test content
What is the Arc Client?
Install Arc

Suggestion: Make companion immune to Red Zone

zanthe25zanthe25 Member, Neverwinter Beta Users Posts: 207 Bounty Hunter
edited July 2013 in PvE Discussion
Right now everyone uses only Augment based pet as they almost never die, which is the real problem with all the combat pets as they never live long enough to be useful endgame, which is a massive shame as they some pretty cool companions.

Suggestion:

Make Companions Immune to Red Zone attack
This is normally there biggest killer, as they dont usually aggro much, but not smart enough to get out of death zones

Give Companions and passive life regen that allows them to heal quickly
This is because companions don't get healed usually, so need the regen

Tanking companions should have a trigger that drops there aggro if below half health, plus they need a bigger hp pool
No point a companion tanking if he gonna die fast, but they could still be designed to take a few hits, then drop there aggro till they full health again, this will migitate some damage from rest of the group, making the companion a viable option

Unconcious Companions should revive at full health
Simply becuase they wont be anyone healing them
Post edited by zanthe25 on

Comments

  • shlemleyshlemley Member Posts: 3 Arc User
    edited July 2013
    I have a better idea. Give companions a decent AI and give them a huge buff.

    It shouldn't be hard for the AI to realize to move out of the AOE. Companions can be done well - one of the few things a certain space opera game got right. In Neverwinter, they are a vanity pet that runs up, tickles mobs and then dies.
  • sunstridersunstrider Member Posts: 0 Arc User
    edited July 2013
    I too agree that companions need work. I started playing this game a week ago and play a DC. I chose a Man At Arms for a companion and he does not seem to have any AOE damage to gather aggro so I still end up with 95% of the mobs in my face and take them out myself. I even took points for reducing threat while healing. He stands right in the red zone and is squishy. I have been in groups with GW who have their little healers tagging along and they do not heal anyone else other than their owner and rarely heal enough to do a lot of good. They only seem to have one single ability. I want to try other classes but if I do, I know I better take a ton of pots with me cause companions are little more than vanity pets that repeat the same silly statement over and over and over again. If it wasn't for the fact that they need xp to level just like you do, I probably wouldn't ever bother using one.
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited July 2013
    If you're not a DC, the cleric companion is great for low level stuff (and she'd be great for high level stuff if she could stay alive, as the heal scales with your HP). She does also cast sacred flame, but because she's low level this ends up being barely noticable, damagewise.

    As a DC, none of the companions will ever be able to take aggro from you, so just learn to live with that. The wizard is good for AoE slows, and the dog is great for knocking over stuff (including many solo dungeon bosses) if you can get him combat advantage, which as you'll be the one drawing all the aggro, shouldn't be too hard. :)
  • zanthe25zanthe25 Member, Neverwinter Beta Users Posts: 207 Bounty Hunter
    edited July 2013
    shlemley wrote: »
    I have a better idea. Give companions a decent AI and give them a huge buff.

    It shouldn't be hard for the AI to realize to move out of the AOE. Companions can be done well - one of the few things a certain space opera game got right. In Neverwinter, they are a vanity pet that runs up, tickles mobs and then dies.

    problem with AI would mean it would be lot programming, it be glitchy, and it will mean more resources, more processing power.... where as just making them immune to red zone is a quick simple fix
Sign In or Register to comment.