towards the 2nd CW who is mainly doing singularities and shield punting. And then of course there is the second use...
It is not an exploit. Was confirmed by a Dev some time ago.
It is not an exploit. Was confirmed by a Dev some time ago.
I would love to read that post. Because seeing mobs spawning outside of the door by the campfire because of the bugging out has ALL the signs of something that wasn't intended at all.
I would love to read that post. Because seeing mobs spawning outside of the door by the campfire because of the bugging out has ALL the signs of something that wasn't intended at all.
Then everyone sits and unloads on the dragon for 6 or 7 minutes while dodging hands. Seems legit.
I would love to read that post. Because seeing mobs spawning outside of the door by the campfire because of the bugging out has ALL the signs of something that wasn't intended at all.
They don't spawns outdoor. That happens, when you push mobs too far away from map, not to ledge. Technically it's a bug, but results same.
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derpaderpistMember, Neverwinter Beta UsersPosts: 0Arc User
edited July 2013
Soon this exploit will be fixed.
" We live in an age of the cheaply made, disposable, high priced junk. " - theunwarshed
they walk to campfire from being repelled to the roof.
repel should be used before the globe explodes, take a look at the globe when u do it, it should become its biggest form, then it stay big for a while, thats when you repel, right after repel it will explode and thats when the shield punt.
I dont think its an exploit just because of how hard it is to get an actual cw whos good at it, most are just ok and will mess up alot. shielding and popping them off is easy, repelling them to ledge is a nice increase in difficulty ;p.
With my guild we are running CN in a setup DC/CW/CW/CW/TR.
One CW uses shield and anothers use double repel. You are able to push all adds from the boss map and bug wizards with double repel. Just look at that video, it shows how it works - sadly, only as 2 CWs :P https://www.youtube.com/watch?v=SLX1q0ujr4s
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jarellepdMember, Neverwinter Knight of the Feywild UsersPosts: 2Arc User
edited August 2013
Running with 2 CWs and both repeling works really good also. More controllable, can focus on getting wraiths & mages out fast, and has 2 shields ready if anything gets nutz at all. I have cleared the area in 6 sings with CWs in the guild that I run with a bunch,. I also use it as a way to train new CWs to draco because we can clear the adds so easy.
There are times when I get people in the group that flat out wont try it, thats why we dont pug mostly.
I just use double repel, or shield/repel. allt he wizard in my guild just use double repel. it clears alot faster, and you wont have to wait for any respawns, if some do not get pushed over. you can just push again straight away.
Also double repel only requires 1 wizard to do it correctly, and the adds will go over no problem. (if the 2nd wizard is a newbie and as long as he doesnt do it too early)
Comments
Repel: Right as they are falling after the bubble explodes. You'll get a target about .2 to .3 seconds after the explosion.
It's still not guaranteed to work 100% of the time due to any system lags such as your ping, the server itself lagging, videocard bandwidth clogged, etc.
Exit: For bonus AP, and extra damage/debuff, throw a CoI on them if you are Thaum spec while they are at the bottom waiting to be pulled up.
and also the featured satirical comedic adventure "A Call for Heroes".
Another issue is the AP gain. Most CW's say utilize icy terrain to gain ap, but my goodness icy terrain sometimes gives so little AP , and as thaum spec, my only other option is Conduit of ice, which is still crappy =(
Slot EF on tab, instead of Repel, generates TON of AP...
yeah care to explain why repel on tab for draco? Id understand if its used on SP but on draco?
Its about your aim, repel has to be aimed at your target or you cant fire, so its not neccesarily aiming at the center of the hole.
Also you get your AP gains from shield or steal time, and the feat called critical power. Will often get a full ap bar after a shield, steal time and/or a few shots at the dragon.
and also the featured satirical comedic adventure "A Call for Heroes".
Repel is not really optimum of punting the adds off the side. Its first use, if you are running with 2CWs, for 1CW to repel the Red wizards that spawn on the opposite side or are near the dragon towards the 2nd CW who is mainly doing singularities and shield punting. And then of course there is the second use...
It is not an exploit. Was confirmed by a Dev some time ago.
I would love to read that post. Because seeing mobs spawning outside of the door by the campfire because of the bugging out has ALL the signs of something that wasn't intended at all.
Then everyone sits and unloads on the dragon for 6 or 7 minutes while dodging hands. Seems legit.
repel should be used before the globe explodes, take a look at the globe when u do it, it should become its biggest form, then it stay big for a while, thats when you repel, right after repel it will explode and thats when the shield punt.
boom, bam, the adds fly to the roof.
One CW uses shield and anothers use double repel. You are able to push all adds from the boss map and bug wizards with double repel. Just look at that video, it shows how it works - sadly, only as 2 CWs :P
https://www.youtube.com/watch?v=SLX1q0ujr4s
There are times when I get people in the group that flat out wont try it, thats why we dont pug mostly.
Also double repel only requires 1 wizard to do it correctly, and the adds will go over no problem. (if the 2nd wizard is a newbie and as long as he doesnt do it too early)
and also the featured satirical comedic adventure "A Call for Heroes".